Environmentalism. Hippy Throwback or useful civic?

Jperkinson

Warlord
Joined
Jan 14, 2005
Messages
100
Just curious if anyone out there prefers Environmentalism over Free market or even decentralization? It seems like it happens so late in the game that the liberal hippy happiness factor isn't that big a deal. And I dunno, the +5 health doesn't seem to great either for a 'high' mantinence cost.

I guess I just don't like how the UN vote is ONLY for this Economy Civic. Why not Free market?

Any thoughts?
 
More health my citizens. More citizens more production/specialists. Spread over an entire empire...thats a LOT of extra people.

I always adopt it as soon as I get it.
 
It also gives happiness (assuming you left some trees).
 
The health bonus with environmentalism is great, especially with cities that have forges, factories, drydocks, etc.
 
I miss being able to plant forests. I loved that tech in SMAC.
 
Well they do spread by themselves now.

But I agree with the UN Civics choices, we should be able to enforce Global Hereditary Rule (ala Mitterand Pact) or Global Theocracy, (with a Global State Religion)....Global Slavery, etc.

Although there IS the UN agreement that has the same effect as Global Free Market (+1 Trade Route)

Perhaps Global Organized Religion to allow religion to spread more vigorously after scientific method has been discovered. Or Global Mercantilism (forced Regional self-sufficiency)... Global State Property, Global Police State... This is probably something that should go into the first 'game altering' as opposed to bug squashing patch
 
Well the +6 health only matters if you're pushing the limit with your cities' pop. I find that my population tend to be limited more by the tiles surrounding the city, not by health issues. Then again, I may be playing on an easier difficulty level.
 
Khaim said:
Well the +6 health only matters if you're pushing the limit with your cities' pop. I find that my population tend to be limited more by the tiles surrounding the city, not by health issues. Then again, I may be playing on an easier difficulty level.
Yeah the health effects only come into play at higher difficulties. On my noble game, I always had about 5 more health than I needed, but on Prince I'm finding some cities limited by health.
 
By the time I get this civic my spaceship is launching in about 5 more turns. So I'd rather not make it 6 turns by switching civics.
 
I've been playing on Noble a lot, but I find health almost always messes up my cities. Very frequently I'm losing several food per turn because of bad health, especially in the endgame where there are a whole lot of health draining buildings and my populations soar. As a result, I always adopt environmentalism as soon as I possibly can andnever look back.
 
Back
Top Bottom