End of Game Sale: Everything Must Go!

glaivemaster

Prince
Joined
Apr 9, 2008
Messages
508
Location
Leeds, United Kingdom
I just won my first game at Immortal difficulty, but I'm still undecided about how proud I should feel about this fact, given the way in which it was won (and really, it probably should've gone to the Russians)

I started off trying a French ICS, with the possibility of going for science or cultural victories (mainly gunning for culture, as a test of whether it was possible). Started with the Iroquois as my closest neighbour, and not much space between us. Remembering the last Immortal game I tried (basically the same positioning) in which the Iroquois killed me very quickly, I was determined not to let it happen again. I took his two cities, left them as puppets for the rest of the game and continued spamming cities with the help of early Liberty SPs.

Clearly the AI was not fond of my early aggression, or possibly was just opportunistic at the fact that I hadn't really built any military since that first war, because Bismarck, Darius and Nobunaga all declared war on me at roughly the same time. Luckily, a wall of 4 allied city states and mountains quite handily kept the Japanese and Persians out of my territory (despite being at war with one or both of them for most of the game they never managed to get through these buffer states), and Bismarck was separated by lots of flat terrain which allowed archers to pick off any approaching units.

As the game went on other AIs (Catherine, Nebuchadnezzer) also started DOW'ing on me, and while I was never at war with more than 3 people at once (and never more than 1 relevant person at a time) the constant war began to get annoying and so the time of the musketeers arrived, and every city in my not-unsubstantial nation produced one or two of the units. This seemed to deter the AI and after they all eventually went to peace I managed to stay peaceful by maintaining a large army for the rest of the game.

In this time, however, I had not really managed to progress very far towards my goal of culture (going down the wrong side of the tech tree and building too many units), and it was when Catherine reached the Modern era while I was still 5 turns away from Industrial that I realised I might be a little bit behind. Nevertheless, I perservered and tried not to be put off as Catherine started steamrolling the rest of the continent's infantry with her Modern Armor.

Then a wondrous thing happened. Catherine, being so far ahead as she was, randomly built the United Nations (something I was now vaguely aiming for anyway, as the only likely option still open to me). I looked at the state of play in the diplomatic sphere and saw that Catherine only had 5 city states, and I had the remaining 6 (all others having been trampled by Catherine earlier). I looked at my money (a measly 30 gpt, and 200 in the bank), and saw the counter in the corner - 10 turns until a vote. There was no way I could steal 4 allies from Catherine in 10 turns with such a small treasury.

Then an idea struck. For the next 9 turns I would sell every building in my empire (once again, quite a few since I was large, but am still a builder at heart), thus saving money on maintenance and gaining money from sales in the meantime. And so the end of game sale began, an altruistic leader coming to power and wishing to share his nation's wealth with the smaller nations of the world (or something, I dunno). With one turn left to go on the vote I now had 2500 gold, 200 gpt and still 4 allies to buy. Working my way through them, they mostly cost 750 gold each to bribe to my side, leaving me with 3 stolen allies and a pitiable 250 to spend on Edinburgh, who also got my entire army (not sure how many riflemen, possibly 15-20) in order to cover the cost reuired to buy their vote. Next turn comes around and I barely scrape a win in the UN (10 votes, with one city state about to fall out of favour with me)

So what do you think, CFC? Last minute sale of buildings to steal victory from a clearly richer and more superior foe: Cunningly outsmarting the AI with intelligent use of a feature, or exploiting game mechanics for a cheap, undeserved win?
 
So what do you think, CFC? Last minute sale of buildings to steal victory from a clearly richer and more superior foe: Cunningly outsmarting the AI with intelligent use of a feature, or exploiting game mechanics for a cheap, undeserved win?

Assuming you could avoid war with Catherine, I'd say all you did was save yourself 20-30 turns of boring gold stockpiling. She wasn't going to bribe away your city-states for the win because the AI doesn't do that. She probably had 20k gold in the bank anyway and could've bought victory well above what you could afford.

So if you hadn't sold everything, it just would have taken longer to save up enough money. The only way you were going to lose this game is if Catherine declared on you or started killing your city-states.

It's a flaw in the game that makes winning a little too easy. I don't think what you did was an exploit because you would have won anyway.
 
I think it was quite cunning - a plan I probably wouldn't have thought up. I thought you could only sell one building per turn though? Or have I been missing something?
 
I have been winning diplo victory recently, and I've won using a similar tactic (just stockpiling and bribing though).

Even though my rival AI was say 20 or more techs ahead, and 40k gold +, he still didn't buy any votes... Hmm. Felt great at the time (my first win on emperor), but makes me feel like the AI is much worse than previously thought, even on higher levels.
 
I think what you did was clever you were in a bind and came up with a way to still win good job.
 
I think maybe you neglected diplo in the beginning and thats what set up the whole continuous warfare to beging with.

It sounds like they all had secrecy pacts against you and coop pacts with each other.
 
I think it was quite cunning - a plan I probably wouldn't have thought up. I thought you could only sell one building per turn though? Or have I been missing something?

One building per turn per city.
 
It was probably a bit cheesy, but I find that diplo victories are generally too easy so I just disable the option now anyway.

Was catherine building any spaceship parts yet? I've had several games post-patch where the ai has built apollo and 1 or 2 spaceship parts before I could dow them effectively.

Hopefully as time goes on they'll set the ai to at least block YOU from getting a diplo victory. I agree that it would be borderline-unfair to have deity/immortal AI take their 20k gold and steal all the CS's, but they could at least take enough of them away from you to prevent you from getting it when they have 10k + gold just lying around. That would give you more incentive to either whack the ai some more and sue for peace (taking away his gold to block you in the UN) or go for space/cultural more often instead.
 
