Emperor Greek AW - Honorable Rules SG/Trainer - PTW 1.21

I did get a chance to d/l the game last night, but had zero time to play. I'm thinking I should get a chance to get my 10 in tonight. Revolting about the time the major brunt of enemy forces will arrive? Kind of a scary thought. If we're getting hard-pushed, I may have to hold off on the revolt. If things are going well, I'll play turns in anarchy, which can go faster!

Arathorn
 
We gonna have to be brave about this one I guess...it's a high risk for high reward...

CB's point is important about "weaker points", if I were playing I would actually take all 4 hoplites out of Eretria to trap AIs with a soft target, horsemen on hills and mountains can then descend upon them and show them who's boss !
That might also avoid accidentally triggering a GA.
 
I opened up the game and did a pretty careful survey of the Celtic lands. I had my "pillage people" (to be code-named Y, M, C, and A) all picked out and ready to go sit on iron. But, the thing is, Brennus has no iron. The nearest iron visible on our world map is on a hill due north of our lake that Japan will almost assuredly occupy. So until he can trade, Brennus is ironless!!!!

Also in that survey, I noted no less than 5 different luxuries west of our lands. Now, we already have two of them (furs, gems) but the other three (spices, silks, ivory) would go a long ways towards solving our inevitable happiness problems. I like the "Hold our ground including horses in the north and push west when we can" plan more and more.

The first few turns were straight-forward defensive posturing, MMing, worker activities. In 490, I finally had my first combat, a sword of ours killing a Celtic archer. To celebrate that occasion, I had a revolt. We drew 5.5 turns of anarchy, slightly worse than average but not too bad. The Japs saw our indecision and started settling closer to us via the jungle.

Our city count grew by 3 in 470. Halicarnassus (a future trouble spot) and Pergamon (on the lake) were founded, plus Agendincum was captured from the Celts. Agen is not in a good place but is worth 2 gpt in unit upkeep costs while we hold it. Abandoning it when we will lose it seems wise to me.

Next interesting year was 430, when Greek swords killed an Ottoman horse, 2 Celtic archers on the attack and defended successfully against a Japanese archer.

410 saw the founding of Miletos in the tundra to the south and the first enemy boat unload (an impi by some unprotected workers).

390 heralded the first (of many) Greek casualty, as our vet horse failed to kill the offending impi. Our workers flee the area. This so distresses the people that they end their anarchistic ways and appoint Arathorn King!!! The Iroquois and Japanese also start the GLib.

Lots of cities were evaluated in the following year, re-establishing their productive ways. BUT they will need to be checked again soon. We kill a Jap archer and pop our goodie hut in the south, finding it was empty all along.

Our GA started in 350 AD, as I had to use a hoplite to kill an offending warrior in our backlines. It's starting to get dicey all over. We really need the extra units ASAP. Cities are re-examined for optimal production considering shields-in-box. As units complete, each city will need to be re-examined for what works best.

With that, Arathorn retires -- it's good to be the king, but it's tiring, too. The next two leaders get GA production to absorb the brunt of units being sent by our foes. That time will be critical.

I spent a fair bit of time moving workers who were improving far-out cities back towards our core cities, which are working unimproved squares. With our dense build, a LOT of squares in the core are constantly being worked and so we need a lot of squares fully improved.

I saw a fair number of ships sailing south along our east coast. We'll need a few units back in defense of our south, playing a zone defense. Fortifying a few units on mountains to not give them easy landing points would probably be wise.

I also think the time has come to start pulling back a lot of our "forward" defense/offense. Visibility is limited and the AI will start sending horses/impi soon. We'll want them close to home so we can use 'pults to lower our potential casualties.

Save file at http://www.civfanatics.net/uploads4/CB1-AW-350bc.zip

Arathorn
 
:lol: pillage people :lol:

So the onslaught has begun.

Keep all fingers crossed for a leader. The GLb is more than a luxury and only slightly less than a necessity. I would take that one first and not rely on getting two leaders in a short time frame.

No Iron for brennus is good too - it would be good to try to keep him as weak as we can. If we can spare any troops we might want to resurrect the pillage people, but from your report that probably wont be possible in the short term.

We have our GA in monarchy, that's good, and we can use it to survive the initial wave. On the otherhand we cannot build markets as CB suggests unless we somehow got currency while I wasn't looking. Hopefully we are researching it now and the commerce boost will help our research speed?

