Franks
UHV1: 1 Catholic Cathedral, 4 Catholic Missionaries by 750 AD
UHV2: Control Charlemagne's empire in 700 AD
UHV3: No Islam in Europe in 800 AD
Civics: Early on Monarchy, State Religion, Tyranny (until needed for happiness; then Serfdom), Market Economy. Slavery helpful to improve German lands and whip key buildings out quickly. Later on switched to Theocracy (to avoid a random Islam spread), Oligarchy, Militancy.
Techs: Traded for ~10 techs early on, then tech'ed towards Monastery and Cathedral techs (but no real time pressure). Later on tech'ed towards free GP techs to start GAs.
Cities: Founded capital 1NE of cow. Later on founded 2 more cities in core (next to Clam and next to Wheat/Deer). Cities built 1-2 Spearmen for cheap happiness, Church, Manor, Monastery, Market, Library, Taxation. Top 3-4 cities with good production built a ton of Swordsmen/Heavy Cavalry. I also built 5-6 Catapults as N Italy was heavily fortified.
Conquests: Starting units captured Dye city, then went for 2 German indy cities. At opportune times (when their main army was far) I declared war on Visigoths twice, capturing each of their French cities, then making peace immediately before their main army arrived back. When Lombards spawned, I prepared my massive stack of CR-promoted Swordsmen and captured all of N Italy. At that point Ostrogoths collapsed so I could also capture Rome.
UHV1: As above; plenty of time to build these.
UHV2: As above.
UHV3: Around 700 AD Visigoths collapsed. I sent a massive stack of Heavy Cavalry/Swordsmen near Cordoba. In 711 AD the Moors show up; I immediately declared war on them, and quickly captured all of Iberia. Their starting stack was big (I guess it is dependent on the number of defenders in the Indy cities, who had a big stack of Spearmen/Catapults in one of the cities...) but ultimately they were no match to my superior and promoted troops.
Stability: Stable all the way; good economy, OK civics, modest overextension.
UHV1: 1 Catholic Cathedral, 4 Catholic Missionaries by 750 AD
UHV2: Control Charlemagne's empire in 700 AD
UHV3: No Islam in Europe in 800 AD
Civics: Early on Monarchy, State Religion, Tyranny (until needed for happiness; then Serfdom), Market Economy. Slavery helpful to improve German lands and whip key buildings out quickly. Later on switched to Theocracy (to avoid a random Islam spread), Oligarchy, Militancy.
Techs: Traded for ~10 techs early on, then tech'ed towards Monastery and Cathedral techs (but no real time pressure). Later on tech'ed towards free GP techs to start GAs.
Cities: Founded capital 1NE of cow. Later on founded 2 more cities in core (next to Clam and next to Wheat/Deer). Cities built 1-2 Spearmen for cheap happiness, Church, Manor, Monastery, Market, Library, Taxation. Top 3-4 cities with good production built a ton of Swordsmen/Heavy Cavalry. I also built 5-6 Catapults as N Italy was heavily fortified.
Conquests: Starting units captured Dye city, then went for 2 German indy cities. At opportune times (when their main army was far) I declared war on Visigoths twice, capturing each of their French cities, then making peace immediately before their main army arrived back. When Lombards spawned, I prepared my massive stack of CR-promoted Swordsmen and captured all of N Italy. At that point Ostrogoths collapsed so I could also capture Rome.
UHV1: As above; plenty of time to build these.
UHV2: As above.
UHV3: Around 700 AD Visigoths collapsed. I sent a massive stack of Heavy Cavalry/Swordsmen near Cordoba. In 711 AD the Moors show up; I immediately declared war on them, and quickly captured all of Iberia. Their starting stack was big (I guess it is dependent on the number of defenders in the Indy cities, who had a big stack of Spearmen/Catapults in one of the cities...) but ultimately they were no match to my superior and promoted troops.
Stability: Stable all the way; good economy, OK civics, modest overextension.