Enemy Capital on single tile island

Bad Brett

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Sep 4, 2002
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Is there anything more annoying than this? You've fought the enemy for ages, taken control of a lot of good wonders and resources, and you know that victory is near... and then you realise that the enemy capital moved to a single tile island. I've made this mistake many times, and as far as I know, the only solution is to find the city and demand it for peace before the capital moves there.

Last time, I didn't play as the vikings so I simply had to wait until amphibious warfare...

Since the island was just a few tiles away, I just watched my good cities flip every 10 turns, again and again until they all got reduced to 1 pop cities... completely useless. I also used republic, and mý people weren't happy with me since I had to fight these beasts again and again. I also had to pillage some tiles so they wouldn't get musketmen as defenders... I guess one tactic may be to build a lot of friendy settlers and let them join the captured cities... maybe that would do it.

How do you usually avoid this from happening?
 
Couldn't you just make peace with the tribe? I would have thought a tribe reduced to just one tile would be pretty easy make peace with. I recently drove the Dutch off the mainland and on to a tiny three square island and he never bothered me again!
 
The problem was the constant flips, not the strength of the enemy.

He wanted to keep the cities as size 8 or whatever, but all the foreigners mad the cities keep flipping back to the other civ.

And no, Brett, there isn't any real way to avoid it, except what you've already said. More and more, I use the "raze and replace" strat so I don't have to worry (as much) about flips. Difficult decision where wonders are involved though....
 
Thing is:

I had london, which contained Pyramids and Temple of Artemis... They also had mausoleum and the oracle in york if I remember correctly. Even peacetime with happy citizens, the cities will flip. And let's say... If you fight an enemy for 50 turns, have peace 5 turns and then declare war again, your people will still hate you for the last war... So I needed these cities badly, but they kept flipping back... even though I took them back again all the time, it ruined my reputation, made the cities useless, forced me to leave an important part of my military in that area... and the war weariness forced me to increase the entertainment spending and I got technologically backwards.

So I recommend you all to know the entire enemy terroritory before grabbing their capital... if this happens, it may ruin a winning game.
 
They will? Heck I didn't know that, it didn't happen to me at all in spite of hurrying them to death under despotism and making war on the Dutch for about 3,000 years, LOL.

I thought they didn't flip unless the other civ was more influential than yours. Maybe I just got lucky?

PS it does occur to me that most of the Dutch cities I took rapidly declined in numbers due to starvation and hurrying after I took control and so their Dutch citizens were probably outnumbered by my native immigrants pretty early. Could that be why they didn't flip?

Or could it be the Dutch had a spy doing propaganda in the old Dutch cities? Maybe you should have tried counterespionage or something.
 
War wareiness is not the same as killing people during despotism... war wareiness increases when you fight a "classic" enemy and have a lot of people with other nationalities in you cities.

They will only call down when you get peace and even the weakest opponent will wait a few turns before he'll agree to talk to you after you declare war.

I saw another topic about this, about the guy who had owned a city for 100 turns and buillt temple, coloseum and cathedral and the city flipped... there is always a slight chance this might happen until the entire population is yours.
 
There is always a chance for a flip in any border city, or city that was built by someone else, regardless of the nationality of the citzens contained.

IF I decide to keep a city, I will immediately rush workers and setters to get it down to size 1. I'll also wait until I get it there to make peace. Rushing some culture buildings also seems to help.
 
Hmmm well that's a worry. I like to keep conquered cities because then I control the area around them and can use the roads to move my armies to the next enemey city quicker. "Flipping" hasn't been a problem for me so far and I'm inclined to keep playing as I do until it *does* become a problem.

BTW I find it really annoying that when you hurry a mixed population the dead ones seem to be taken randomly. They ought to come out of the unhappy crowd first, and from foreigners first, because in real life you would use the remnant of the enemy population as forced labour, not your own people.
 
Two things Screwtype:

First what level are you playing on? Up to Monarch, and sometimes Emperor, it's easy to have more culture or similar culture than the ai, making flips far less likely.

Second, the citizens do seem to be taken randomly, unless you have employed specialists. If you have two clowns working, and youcash rush a settler, they will be taken, not the laborers.
 
SesnOfWthr said:
Two things Screwtype:

First what level are you playing on? Up to Monarch, and sometimes Emperor, it's easy to have more culture or similar culture than the ai, making flips far less likely.

Right. I've never become strong on deity or sid without fighting and raising... somehow the AI manages to get enormous amounts of culture on these levels, even if you have your own cathedrals and coloseums.
 
yes but that is rarely a problem if the enemy city is on a one tile island.
 
Bad Brett said:
yes but that is rarely a problem if the enemy city is on a one tile island.

Well, in Industrial times you can get Marines, (Or if you're playing as Scandinavia, Berserkers in Medieval times) which can attack straight off a transport by right clicking them from being garrisioned inside it, so they can capture that 1 tile island city of yours.
 
SesnOfWthr said:
There is always a chance for a flip in any border city, or city that was built by someone else, regardless of the nationality of the citzens contained.

IF I decide to keep a city, I will immediately rush workers and setters to get it down to size 1. I'll also wait until I get it there to make peace. Rushing some culture buildings also seems to help.

i don't. and i never raze cities. i might abandon them after ive sold all the buildings. :p
but thats only when there's an obvious better location for this city...

otherwise i simply starve the population (or pop rush under depotism sometimes hehe) down to size 1, then when it grows to size 2, ive got 50% of the population. ;) simple turn all citizens to taxmen, get some extra gold while they starve. and with just 1 foreiger left 3 military units is often enough to avoid a flip.
 
IIRC, the ratio of foriegn citizens to your citizens doesn't makes a difference, it is only the number of foreigners present. So starving the population is smart but bringing in settlers to join the city doesn't do anything.
 
In my opinion, razing cities is never good. Starving off certainly only leads to more hatred. I would just build enough cultural buildings nearby so that the cities refuse to yield to flips. Basically, if the people are happier under you then they were under their previous government, they won't flip. Also, if you've already captured their original capital, flips shouldn't happen so often. If you REALLY hate that one-tile capital, hire the vikings to destroy it for you with berserkers.
 
Roi: "hire the vikings to destroy it for you with berserkers."

Do you just mean, play the vikings, or is it really possible to "hire" other civs to do stuff for you?
 
I think he means to sign them on to an MA against the civ. (Dutch in this case)

Then they'll go get the city for you, eventually.
 
Sesn: I currently play on Monarch level. I started out on Monarch because it's one level higher than standard, and I usually find games too easy, but in fact I've found Monarch so hard I've actually considered playing at an easier level. I always seem to get way behind on the techs. But it appears one of my big mistakes has been to stay in despotism too long, in my latest game I switched to democracy and the amount of gold I'm getting is phenomenal - almost 1000g per turn. You can not only get quick techs with the gold but also do a lot of hurry production. So in my next game I'm going to switch out of despot early and see if it makes a difference.

What level do you play at?
 
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