encampments + ziggurats

An early uber unit with general in tow will cut through said useless AI a lot faster

Define "early". On Deity I hardly ever get great people from the ancient era (or even classical). I start to get ahead of the AI in great people generation around medieval, renaissance times.

Not much for the strength bonus, but for the +1 movement

I can agree that having more movement on CIV 6 is always good, since movement in this game is slow as hell. I probably overlooked this because I tend to destroy the AI with knights, which already have a very decent movement, but if you are extremely unlucky with resources and can't build knights I guess a GG should be very helpful.
 
Get Laki Rakshmibai and Napoleon Bonaparte (both Industrial) and you get a Cavalry Army by the late Medieval or early Renaissance. With a Siege Tower, you're likely to conquer an entire civ before they can even sue for peace. I think some people shoot for this in MP, from some threads I've read (though to be fair, it was quite a while ago).

If on lower levels, you can get all 3 Medieval generals and have a Genghis-boosted Knight Corps by late Classical, which is incredibly hard to stop.
 
You can alwyas "manage fine" in CIV 6. This game is extremely easy and one should always win, especially when going for domination since the AI is so bad at war. I'm usually talking about what's more efficient. My plan is always to win as quickly as possible.
Already answered
How many turns will an IZ be of use to me what do I need it for?
 
Regarding the 1 housing = 1 production, I have to disagree, especially since Barracks come so early. Often 1 housing equals 1 citizen, which means 1 more worked tile. In practice, that might equal a trade route (if you're willing to grow the city to fill that housing), or even one more district, if you're also building a Granary.

And Great Generals aren't something to overlook in Domination, even in SP. Not much for the strength bonus, but for the +1 movement, which will certainly speed up your conquest.

I also think that most production comes from tile improvements & would argue that an additional early citizen working a mine or lumbermill tile might give 2,3 or even 4 production. However, DrCron is right insofar that you have to grow that citizen and that will take time. That's why I thought claiming an extra housing = 1 production would be a conservative compromise. He can also argue that industrial zones might have adjacency of 3. I pretty much think production wise they are equal early in the game, but not late in the game. The gain is the extra general point of encampments/barracks.

I think it is obvious that domination players will almost always prefer encampments/barracks & additional great general points. However, builders in single player might think differently, but not because of additional production, but because of great engineers.
 
Early meaning early game circa t100 amd a general from exactly those periods.
You might think so, in my current emperor game. Just past t100 and the first general I can grab is a renaissance one :eek: Other great people are classical/medieval but I got to rush to musketmen / bombards now, currently using crossbows & horsemen
 
Yes, if dominating and rushing I guess you go further up and the AI does like to eat generals
I was experimenting with build encampments later (to take full advantage of the 30% discount policy) while rushing crossbows so I kind of screwed myself over as the AI must have taken the last medieval GG. I Probably need to rush Military Training before any medieval tech, so maybe a culture focus start to get it asap.
 
Did you try projects?
The money comes in useful too
I built a campus/encampment and was doing campus research. I got crossbows t80-100 iirc and with putting the smack down on my neighbour had 800 gold in the bank for upgrades. Army was 2 horsemen, 2 swordsmen, 2 crossbows and an archer. I had to build a couple of settlers to get horses and iron as well so didn't have a lot left for projects.
 
I have no idea why they think Civ6 is so boring... there are always choices to be made and little struggles to be had.
In a way its a shame we have to always be talking at the deity level. There are some absurd things that happen at that level.
Yes, the game changes once the AI gets extra settlers and not always to the advantage of the AI. Maybe some of those who don't like Civ VI like the metagame too much
 
In a way its a shame we have to always be talking at the deity level

With a game so easy there's really no other choice. If they manage to build an AI that knows how to deal with 1upt this might change, but right now you need to give the AI as big a boost as possible.
 
With a game so easy there's really no other choice. If they manage to build an AI that knows how to deal with 1upt this might change, but right now you need to give the AI as big a boost as possible.

The game is difficult for *certain* victory types, especially for religious victory. It's just military that they need to boost. Give the AI a selective boost to unit production/maintenance.
 
especially for religious victory

It might look like it, but even the religious victory is very easy to pull off. If you are having trouble with it, I show how to get it on Deity here: https://www.youtube.com/playlist?list=PL_rvgIlHFK-3QODIY4l4ZO4cWuOZ1QMel.

Give the AI a selective boost to unit production/maintenance

The AI already has a huge boost to production and gold on Deity. They always have more units than me, and they always get crushed anyway. They have no idea how to move their units, how to siege a city, how to use ranged units, how to use support units, etc. Even if they patch the fact that the AI doesn't update units (which seems that might happen on the third patch), if they don't fix the AI behavior there's no way the AI will beat a human player.
 
The AI already has a huge boost to production and gold on Deity. They always have more units than me, and they always get crushed anyway. They have no idea how to move their units, how to siege a city, how to use ranged units, how to use support units, etc. Even if they patch the fact that the AI doesn't update units (which seems that might happen on the third patch), if they don't fix the AI behavior there's no way the AI will beat a human player.
And yet players do report losing to the AI
 
Once walls are up and you have some type of army you are fairly safe from domination sadly. If the AI could attack walled cities better then the big science gains they initially have should make a noticeable difference in the fear factor.

The other thing is once half the map is yours it just a matter of time unless they get a science. They need to make the warmonger penalty hurt more so people play with a little bit more care.

I really need this fixed to go back to warring
 
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