plarq
Crazy forever
Let's start a Emperor Training SG,with two slots for trainer and four for trainee.
Map Size:Standard
Land type:Continent 70% water
Civ:India
Geology and Climate:Random
Opps:7 Random
Barbs:Random
AI Aggression:Normal
Using LKendter Rules(Thanks LK)
My preference:Trainee must beat Monarch Epic ONCE
Trainers should be DG or Diety level players,perhaps all busy at other SG.
Trainers:
Bede(?)
Open
Trainees:
Plarq
Viper275
eldar
Open
Wanna wear the imperial crown for the first time?Join.
Wanna teach young emperor how to rule the empire?Join.
Edit:On C3C 1.22f,won 1525AD,domination.
Map Size:Standard
Land type:Continent 70% water
Civ:India
Geology and Climate:Random
Opps:7 Random
Barbs:Random
AI Aggression:Normal
Using LKendter Rules(Thanks LK)
LKendter said:The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.
False Peace Treaties (must wait for the 20 years to end).
The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.
Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.
Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.
Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases during the first 50 turns to avoid civ crippling.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals. This includes nonsense spying simply to force a war. Stealing techs is fine.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
6) Complete your turn. It is frustrating to get a 1/2 completed turn.
My preference:Trainee must beat Monarch Epic ONCE
Trainers should be DG or Diety level players,perhaps all busy at other SG.
Trainers:
Bede(?)
Open
Trainees:
Plarq
Viper275
eldar
Open
Wanna wear the imperial crown for the first time?Join.
Wanna teach young emperor how to rule the empire?Join.
Edit:On C3C 1.22f,won 1525AD,domination.