dagriggstar
King
Probably more of a civ 7 idea than 6, also heavily inspired by something I saw in humankind...
I think the game would be better if we advanced to new eras only after completing a certain amount of tasks/quests. Kind of like era score, except you advance to the next era when you hit certain thresholds.
My reasoning for this change is to place less in game importance on generating science and culture.
I envision a system where each era has a large amount of technologies available to be researched, but no requirement on how many you need to research to advance to the next age. You could advance to the classical era with 16 of 20 possible ancient techs or you could advance to the classical era with 4 of 20 possible techs. Once in the classical era, you can research any tech from the classical era.
Kind of related but kind of separately, I would have a sort of catch up mechanism related to this, that would also work to encourage civs to research tech from the later era. I think that on era advancement, a civ should receive any techs from the earlier era that a neighbouring civ has researched. For example
Turn 1: Civ A has 4 ancient techs, Civ B has 16 ancient techs
Turn 2: Civ A advances to the classical era. Civ A gains every tech Civ B researched but Civ A did not (Civ B had 14 techs that Civ A did not). Civ A now has 18 ancient techs, Civ B has 16 ancient techs.
Turn 3: Civ A completes a classical era tech.
Turn 4: Civ B advances to the classical era. Civ B gains the two ancient era techs Civ A had but Civ B did not. Civ A has 18 ancient techs, 1 classical tech. Civ B has 18 ancient techs, 0 classical tech.
I think the game would be better if we advanced to new eras only after completing a certain amount of tasks/quests. Kind of like era score, except you advance to the next era when you hit certain thresholds.
My reasoning for this change is to place less in game importance on generating science and culture.
I envision a system where each era has a large amount of technologies available to be researched, but no requirement on how many you need to research to advance to the next age. You could advance to the classical era with 16 of 20 possible ancient techs or you could advance to the classical era with 4 of 20 possible techs. Once in the classical era, you can research any tech from the classical era.
Kind of related but kind of separately, I would have a sort of catch up mechanism related to this, that would also work to encourage civs to research tech from the later era. I think that on era advancement, a civ should receive any techs from the earlier era that a neighbouring civ has researched. For example
Turn 1: Civ A has 4 ancient techs, Civ B has 16 ancient techs
Turn 2: Civ A advances to the classical era. Civ A gains every tech Civ B researched but Civ A did not (Civ B had 14 techs that Civ A did not). Civ A now has 18 ancient techs, Civ B has 16 ancient techs.
Turn 3: Civ A completes a classical era tech.
Turn 4: Civ B advances to the classical era. Civ B gains the two ancient era techs Civ A had but Civ B did not. Civ A has 18 ancient techs, 1 classical tech. Civ B has 18 ancient techs, 0 classical tech.