end game frustrations...

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
I enjoy the early part of Civilization II where I am building the civ (and I usually
aim for Space ship rather than conquering world), but get frustrated towards end (late 1800's) when I am continually attacked by everybody else. Even with UN, I get peace for a couple of turns, but then promptly get attacked again. Or even when I give gifts to a nation, a few turns later, that nation will sneak attack. Are there any tips for
creating alliances that actually last?
 
Unfortunately my friend this is one of the big problems with our beloved game. The situation that you described will always happen, the AI is just too darned nasty. If you are using Multiplayer edition the AI is more hostil in that version so you could convert to civII classic (if you think it'd be worth the effort). The only other option is just to fight defensive wars ie make sure that you have enough sufficiently advanced units to absorb what the enemy can throw at you.

If you are anything like me though, the enemy will do one sneak attack too many and I will have to crush them into the dirt.
 
There's a great solution to your problem: KILL THEM ALL! Do it, and you won't ever have to worry about them attacking you again.

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<IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0>
<FONT COLOR="blue">I don't ask why, I just fall into the meadow; I close my eyes, and I, I wait to die.
Yes I am a liar, yes I am a sinner; please forgive my broken soul.
</FONT c>
 
That's odd. I find the AI always gets really peaceful at the endgame... its like after years of warfare and squabbling, they all finally come to their senses and admire my glorious civ.
 
Originally posted by Magnus:
That's odd. I find the AI always gets really peaceful at the endgame... its like after years of warfare and squabbling, they all finally come to their senses and admire my glorious civ.

Since rafisher is a relatively new player you will probably find that the 1800s for him is mid game and for you is end game.
 
Fishing and hunting for those last few cities the AI builds INSIDE your line in a last deperate attempt to stay alive. That is so annoying and can be quite time consuming also. I usually try and make peace, then offer them tons of money and then ask to exchange maps... hee hee, if that happens, they don't last too long.

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Even though stuff happens that we don't plan, be a man... use you hand.

I'm in love and it's my job to make other people jealous.
love2.gif


[This message has been edited by Brad (edited June 05, 2001).]
 
I usually keep a bunch of Ironclads (later, Cruisers) along my coast to defeat invading ships. Don't care if they want war, they can't get through my invulnerable defense.

Then I'll either build the spaceship or use bombers and tanks to mop up civs quick.
 
Yes, I am relatively new to this game.
Ironically, one of the few times I was able to get the spaceship built and sent was when
I started the game in a conquering mode, pursued military discoveries first and picked on everybody else. It seems that one cannot achieve greatness by being
peaceful and diplomatic! (Was this the intent
of the designers?)

[This message has been edited by rafisher (edited June 05, 2001).]
 
The AI is programed with methods to win, key among them is attacking the human playing to damage their capacity to produce units and spaceships.
 
When you have a whole shwack of cities and there are only like 5 0r 6 enemy cities left and you have to manage all those cities that have no more real relevence to the elemination on the last few cities... it's so annoying too, it takes so long by the end of the game to manage all of your cities... I guess that's one reason to put it on auto build.

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Silence Fills the Nothingness.

Even though stuff happens that we don't plan, be a man... use you hand.

I'm in love and it's my job to make other people jealous.
<IMG SRC="http://forums.civfanatics.com/ubb/love2.gif" border=0>
 
That's why the Apollo Project is such a vital wonder, whether you want to build a spaceship or crush the puny AI civs. But be careful that they don't sneak a settler out of one of their cities just before you are going to destroy them because the map won't show a settler moving around until it builds a city and it is very annoying trying to find them while the AI takes its usual zillion years to found a new city. Tanks and planes are best to locate them because they'll only move one space each turn.
tank.gif


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in vino veritas
 
Originally posted by Brad:
When you have a whole shwack of cities and there are only like 5 0r 6 enemy cities left and you have to manage all those cities that have no more real relevence to the elemination on the last few cities... it's so annoying too, it takes so long by the end of the game to manage all of your cities... I guess that's one reason to put it on auto build.


I have the solution to your problem: capitalization. Put all your irrelevant cities on it, it will boast your tax amazingly, and you never have to think of changing city production agian. You get the option with the knowledge of economics.
 
