I really like the idea of defending against the oncoming Zombie wave. The importance of defence is one of the great things about Escape from Zombie Island.
Too bad there aren't events... this would be easier to work out if we could have automatic generation of zombies every turn. But perhaps something similar could be worked out by having lots of zombies on the map in the beginning, but spread out and not too close to the main part of the city.
I also love the different animal species King Arthur has... definitely we should keep Monster Dogs and Zombie Bats. I'd love to see a new species infected, I'm not sure what units are available though.
I'm wondering... for this, should the mayor and the police still be part of the authorities? I wonder if perhaps they should be part of the Survivors in the sequel. Hannibal Smith and his friends convince the mayor the threat is real, and SWAT teams are deployed (along with volunteers) to defend the perimeter of the city. The Survivors might start out with most of the Buildings, but rapidly lose a lot of them, especially outside the city core.
The Authorities would start out with National Guard, and work up from there... perhaps (since we're starting from the beginning of the crisis and not from the height) they should also be very limited in the number of Buildings under their initial control - the army hasn't been deployed yet. Especially if we want to give them a few more toys to play with later in the scenario. (I agree that they should lose nukes.) They should help the Survivors in the beginning (pre-placed units and Right of Passage?), but probably only in the core city, not the outlying areas.
I also like the idea of making some terrain impassable. I think we should still keep the wheeled/non-wheeled distinction alive for other types, so Tanks and Monster Zombies don't just take over.
I don't see the Company wanting the Zombies to take over. Dead people just don't have the same healthy sense of commercialism! Maybe the Company should be out, secret exposed, executives in jail... after all, the victory of the Survivors should mean
something. But then the really evil human faction is replaced by a new group - Zombie Cultists, or something like that. The Zombies might still try to kill them (too dumb to understand they're eating their own worshippers) but the cultists would try to learn to control them, and to defeat the efforts of the Survivors and the Authorities. Their early units would be human fighters, then later they'd learn to create their own, controlled, zombies.
Whatever characters we want to keep from the Company could either see the error of their ways and join the Survivors, or continue the desent into evil and/or lunacy and become Zombie Cultists.
Nobody be afraid to tell me I'm just out to lunch here.
