I know FFH2 is in feature lock, but I was thinking maybe other mods can try to incorporate one or more of these ideas:
1. Make arquebus -25% str when attacking across a river or from sea (wet powder)
2. Make arquebus -20% str when fighting outside friendly territory (powder re-supply)
3. Make spring a spell that has a chance (50% ?) of removing flaming arrow, and giving the "ruined powder" promotion to arquebus (-25% str)
4. If a civ loses its gunpowder supply, all of civ's arquebus receive "ruined powder promotion"
5. Arquebus should have a penalty (-25% str) when attacking forest/jungle/ancient forest, (But not defending) since they are less accurate than bows and arrows, and were set mostly for block formation firing, to produce a wall of lead.
6. Arquebus can maybe start with vulnerable to fire, since their powder certainly would explode if they were hit by a fireball.
Of course, I wouldn't suggest all of these, but one or two of them might be nice to make champions still relevant in the late game.
1. Make arquebus -25% str when attacking across a river or from sea (wet powder)
2. Make arquebus -20% str when fighting outside friendly territory (powder re-supply)
3. Make spring a spell that has a chance (50% ?) of removing flaming arrow, and giving the "ruined powder" promotion to arquebus (-25% str)
4. If a civ loses its gunpowder supply, all of civ's arquebus receive "ruined powder promotion"
5. Arquebus should have a penalty (-25% str) when attacking forest/jungle/ancient forest, (But not defending) since they are less accurate than bows and arrows, and were set mostly for block formation firing, to produce a wall of lead.
6. Arquebus can maybe start with vulnerable to fire, since their powder certainly would explode if they were hit by a fireball.
Of course, I wouldn't suggest all of these, but one or two of them might be nice to make champions still relevant in the late game.