Cartouche Bee
Appropriations Consultant
Emperor Greek AW - Honorable Rules SG/Trainer - PTW 1.21
Always war means you have to declare war with a civ before the end of the turn you meet them and never have peace with them again, ever. You may trade with the civ before you declare war, but no GPT trades, lux or resource trades are allowed. You can ignore another civ until they get in your face seeking to speak to you.
Honorable rules are declared to cut any fluffy tactics.
Optional - No despotism rushing and no short rushing either.
Greeks Commercial-Scientific
Random Standard Pangea
Wet,Warm and Old terrain
Barbs Sedentary
No culturally linked positions and respawn is on.
All victory conditions are available, however if you win by diplomacy you will be interrogated.
The 6 opponents were randomly generated and ended up as Celts, Iroquois, Japan, Mongols, Ottomans, and Zulu.
I had originally thought I would make a SG out of this but when I did a cursory test on the map I got sucked into playing it out.
This starting position is provided to allow people a chance to try out their AW tactics.
CB01 Emperor AW Greek
--------------
These are the AW rules I drafted to govern my early game play.
My objective was a 20K culture win. [However, I did get to a point where domination was going to be alot faster. ]
Greeks Commercial-Scientific
Tight build expansion, no city can be built more than three tiles away from an existing city. Cities may be captured from the AI at a range of more than 3 tiles. Tight build provides excellent defense mechanism and the ability to do virtual shifts of troops to the front lines.
No wonders (including small wonders, FP) can be built except by great leaders.
The FP has to be built 9 or more squares from the capitol.
No infrastructure may be built until a FP has been established, that means settler, worker and military only.
Exceptions - Barracks
- Granary (may be built if city has 5 surplus food)
- Walls may be built if the city is under actual attack.
Cities that only produce 1 uncorrupt shield may only build workers, settlers or walls.
Cities with more than 1 shield production: when infrastructure is permitted;
- marketplaces (subject to availability) are to be built before libraries;
- when a city goes beyond size 6 it must build a bank (subject to availability) as soon as it can.
-----------
So, it's open to discussion, if a few players want to take this SG no problem, I'm kind of hoping for this cause it is a fun game. Winning a AW SG on Emperor would be good experience, if your brave enough! nudge, nudge, wink,wink
The early game play rules I laid out can govern a player on a way to make AW work for them, there are other ways to play AW also. So if you want to share any ideas on this type of game, please do so. If your not upto a SG you can always give this a try in private.
[Edit]
Those interested in SG
JMB
Gothmog
Sirp
Skyfish
Arathorn
Always war means you have to declare war with a civ before the end of the turn you meet them and never have peace with them again, ever. You may trade with the civ before you declare war, but no GPT trades, lux or resource trades are allowed. You can ignore another civ until they get in your face seeking to speak to you.
Honorable rules are declared to cut any fluffy tactics.
Optional - No despotism rushing and no short rushing either.
Greeks Commercial-Scientific
Random Standard Pangea
Wet,Warm and Old terrain
Barbs Sedentary
No culturally linked positions and respawn is on.
All victory conditions are available, however if you win by diplomacy you will be interrogated.
The 6 opponents were randomly generated and ended up as Celts, Iroquois, Japan, Mongols, Ottomans, and Zulu.
I had originally thought I would make a SG out of this but when I did a cursory test on the map I got sucked into playing it out.
This starting position is provided to allow people a chance to try out their AW tactics.
CB01 Emperor AW Greek
--------------
These are the AW rules I drafted to govern my early game play.
My objective was a 20K culture win. [However, I did get to a point where domination was going to be alot faster. ]
Greeks Commercial-Scientific
Tight build expansion, no city can be built more than three tiles away from an existing city. Cities may be captured from the AI at a range of more than 3 tiles. Tight build provides excellent defense mechanism and the ability to do virtual shifts of troops to the front lines.
No wonders (including small wonders, FP) can be built except by great leaders.
The FP has to be built 9 or more squares from the capitol.
No infrastructure may be built until a FP has been established, that means settler, worker and military only.
Exceptions - Barracks
- Granary (may be built if city has 5 surplus food)
- Walls may be built if the city is under actual attack.
Cities that only produce 1 uncorrupt shield may only build workers, settlers or walls.
Cities with more than 1 shield production: when infrastructure is permitted;
- marketplaces (subject to availability) are to be built before libraries;
- when a city goes beyond size 6 it must build a bank (subject to availability) as soon as it can.
-----------
So, it's open to discussion, if a few players want to take this SG no problem, I'm kind of hoping for this cause it is a fun game. Winning a AW SG on Emperor would be good experience, if your brave enough! nudge, nudge, wink,wink
The early game play rules I laid out can govern a player on a way to make AW work for them, there are other ways to play AW also. So if you want to share any ideas on this type of game, please do so. If your not upto a SG you can always give this a try in private.
[Edit]
Those interested in SG
JMB
Gothmog
Sirp
Skyfish
Arathorn