aeldrik
from CIV1 to infinity
I have been using the enslaving option through the Editor for a lot of units in my mods, and I have to say it is a great option...
However (that had to come...) I think there is one major problem...
The resulting unit should not depend of the unit enslaving, but should depend on the unit beeing enslaved... for exemple, I set ships to enslave and create transporters (most defeated ships are captured, not sunk), the problem with the actual system is that a ship destroying a bombarding plane and destroying it creates a transporter
The whole problem would be solved and would allow for a lot of fine tuning if the option was corrected, make the option for every unit, "if enslaved creates:"
However (that had to come...) I think there is one major problem...
The resulting unit should not depend of the unit enslaving, but should depend on the unit beeing enslaved... for exemple, I set ships to enslave and create transporters (most defeated ships are captured, not sunk), the problem with the actual system is that a ship destroying a bombarding plane and destroying it creates a transporter
The whole problem would be solved and would allow for a lot of fine tuning if the option was corrected, make the option for every unit, "if enslaved creates:"