scoutsout
Minstrel Boy
Let me re-phrase that - we didn't need a market in Madras yet. The town that was building a market was Madras, which is one of our more productive cities, and it has a barracks. When I last played the game I got it up to 6 spt net, and it was the only city (other than the capitol) we had that was capable of that level of production. We were building units in Calcutta (granary, no barracks)... which really didn't make sense to me. Though we really needed some units in the western end of our empire, we could have been pumping units out of Madras until we got another proper "unit factory" going...Doc Tsiolkovski said:Couldn't disagree more...A COM Civ, and no income
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First, the nagging questions:And btw scout, your crusade against Temples, even when playing a REL Civ on a level where you could easily afford the shields - how many cities did that cost so far? And the units lost because ot thát should be about the sp of Temples in any city...
The flips cost 2 cities (counting a captured size 9 city with a Wonder), and 2 units. We lost a spear when Siringar flipped (it's pretty close to Madrid) and we lost a Spear when Barcelona flipped. I suspect Bede will do a raze and replace with the settler I put in position on my last turn to avoid the flip risk at Barcelona. There is also the little matter of a volcano right next to the city... that went active on my turns...
The more basic questions ("Trainees" please note) DocT raises an issue here that is pretty important - "playing to the strength of the civ". In other words, by not building temples, we are not taking advantage of one of the strengths of India. Fifteen shields per culture point really is cheap, and perhaps we should discuss this more...
Believe it or not, I started a temple in the build queue of one of our towns. (Possibly two...but I know I started one in that town sandwiched between English borders...)I fully agree with Cathedrals usually not worth it. But this kind of anti-Temple playstyle works only when you raze/replace everything, and avoid any overlap with AI cities. Or as a variant rule.
I think you may misunderstand my "hatred" of temples. You are correct, cheap temples can be a wonderful source of culture, and a 30 shield Temple truly is a "horse of a different color" from a 60-shield temple. I think in the context of a "training" game it can be helpful to learn how to play without temples... a lot of players working to break "builder" habits tend to over-estimate the happiness value of temples. But 30 shield temples are potentially valuable as a source of cheap culture.
We need to keep a watchful eye on Temujin. Though I think jungle will slow the Keshik, the rest of the terrain won't. It is not unthinkable that we could see some keshiks penetrating pretty deep into our territory during a war, and we will need to do some careful tactical planning to be sure this doesn't cause too many problems for us. In the last COTM I submitted (the Aztec game) I had some MDI stacks that got badly shredded by Spanish Conquistadors, who were able to strike much deeper than I anticipated. Fortunately, I had knights (soon to be Cav) on the way... but I learned to respect units that have a mobility advantage in rough terrain.eldar said:Also, the Mongols get their UU at the same time as us. Though Almarikh's Spices look oh-so-inviting.