Escape From Zombie Island 2 ready for public consumption

No, Miss Tokugawa was placed just outside the Gentlemen's Club a while ago during these tests.
Yes, The Guard Dog is Not centered so I am now remaking all animations so they are centered. Funny but the Flcs all say "centered" but they are far off. I have already adjusted the Attack sound. Not sure how I missed discovering this, guess too busy with so many other things...thanks for catching that and letting me know.
 
Gosh, last I knew of Ms Tokugawa she started in the school, hence the pedia entry I did to explain why! Should be interesting to see what her story is now.

Vuldacon pedia entries: brilliant.
 
Plotinus... Yes she moved around looking for what she wanted to do with her life but found herself in the middle of this Zombie Horror and now is just focusing on that necessity :lol: I wonder if she and her Father will ever reconcile.
 
I actually like the idea of being rescued, but then should Hannibal be nearby?

we could just use the same graphic for Miss Tokugawa don't have to change anything.

Good work on the 5 step plan and killer Ninja!!!


OH BOY COWBOYSS!!!!! it would work wonders with farmer OR survivors
 
also I think the Church could be tweak to allow upgrade of priest once it's retaken...something like third upgrade maybe? the later patches of corase

the voodoo doll I was talking about before

and maybe Link summoned from another world!!!!...I know this doesn't even make sense, but consider him being summoned.
More Decapiatating actions!!!
 
Yes, the "Sheriff" unit is a nice one and even though he is a Western unit, he could fit in ok with the Farmers...and of course the voodoo doll is a Fun unit.
Not a bad idea to do more concerning the Church and this may very well take place later.
King Arthur and I are working out details for several units and working on resource issues...they appear to be available when they are not actually available due to the enemy blocking them. We want to have a full game upload for the testers so all will have the same files. We should then only have very minor updates for any changes from testing such as unit settings and more completed civilopedia entries. As soon as we manage to correct what we are working on and the game is working as we want, King Arthur will get the full game uploaded for you Testers. The Release should be very soon after testing and finalizing the settings and entries.
 
Small thing I noticed in the Building Screen (City View) ... is that population is in the 1000's.

Is it easy to modify this ??? ... IMHO I see the population in the buildings (also individual units) as singular.

If you think that is too small a number for the population, what about in their 10's.
 
While we are awaiting developments ... check out this site zombiephyles.

Goto the movie section (SERIES) and follow the continuing adventures of Dirge :D ... I actually contacted him sometime ago and got him to send his background music track for atmosphere, unfortunately his format was not compatable. :(
 
Just had a thought ... with all the decomposing dead and body parts lying around ... What about activating Plague?

Also I know that sickness is produced by 'Flood Plains' in the vanilla game ... but if it can be changed to another terrain type, what about having Appartments causing this (thinkings all the food spoiling in the fridges).
 
I've thought about that buit 'plague' is just a big pain in the butt, it's not fun to play with it switched on.
 
Don't you think it's time to release it? Only fe3333au seems to keep on testing, and the only real problem is this CTD. It's annoying, but will not really break the game. In addition the cause hasn't been tracked down, and it's probably unlikely it will in the near future. If EFZI2 deluxe is released, then the cause may be isolated.

BTW, I'd suggest opening a new thread for the new version.
 
Yorgos said:
Don't you think it's time to release it? Only fe3333au seems to keep on testing, and the only real problem is this CTD. It's annoying, but will not really break the game. In addition the cause hasn't been tracked down, and it's probably unlikely it will in the near future. If EFZI2 deluxe is released, then the cause may be isolated.

BTW, I'd suggest opening a new thread for the new version.

I've talked about the CTD with Vuldacon and we agreed that "if the Crash situation is not corrected, an advisory concerning it could be placed in with the Scenario, explaining to simply reload if it happens." I too doubt we will find its cause but it's not a real show stopper for the release. Now saying all that I still plan on having one final round of playtesting (since the last round there's been ~7 new / changed units) and this will need tested for balance and errors. The last thing I want to do is release a game that requires countless patches just to get running.

Also, there will be a new thread to keep things nice and clean and since this release will be radically different from the current one.
 
We are correcting other areas as well as adding a few units for the Farmer Faction since it may be a while before the Farmers are Developed more. Also because of the corrections and changes we have just made as well as additional units, we want to have it all tested so if any unit or game setting needs to be adjusted, it can be before the Final Release. As for the Crash situation...it does not happen often and if it does the game can be reloaded to continue so that is Not the Hold up at this point. The Farmers were added as a playable Faction without really developing them and because many will want to play them we have decided to add a few more units to Flesh out the Farmers. There are not many units that can serve as a farmer Unit but we have worked out a way to use a few other unit additions for them. Currently making sounds and the Total Update for this Final Testing should be as soon as I can complete the needed sounds as well as any necessary animations and pcx files.
 
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