Resources:
Stone - Required for walls, fortresses, outposts, the great wall, the pyramids, and the winter
palace. Available w/ Masonry
Cotton - Bonus Resource
Coffee - Luxury, Required for Starbucks
Herbs - Bonus Resource
Quartz - Required for most computerized units and improvements. Avaible w/ electronics
Crabs - Bonus resource, like fish
Sugar - Luxury
Tea - Luxury, Required for Starbucks
Citizens:
Scientists - Produces 2
Tax Collector - Produces 2
Civilization Advances:
Map Making - Allows right of passage agreements. Spices and whales appear on map. Increased Research Time
Philosophy - Allows Military Alliances, Increased Research Time
Amphibious War - Renamed to Amphibious Warfare
arcology - Allows construction of arcology Great Wonder
Astrology - Allows Angkor Wat to be built
Recyling - Increased Research time
Int. Offense - Allows Assualt Mechs
Writing - Decreased Research Time
Engineering - Increased Research time
Hb Riding - Increased Research time
Music Theory - Increased Research time
Democracy - Increased Research time
Free Artistry - Increased Research time
Espionage - Increased Research time
Electricity - Increased Research time
Medicine - Increased Research time
Steel - Increased Research time
Miniaturization - Increased Research time
Fundamentalism - Allows Fundamentalist government and crusader unit
Guild System - Allows U. Monarchy
A.I. - Allows AI Node
Martial Arts - Required for Military Tradition
Governments:
Enviromentalism - Available with Recycling
Fundamentalist - Available with Fundamentalism
Democracy - Worker rate changed to 200%
U. Monarachy - Available with Guild System
Improvements:
Temples - slightly cheaper to build
Courthouses - Give 1 culture per turn
The Pyramids - Resistant to Propaganda, Reduces Corruption and requires stone.
Starbucks - Available w/ corporation. Requires coffee, 1 happy face, and a little production.
Arcology - GW That provides an increase in commerce, culture, and production
Angkor Wat - GW Puts a temple in every city
Supreme Court - Puts a courthouse in every city
Park - Provides 1 happy face
Theater - Provides 1 culture and 1 happy face
Winter Palace - Provides an additional capital to be built
Wind Farm - SW Adds an additional power plant, replaces cities current power plant, generates a bit more
production, and an unhappy citizen
Fishery - Generates 1 more food per water square.
World Wide Web - GW Proves additional research and 2 advancements known by other civs. Most be built with
Internet.
Tokyo Tower - SW That simply generates a happy face and a few culture points.
S. Opera House - GW That provides happy faces and culture.
Guild Hall - Available with Guild System, improves production of a city.
The Sphinx - GW that adds a bit of culture
AI Node - Central brain for the AI Links
AI Links - Acts as a automated defence system for ocean, ground, and air.
Double Harbor - Boosts all gains from ocean squares
Aquarium - Adds a happy face and a culture
Winery - SW Requires wine to be in the cities radius, makes happy people and a bit of culture
War Memorial - Reduced War weariness in all cities, requires victorous army
Green Econ - GW Available only to enviromentalist governments.
Natural Fort - Sw Greatly increases city defence
Units:
Settler - Back to costing 1 citizen to build
Pioneer - Horseback settler which can travel 2 and costs 2 citizens to build, upgrades to Colonist
Barbarians - Basic Unit of Barbarians
Raider - Basic unit of Barbarians
Secret Agent - Unmarked foot unit for bombarment
Assault Mech - Robotic Assault Unit
Worker - Had some abilities removed
Keshik - Now ignores movement penalties on hills as well
Crusader - Available with Fundamentalism
Shadow Fighter - Available with Integrated Offence
Submergence - Available with Integrated Offence
Air Transport - Available with Advanced Flight
Rider - Also avaible to Atlatians
Truck - Ground transport unit, comes with combustion
Colonist - Replaces pioneer, comes with motorized transport, has some worker abilities
Horse Archer - Special unit for Atlantians
Submarine - Upgrades to Nuclear Sub now
Callier - Barbarian sea unit
Chin Spearman - Chinese spearman
Halberdier - Europeen spearmen
Rikot - Special sea unit avaible to asian civ's and Atlatians
Dragoon - Horse unit available to mediteranian civs
Rules:
Golden Ages now last 25 turn
Base land units of barbarians changed
Turn Penalty for Drafting has been reduced to 15 (less then killing a person)
Minimum Research time has been reduced to 2 turns
Increased Regent difficulty slightly
+1 on hill production
Bonus foods got an additional +1
Additional Space Ship Parts Requirements; 3 Thrusters, 2 fuelcells, 2 storage, 3 exteriors
No airfields on hills and mountains
Graphics:
New Goody Huts Icons
O X select icons changed o a check mark and an X
Smaller Roads
Mountains are less red
New City Icons
Deserts now have dunes
Winterized Tundra Forests
Dunes in the deserts
Population added to city view
Atlatis Leader Head!
Civilizations:
Atlatians - Representing an old but advanced civ and is white
Barbarians - Have been changed to a neutral grey color
Credits:
Most of my added graphics came from the "Double Your Pleasure" MOD. Some of the concepts and rules
changes as well. Resources graphics mostly came from the Harlan's resource pack.
Also thanks to:
piernik, etain, sween32, labmonkey, thamis, buk, and Grey Fox (If I used your graphic or idea and missed you, please
tell me and I will add you to the list)