Empire Earth II

GoodGame

Red, White, & Blue, baby!
Joined
Dec 17, 2004
Messages
13,725
Anyone still into this game?
 
having recently played both I can confirm EE1 is better (not sure about the expansion though, I liked it but I've read on other forums that it is very unbalanced or something...
 
EE2 was enjoyable, it's a shame it ran so slowly on a typical computer of the time. Kind of like civ4 actually, although I had upgraded my machine by the time that came out, so civ4 ran fine for me. I'll have to re-install this game and see if I still like it :)
 
Yea I kind of agree with the EE2 vs EE1 opinions. The EE1 gameplay was just better overall (more epic, options to mod units to tactical doctrines, better balance between tactics and strategy). EE2 looks like they said RoN is the wave of future, and tried to shoehorn EE1 into the RoN mold, when really RoN just feels like a quickie alt-Civ to me---lite junkfood that's only good when you're really hungry or don't have time to cook. At any rate, not what I think people want in an RTS, which is lots of units, lots of tactics, dominating over the base-building/management portions.

EE1 with all the doodads of EE2 (the crowns, weather, the battle planning with the AI, new buildings, less linear campaigns, etc..), a facelift, and true 3D terrain (at least like CoH) would be stellar.
I'm pretty sure EE3 didn't approach that goal (though I never demo'd it) as it quickly flopped.

If you do restart EE2, I recommend running the expansion, and also giving some of the campaigns a whirl. The American, German (teutonic), and the Masai/african campaigns were all fun and challenging.
 
A good thing about EE2 - It is an AWESOME source of role playing online with your buddies. A lot more fun than just playing war...
 
EE2 is better for multiplayer (but i don't like the cartoonish style) whilst EE1 is better for single player.
 
To be honest I actually like EEII more, but that's because I hated the "flight time" statistic for airplanes in EE.
 
I have just started back playing this.

I really enjoy modding and am having a blast revisiting this game.

This reminds me along the lines of Rise of Nation/T & P in a way.

Has anyone done any modding with this?

Looks likke fun!

I have been toying with an Iron Curtian sort of scenario, make it where a huge fortified wall surround your territory and let the AI attack.

Just toying with this idea mind you, but looking for alternative ways to enjoy the game!
 
If you go to Empire Earth Heaven there are some custom scenarios for EE2, but it seems EE2 had barely the user mods and campaigns that EE1 had.
 
If you go to Empire Earth Heaven there are some custom scenarios for EE2, but it seems EE2 had barely the user mods and campaigns that EE1 had.

Thanks much!
 
A good thing about EE2 - It is an AWESOME source of role playing online with your buddies. A lot more fun than just playing war...

Roleplaying in EE2? I'm intrigued. TELL ME MOAR
 
Roleplaying in EE2? I'm intrigued. TELL ME MOAR

Well, in EE2, you can choose if you're at war with someone or not, you can simply make it so that you two (or whatever number you're with) are on neutral terms and you can freely make your side of the RP. For example, a friend and I role-played him having a structured empire with lots of soldiers and naval units and enslaves my people (Koreans) which then converts the soldiers of his empire internally and soon free themselves...
 
EE2 = Rise of Nations with walls
 
Empire Earth II is much more complex than Rise of Nations!!!
 
Empire Earth II is much more complex than Rise of Nations!!!


In one more day I will be out of work for three weeks recouping as surgery is Wednesday at 7:15 am

I am planning on some modding of this game


I was hoping to maybe mod a protected area that the enemy has to attack to get to me


We shall see

Gramps
 
It was OK, but it got repetitive very quickly. Then I finally got the original EE working, and felt... disappointed by what its sequel left out. EE2's singleplayer campaigns are tolerable, but more distant than EE's and offers very little in terms of a scenario editor. The problem with EE2, and why I won't compare it to RoN, is that it lacks the personability of its predecessor.
 
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