starrhader
Chieftain
- Joined
- Aug 30, 2014
- Messages
- 2
-bacause there is no categories in threads, its needed to extend the wishlist thread for future generations into category branches. or split. in this case its a new one:
ENGINE TERRAFORMING AND GAME MECHANIC FOR CIVILIZATION BEYOND EARTH
(or Civ VI- assume BE is a Civ V mod for now)
with some sub categories, or parent-child categories:
Geomorphological aspects. Atmospheric aspects. Natural disasters, etc..
Ai is questionable, units, civs, 1UPT, Armies, NO cutlural overthrown, no natural causes ship sinking..... water roads....speed lanes... no Smiles...we wont discuss that here. Terraforming its not intended as only modifying the planets and landscape... by humans. Most importantly its fbmf Nature.. Now. Case is Physic is going to dumb down gameplay for some. So. It refuses to evolve. Stick the exes.
Now imagine the exes could move. float. canions become valleys in matter of hour of gameplay. Also, imagine the exes to be overlayered to a random heat layer down to generate hotspots, that produces vulcanoes, tectonic actual power. And another layer, that produces courrents, water and wind, that can spread Miasmas, and it time shut down the generator and produce a little Ice age, in short makes your trade vessel collide with an Iceberg and sink.
How's that sound? It seems to me that gameplay already suffered a lot from bigger size, few cities style gameplay, better graphic, really? at what price? maybe this would only worsten things...
so maybe no step back... step up, and down, two more levels?
But stick to the actual engine for now... and see if we can make a point
why some stuff was removed from civ IV and later.
Late Civ V lost Vulcanoes from the maps. A GODmodder made an actual DISASTER implementation for Hurrycanes . See °team. ( Sadly couldn't switch the event as apparently it was driven by atmospheric Global warming factors linked ONLY to Human activity and over pollution). That affects gameplay. And we could whine if my city burns to flame or sink in the ocean as Atlantis did. whaaaaaaaa
PERIOD
They added Mountains ( and now canions ) as natural unpenetrable barriers. What is wrong is that not all are uncrossable or unsettable.
They removed Vulcanoes and all sorts of natural disaster. As now the game could be focused more on gameplay as part of it. The other I don't know.
So here we have... a galactic eight civs going to three planet types... with no vulcanoes ... ( odd, isn't it? ) and apparently.... no rivers, and no ice. Pretty sure there's ton of ice in space. What do they drink, mutated bloddcells? Oh, no, its actually robots out there, drones themself! Make it beliavable folks! This is CIV BEYOND EARTH its not a Pandora
submarine from WWII flying out there with some Vanilla Wodka flavs fish and chips!
Resume: what we have: correct me if I am wrong.
Static landscape blocks - Canions - mountains ( ranges, euphemism ).
Some Alien desease. Miasma.
What we don't have:
No Wind.
No Earthquakes.
No Eruption.
No Currents. No early ship sink whatsoever
No Bermuda style Magnetic-Black-Holes Triangles.
No Winds and Fire.
No Solar storm.
No Floods.
ENGINE TERRAFORMING AND GAME MECHANIC FOR CIVILIZATION BEYOND EARTH
(or Civ VI- assume BE is a Civ V mod for now)
with some sub categories, or parent-child categories:
Geomorphological aspects. Atmospheric aspects. Natural disasters, etc..
Ai is questionable, units, civs, 1UPT, Armies, NO cutlural overthrown, no natural causes ship sinking..... water roads....speed lanes... no Smiles...we wont discuss that here. Terraforming its not intended as only modifying the planets and landscape... by humans. Most importantly its fbmf Nature.. Now. Case is Physic is going to dumb down gameplay for some. So. It refuses to evolve. Stick the exes.
Now imagine the exes could move. float. canions become valleys in matter of hour of gameplay. Also, imagine the exes to be overlayered to a random heat layer down to generate hotspots, that produces vulcanoes, tectonic actual power. And another layer, that produces courrents, water and wind, that can spread Miasmas, and it time shut down the generator and produce a little Ice age, in short makes your trade vessel collide with an Iceberg and sink.
How's that sound? It seems to me that gameplay already suffered a lot from bigger size, few cities style gameplay, better graphic, really? at what price? maybe this would only worsten things...
so maybe no step back... step up, and down, two more levels?But stick to the actual engine for now... and see if we can make a point
why some stuff was removed from civ IV and later.
Late Civ V lost Vulcanoes from the maps. A GODmodder made an actual DISASTER implementation for Hurrycanes . See °team. ( Sadly couldn't switch the event as apparently it was driven by atmospheric Global warming factors linked ONLY to Human activity and over pollution). That affects gameplay. And we could whine if my city burns to flame or sink in the ocean as Atlantis did. whaaaaaaaa
PERIOD
They added Mountains ( and now canions ) as natural unpenetrable barriers. What is wrong is that not all are uncrossable or unsettable.
They removed Vulcanoes and all sorts of natural disaster. As now the game could be focused more on gameplay as part of it. The other I don't know.
So here we have... a galactic eight civs going to three planet types... with no vulcanoes ... ( odd, isn't it? ) and apparently.... no rivers, and no ice. Pretty sure there's ton of ice in space. What do they drink, mutated bloddcells? Oh, no, its actually robots out there, drones themself! Make it beliavable folks! This is CIV BEYOND EARTH its not a Pandora
submarine from WWII flying out there with some Vanilla Wodka flavs fish and chips!Resume: what we have: correct me if I am wrong.
Static landscape blocks - Canions - mountains ( ranges, euphemism ).
Some Alien desease. Miasma.
What we don't have:
No Wind.
No Earthquakes.
No Eruption.
No Currents. No early ship sink whatsoever
No Bermuda style Magnetic-Black-Holes Triangles.
No Winds and Fire.
No Solar storm.
No Floods.