Nice turns Arathorn.

May the RNG be with you JMB.
 
Yes, we are researching Currency @ max sustainable (~7 turns). My thought was to use the first half of the GA (approximately) to catch up on units lost to anarchy. Then, the second half of the GA, have about half the cities on military and half on libraries/markets (libraries might be a better deal since they're cheaper and we're putting a higher % of our commerce into science than cash taxes).

I think Athens should build at least 3 more settlers before "growing up". We have one more tundra city to settle (it's worth more than 2 gpt), another yellow dot to ease pressure in the north, and then one to just have around when we need it.

As for GLib, in my one and only successful AW emperor (pre-PTW), I didn't get it and still managed to catch up and cement the win with cavalry. A good FP location and early build might be worth more than the GLib. (One option would be to rush the FP even north of our current FP build and put the FP build onto GLib and try to win the race to completion...).

Arathorn
 
What about a FP in Marathon or even NW of there, that is where we plan to expand anyway.

Point taken on libraries and FP, but I think I would still go for the GLb and markets first. Supporting research infrastructure and research as well as our growing military without markets will be tough.

How bad is our corruption in monarchy? Currently our FP wont be that well placed and will only affect a few cities in the north.
 
The attacks are coming from all directions as the AI evaluates ways to hit you. If I may suggest a few cats on the coasts to hit galleys, once you weaken a galley it will return home. This should help against having the AI run you around, who is supposed to be on the puppet strings here anyway?

The current FP is only 7 tiles from the capitol, it would be nice to get some better coverage than that and may even be required to win on Emperor without the Great Library.

What no marketplaces? Oh, no currency, thought you might have that for the GA but it's on it's way. Marketplaces do help research in a sense, cause you can up your research rate and still make money.
 
I would not go for the Glib with our first leader, the FP is too important !
 
While the FP is important, I just don't see any of our current locations giving us as much benefit as the GLb. Not having to research the next 7 or so techs and not worry about falling behind is worth alot. Even if we build the FP in Eretria we only have like 3 cities that will be closer to there than to our capital for now. I don't think we have reached our OCN yet, although I am not sure what that number is, so that's not a factor. I am not seeing a huge benefit in the short term, maybe someone can enlighten me?

I am also still waiting for some discussion about the merits of Marathon or NW of there vs. Eretria or the city it's currently being built. Remember that Eretria is a risky place for a FP and we don't plan to expand towards Japan and all the other civ's for a while.
 
Hey, I think your getting too nervous here.

Yes, you do need the FP, but getting the GL would allow you to convert your cash to shields some time in the future. You would be able to shut off your research for many turns and focus on marketplaces and military concerns. Of course if the GL passes you by before you get a GL fine but if you look at the cities currently building the GL (hint, Otto, yes it's nice they are using production for wonders to keep units off your back but at what other costs to you) at reduced price don't think you can hand build it quicker by pulling a rabbit out of your hat. The other thing you need to think about is ending the wonder cascade to give yourselves more time for the coming wonders. You are currently about 30% corrupt, Monarchy was a big boost, try and think about ways not to limit your potential.

[Edit] Gothmog has beat me in on this debate. :)
 
Balrog's idea of a "Celtic" FP could be a good one actually :o
One thing to consider though is that all this "virgin" territory we saw when we bought the map is getting settled right now and it might not look too good in a few hundred years when we want to settle...
:rolleyes:
 
While the virgin territory is getting settled, only Japan and the Celts have capitals close enough to take advantage ot the land and properly protect it (unless another civ surprizes me and builds a FP there). We can settle it at the end of a pointy stick. As long as the Celts don't have iron they will be our best target for the forseeable future. Also just given the initial civ placement, NW is the way to go. It isn't an obvious decision, we could use the benefits of the FP asap, but we don't want to waste any potential benefit either. Actually, the next 10-30 turns will tell alot about if we can expand at all soon or if we just need to hang on.

Gothmog - the rambling one.
 
yeah really, if they expand into it, all they'll have is small cities, with little defense, no connection to trade networks, unexpanded borders, etc etc.

Useless piddling colonies that'll be easy enough to overrun.

As long as we can deny the Celts iron, we don't even have to go for them too fast. Securing the GL and then overrunning them with knights sounds good.