Originally posted by rafisher:
Yes, I am relatively new to this game.
Ironically, one of the few times I was able to get the spaceship built and sent was when
I started the game in a conquering mode, pursued military discoveries first and picked on everybody else. It seems that one cannot achieve greatness by being
peaceful and diplomatic! (Was this the intent
of the designers?)B]


Quite the reverse mate - Sid wanted everyone to be peaceful and co-operative and thought we would all be obsessed with mankind's great dream of colonising space. Whoops! Instead everyone got really bloodthirsty and started getting off on the sight of their tank divisions crushing poor defenceless cavalry units, so global conquest became the goal of many (as you will see the longer you read these fora!)

However, it is possible to win by being mainly peaceful, but you tend to have to fight wars eventually. I usually play by clearing off any civs on the continent I am on, then concentrating on development of my cities, avoiding contact except through exploration by diplomats. Then, when I am far advanced technologically, the other civs get round to finding me, and that's when the fighting starts. In the end, the only way to stop them attacking you is to beat them into submission. The only alliance I have had was in my first game of Civ2, when I allied with the Celts. I wiped out the rest of the world, but was getting annoyed by the Celts, 'cos they were getting in the way of my cities' development. I was vastly superior to them in tech and strength, but they decided to cancel the alliance and start nicking tech off me, whcih gave me the excuse I needed to rationalise my borders!

 
woke23 wrote:

>I have the solution to your problem:
>capitalization. Put all your irrelevant
>cities on it, it will boast your tax
>amazingly, and you never have to think of
>changing city production agian. You get the
>option with the knowledge of economics.

Yes, capitalization will boost your finances, but it becomes available after you discover The Corporation, not Economics.

As a note to any new to using capitalization: marketplaces, banks, and stock exchanges to not multiply your cap money. Instead, the multipliers are factories, power plants, etc.... they multiply the shields, which are then converted to gold.
 
My idea, lonely islands. Maps have multiple islands. Take over a relatively large one, so you only have to stop naval attacks(watch out for comp. transports), and the y can't bring a full force at you by land. I did this playing Ext. Original in TOT and was getign beaten by the Brr'tl before anyone else.
 
Woke23 Thanx... I never thought of doing that w\all my cities... I usually put the cities that have built all the improvements available, I will keep it in mind and close to heart <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.
EDIT:Spelling
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Silence Fills the Nothingness.

Even though stuff happens that we don't plan, be a man... use you hand.

I'm in love and it's my job to make other people jealous.
<IMG SRC="http://forums.civfanatics.com/ubb/love2.gif" border=0>

[This message has been edited by Brad (edited June 21, 2001).]
 
Well, I agree. It's very frustrating and no fun after the 1800-1850'ies.
frown.gif
But what is much worse, is a record game. Just ask Shadowdale. His turns take about 5 minutes, and it's all moving engeneers and stuff. That's boring.
frown.gif


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I know it seem hard sometimes, but uh...
remember one thing:
through every dark night,
there's a bright day after that,
so no matter how hard it get, stick ya chest out
keep ya head up and handle it.
 
When have you had to chase a lone settler around the map???
We have to support settlers with shield and food out of ours cities and so does the AI... So when you kill the hosting city the relevant units relating to that city are then killed, no matter when they are on the planet... If its a settler, it also gets killed... (Unless there is a settler that is supported by NONE then they will definately die when that civ get wiped out........

Morgasshk.
 
Originally posted by Morgasshk:
When have you had to chase a lone settler around the map???
We have to support settlers with shield and food out of ours cities and so does the AI... So when you kill the hosting city the relevant units relating to that city are then killed, no matter when they are on the planet... If its a settler, it also gets killed... (Unless there is a settler that is supported by NONE then they will definately die when that civ get wiped out........

Morgasshk.

A few times I've had a "bug" where the last city of a civ is destroyed but there is still a settler left. It will build a city and try to rebuild the civ. Crush it!

The AI fascination with starting wars (which is kinda stupid -"let's start a war with the biggest, meanest bastard on the planet!") is what origonaly drove me to my love of "Total War. As I've said before, crush their cities and plough salt into the earth. The audacity of these AIs is amazing. They can be reduced to one civ with one Size1 city and they will still pick a fight with your 200 city civ! Ya gotta admire their guts!<IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

Cheers,

Relegin Bor
<IMG SRC="http://forums.civfanatics.com/ubb/rocket.gif" border=0>


[This message has been edited by Relegin Bor (edited July 25, 2001).]
Sorry about the spelling! I'm not from Sweden, just a bad speller
wink.gif
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[This message has been edited by Relegin Bor (edited July 25, 2001).]
 
So, at the end, the only way to win is crush'em all, keep'em far and enjoy your civ?
ninja1.gif
 
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