Huh, I don't usually pay much attention to the dates, but that idea sounds fine to me. Spetznatz, thanks for reminding me, I've been meaning to see that for a while since I loved the first one. The first movie had a great depiction of a Monster Zombie.
The trading of techs for money I think should go, it makes it much too easy IMO. Does anyone else find themselves buying most of their units or is that just me?
fe3333au: I think the side techs are meant to make your choices harder. They can be real "dead ends"!

Especially for the Survivors, since any side trip delays their change to a more WW-friendly govt. We also talked about both your options with the dog units when I was corresponding with KingAurthur about those,but I think KingAurthur prefers to handle them this way.
KingAurthur: I sent you a PM last night; I mentioned the warehouse thing there too, Is what Spetznatz mentioned the problem with that not working? It shows up as a buiding in the city as I said,but didn't look like it was functioning. Given the WW effects that you can get in this scenario, this is one of the few times something like Shakespeare's Theatre would be a GREAT Wonder!
Also, I am able to build attack dogs in every city since it is connected by roads to everything. I remember you mentioned something about possibly cutting that city off so you can only build them in the Dog Pound,did you decide against that when you finalized this version?