-Sirp.
 
Exsmactly, we'll build up the cash for horse upgrades while waiting for it to pop out of the GLb.

Edit: whoops don't want to jinx us, that should read if we get a leader and secure the GLb.
 
Sorry about the lack of a detailed report...

Early: With our increased gpt, I increase our science rate (Currency in 4 turns at +10 gpt). Our front holds and like the wise ruler before me predicted, impi horsemen pair start showing up on our borders. After learning Currency, we begin deficit research on Construction.

Middle - Late: We learn Construction and enter the Middle Ages. Our free tech is Monotheism (I was hoping for Engineering...). Research begins on Engineering. In the last couple of turn I lose my first troops (one elite swordsman to an archer and a vet horseman to a 2/3 impi). I also settled Artemesium on the opposite side of the lake and have a settler awaiting orders in the city (I was thinking of sending him to the location 3 tiles NW of Art (in between the two rivers), but that is probably overextending ourselves. The next leader can figure out where to put him...). We also have another settler heading towards that area (I have been sending them that way because 1) we haven't been seeing many troops from that area, 2) we want to isolate the Celts from everyone else, and 3) there is a lot of open land around there).

No leaders were seen and I think I only had 1 promotion (a regular horseman). Hopefully the Gothmog will be more lucky...

Here's the file: http://www.civfanatics.net/uploads4/CB1AW150BC.zip

JMB <--- just played
Gothmog <--- UP NOW
Sirp <--- on deck
Skyfish
Arathorn

Have fun Gothmog!

JMB
 
'I got it'

I may need the whole 48 too but we'll see.

My leader luck is notoriously bad. I recently got all the way into Industrial times in a Jag rush game without getting one leader. But maybe that trend is about to change? time will tell.
 
Dont talk to me about leaders ! After getting the best timed leader ever in RBP8, I have not gotten one since even though I played the whole GOTM18 as an AW with a mil civ !
 
OK Sky, no more fine wine from me. We would be in big trouble if we didn't get any leaders all game.

Here's the report, looks like we're going to finish hand building the FP. I almost swapped to market at the beginning of my turn but didn't, hoping that we might snag a wonder there. We are surviving well and when we do the Knight upgrade we should be able to walk all over the Celts.

Preturn: looks good. Nothing to change. I notice our western most city near the Celts has only 1 hoplite, no swords or horses, and isn't on the road net.

(1) 130 BC - I kill off the Iroquois stack.

(2) 110 BC - I get my first promotion, horse vs. zulu impi.

(3) 90 BC - I finally kill off those pesky Impi heading down our east coast. We didn't have any offence over there. [dance] I get a leader w/sword over a reg Jap archer. I rush the GLb in Mycenae (as far as I could get this turn and still rush). I shut off research (now at +94 gpt).

(IT) - Zulu start and complete great wall. Ottomans and Iroquois start Sun Tzu (cascade).

(4) 70 BC - Ottoman stack o' 4 archers and a warrior is now outside Halicarnassus. I lose my first battle, a vet sword vs. a reg sword.

(IT) The Japs and the Zulu call up and want peace. I tell them I still want a peace too. We get Republic, Engineering and Feudalism from the GL.

(5) 50 BC - Lose my second troop as an Elite sword (already produced a leader) loses to a reg sword w/2 hp.

(IT) The ottomen want peace, Celts start Sun Tzu. The Celts are massing near Agedincum 4 archer + 2 spear. I wasn't able to keep them off the mountain.

(6) 30 BC - (8) 10 AD - improve defence on eastern coast and on Celtic front.

(9) 30 AD - found Megara over towards the Celts.

(10) 50 AD - wrap it up.

Take it Sirp.

Screenshot.

CB1_50AD.jpg


and the save.

http://www.civfanatics.net/uploads4/CB1AW50AD.zip
 
Nice one on the Leader Gothmog, indeed no more 'wine' from you he ?

With the FP due in 4 turns in Heraklia, I think we should switch it ASAP over to Sun Tzu :)
Looking at the save however we are still 48 turns from it, we should mine those cows as it already has more population than it can work.
Also, we need a worker factory somewhere and I always believed
Delphi was the best place for it.

Since the chance to get Sun Tzu is small on the hand built (we'll get another good one like Leo if we are lucky on the cascade), should we go for FP with next leader or rush it ?
 
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