Escape From Zombie Island 2 ready for public consumption

I think these fits the first page of civ-pedia where it talk about the unit stats.
Smith

Perhaps the most seasoned non-military personel the company has on the paradise island, he had been to every secret mission the company had been involved
in, from one greenbuck secruity and rapidly raise in rank and skill as he participated in Black Ops' training excelling in his platton, although the
company had recongized his superior leading skills and assign him to Paradise Island. An act Smith never understand until the dusk on Day 1 of the
zombie invasion, when everything in the company seems to break apart, Smith used his demanding, yet charaismatic voice to rally the secruity guards
and held as many assets as possible, until further instruction are received from the HQ.


Black Ops-
The Elite of the Elite, these mysterious black-suited hell-fighters are the hell reincarnated. With their high-powered Assault Rifles with their superurb training
they are deadly to the zombies and humans alike who are unfortunate enough to cross their pass, often having no clue about Black Ops' presence.


General

I want two units NOrthwest to cordinate 3-2-X-7, paradrop right on the roof of DZ Y to secure the City Hall. I want reinforcement on the airfield, we
got troubles in the armoury. Will somebody please hold the line in that bunker? Barricade the police station. Hold the Radio Station at all cost!!

The constant orders of the seasoned General are well received by his staff at Command and Control and Cpl. Ed'o War,but the rest of the recruits
fresh from basics and some excape from the armorury, are in disarray and require many instructions and orders to get one simple step done, but Fullbright
was not incompetent and he organized the armies into a fighting force within hours of invasion, slowing down the advancing zombies until helps from the mainland
arrived.

The General had two ivory-stocked pistol, similar to that of Patton in WWII and with great accuracy he can dispatch zombies easily.


Zeb-

"Muwahahahahahahahaha...the pain and suffering, just the thing needed to make my day, I will once again be the rightful heir to the zeb-mpire of the paradise
island." A man in a pitchfork laughed manically as dozens of muscle-man stand next to him, some holding hatchets and butcher knive, some holding conventional
machine-pistols. It is time to unleash the new invention of our farm, we shall rule surpreme!!



City Sewage..

Paradise Island has extensive sewages to support it's large population, with tunnels large enough to fit 5-men standing in picket line.
It allows the Sewer Rat to access an certain radius around the Sewage and transports around the opening in each buildings.


I just had the funniest game ever playing survivors. I seriously though I was going to get overrun by Monster zombies, but then I notice that a stack of 8
monster zombies was chasing one of my sewer rat so I take them to a detour around the island away from my buildings and it actually worked, quite cheap one to divert there attention, save my barely adequete army for the day.
 
Hey Cloner4000, you're Civilopedia entires are awesome! I really like them.
 
Instead of giving the important Authority towns SWAT teams to begin with (I think that's what they have...), you should give them a larger amount of weaker Riot Police units- after all, before "the incident", the police would have already been kitted up, so they would be ready before the SWAT's could even get there. You should also have the ability to build them from the start, though they should be fairly costly (maybe even cost 1 pop), and upgrade ASAP to the SWAT.

As for any other need for a Riot Cop, I suggest giving it to the company, maybe as pre-robot unit. (I don't think the company has any pre-robot units, although they're the civ I've played the least as...)
 
agreed...the T*W*A*Ts should be a bit later, and stronger...I dont see any zombie, I dont care how irradiated it is, ripping up a terminator robot, for brains...the T*W*A*Ts should be a "clean up" unit...

The Company could also have a squad of riot cops spread throughout the island...in groups of 2-5...

and someone for the Authority who can "throw grenades"(bombard) wouldnt be a bad thing either
 
Mortar units would be nice for when there is full millitary involvement, but before then, how about a troop that just chucks a smoke-granade? It wouldn't be amazingly strong, sort of a 3-move (so it can retreat), ZoC unit with an A/D of 2/5 that's relitavley cheep. It could also have its bombard set to 4/1/1, so that it's just a pest, not a game breaker...
 
I agree with Virote Considon. The Authorities need another unit like the Riot Cop, only it should probably be offensive.
 
KingArthur, Right now I'm in the process of making a scenario based of a Sci-Fi movie (Don't worry, it's not about Zombies! ;)). I was wondering if I could use the name Fullbright as the main general. I really like that name, and I'm terrible at making ones up.

I don't mean to copy or anything, but it is a really good generals name.
 
Lord Malbeth said:
KingArthur, Right now I'm in the process of making a scenario based of a Sci-Fi movie (Don't worry, it's not about Zombies! ;)). I was wondering if I could use the name Fullbright as the main general. I really like that name, and I'm terrible at making ones up.

I don't mean to copy or anything, but it is a really good generals name.
Of course you can use the name. I copied it from the A-Team anyhow.
 
I've got a few nitpicky issues/comments.

How can the Survivors or the Company possibly destroy a Cruiser built by the Authorities?
Where's the power plant? Nuclear power plant anyone? Radioactive zombies possibly?
The Transport unit can not be built by anyone.
Zombie dogs don't require zombie goo. Are they supposed to?
More Troop Trucks can not be built. Should more of them be able to be built by the Authorities?
Why does Zeb's Farm own an airfield next to Company HQ?
 
1) They can't Not suppose too
2)Not in Existance, however it could have been a good idea
3)Funny, I can't build that too, probably a bug
4) NO, they only need dog resources
5) I can build it in my game, you need military hardware to do it.
6)Probably an error.
 
4. Oops. I ment Monster Dogs.
5. I can't... It's not listed buildable under any civ in the editor.
 
but you can still build it, you need to research operation sledgehammer, but after that you can. I know because I did build a couple of them.

I am not sure about the dog, but if zombie has goo, it have roads to transport it anyway.
 
Well, I can't. Oh well. I'll go fix my version of it.
 
Wow! This mod is getting better and better!
I just finished a game as the Survivors, who won a victory point location victory after 23 days. And it was funny and challenging (almost) all the time. I really liked some of the new stuff, specially the Sewer Rats - the screenshot I've uploaded should explain why.
Just one question: Shouldn't Monster Dogs require Species Jump?
 

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I like the the 'Nuclear Zombies' idea. Maybe the Power Plant could go:
 

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I like the power plant idea, (tho not too many vacation island type places have a nuke plant) but not there...the Survivors will just snatch it on their way by (its on the path I take)...It should be closer to the military base...maybe even connected by unconnected roads(internal system of roads, unaccessable with wheeled vehicles from main roads)...

Also...why do only the survivors get a drop point?...its just a bit of an advantage?...Authorities have boats/planes, Zeb has sheep...Company has...???

I hate to say it, but I also think the survivors should lose the humvee, in exchange for a lower attack, more expensive U-haul/stepside truck of some kind...I just watched the Night/Dawn/Day of the dead series with my freind this weekend, and it spurred me to show him this scenario(he may join CFC just to check out this thread)...We both came to the same conclusion...Its one of the only "unrealistic" things in the scenario...The survivors might get their hands on some sort of vehicles, but it would be limited to medium sized trucks, and stepside/mail trucks...even an ice cream truck...but not a humvee...it never occured to me before, but toward the end of a winning game with the survivors, you have 15-30 humvees running around...what movie is that from?...I thinks that the humvee should be replaced with a truck of some type, low to no attack...just for "realism"...plus it would give the survivors a bit less of an advantage over the other civs...
 
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