Sounds like you did all the hard work already in that game just by staying alive, and you also had to come up with a plan to pull off the win when the UN was built, so I don't see a reason to feel bad. Since the AI seldom appears to play to win the circumstances in this game aren't really any different than any other- all player victories are equally 'cheesy' in that you can nearly always beat the AI to them.
 
Was catherine building any spaceship parts yet? I've had several games post-patch where the ai has built apollo and 1 or 2 spaceship parts before I could dow them effectively.

Catherine wasn't building parts yet - it looked like she was going for domination. I tried to slow her down by bribing her to attack the other runaway AI, Bismarck, but she just wiped the floor with him. I imagine I was next.

As for diplo victory and gold, I think it'd be good if city states could be locked into alliances with one civ if, for example, you've been allied with them for 100 turns (or some decent amount of time) thus that you couldn't buy them all out at the end from under their real allies. Or they won't give you the vote unless you've been allied for X turns at least (10 turns? 20?) Once again, stopping the tactic of just buying all of their votes last minute (although a bribery option for extra gold might fit in here as well, for exceptionally rich people wanting an extra vote or two)
 
Good thinking.

City state mechanics are quite badly thought-out in general. They are neither balanced, seeing they break the rest of the game considering food and culture, nor fun because the only relevant way to get their favour is to pour tons of money on them. They also completely ridicule the notion of a "diplomatic" victory.

Now, I don't mind being able to gift them money once in a while to gain their favour but money shouldn't be the only consideration city states take into account when deciding who to choose as an ally. I'd have wished to be able to guarantee them for an influence boost (but big hit if you don't protect them when attacked), influence gain by existing treaties while being able to trade with them, proximity playing a role either way, etc.
 
...They also completely ridicule the notion of a "diplomatic" victory....

Considering my last two "diplomatic" victories consisted of me doing everything possible to make GPT, then buying everyone's favor the turn before the election I couldn't agree more.

To OP, I think it was a very smart move on your part. A little cheap perhaps, but no more so then bee-lining techs, early rushes etc etc.
 
So what do you think, CFC? Last minute sale of buildings to steal victory from a clearly richer and more superior foe: Cunningly outsmarting the AI with intelligent use of a feature, or exploiting game mechanics for a cheap, undeserved win?
I'm not sure there's a difference. Sounds like a marvelous tactic to me, one that had the potential to backfire a lot of ways. I'm only disappointed the AI doesn't attempt it from time to time... or DO they? :D

SilverKnight
 
Assuming you could avoid war with Catherine, I'd say all you did was save yourself 20-30 turns of boring gold stockpiling. She wasn't going to bribe away your city-states for the win because the AI doesn't do that. She probably had 20k gold in the bank anyway and could've bought victory well above what you could afford.

I've seen the AI try to buy my city state allies in order for me not to win. I had all the allied states I needed when I started building the UN, then Rahmmak..., I mean Siam, started to buy of my allies. Unfortunately for the AI, he didn't do it right though, started to early and with me being greece it was not hard to stockpile cash during the odd 20 turns or so the UN took me to build and then win the city state allies back quite easily.

However, I do believe Siam in this game had set his own victorycondition as diplo, thus making it a priority. Had he not, I doubt he'd done the above. The AI seems too stuck on just one victorycondition and once decided will go for it.

The other thing is that why in the world would an AI that doesn't aim for a diplowin build the UN, I've seen it far to often.
 
... how about ... if a CS is allied with someone else, you only get 1/4 the influence?
Buying a bunch of votes from neutral CS is more or less fair, but stealing someone else's ally should be expensive.
 
I think it's fair as it is, ally or not, the one who has the biggest wallet wins and making it even more expensive to swing the favour of an city state would make diplomatic victory even less interesting, gooble up the city states early enough as allied and then keep them, the AI would never have a chance.

The thing is that a diplovictory is more or less an economical victory in CiV, with the exception of liberated city states and if you do have the strenght to liberate enough city states, domination victory is normally within reach. Well, perhaps the upcoming diplopatch will make things a bit different?
 
Well I'm sorry but you didn't deserve that win.

As mentioned before, diplovictory is basically a financial victory, so Catherine should have won.

The fact that AI is not programmed to bribe every CE on the turn before the vote is another of its flaws. Any human player would have given away all this money on the turn before the game ends, just to make sure to win. After all, this money isn't worth anything once the game is over.
 
I think it's fair as it is, ally or not, the one who has the biggest wallet wins and making it even more expensive to swing the favour of an city state would make diplomatic victory even less interesting, gooble up the city states early enough as allied and then keep them, the AI would never have a chance.

The thing is that a diplovictory is more or less an economical victory in CiV, with the exception of liberated city states and if you do have the strenght to liberate enough city states, domination victory is normally within reach. Well, perhaps the upcoming diplopatch will make things a bit different?

You can, in fact, do that already. Just declare war on any contestant and keep the CS at allied status. Since there's no way in hell you can sign peace with a CS when you're at war with its ally (which is quite annoying), you now have permanent allies as long as you don't let them drop to friends.
 
Anyone have a guess as to what would happen in a game where all City States are gone when the vote comes? Would AI players vote for someone other than themselves to end the game? For that matter, what happens when there are less than 10 voters available?
 
Anyone have a guess as to what would happen in a game where all City States are gone when the vote comes? Would AI players vote for someone other than themselves to end the game? For that matter, what happens when there are less than 10 voters available?

I think if the city states are dead, you need to liberate them, otherwise you'd be needing to get more votes than were available.
 
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