Escape From Zombie Island 2 ready for public consumption

Ugh,Tried to make a Multiunit from the Bismarck,but I somehow cut Bismarck's legs out any ideas what's causing it? :confused:
 
It's called clipping, you probably pasted a soldier below bismarck with the pink square around him and cut off the guy's legs.
You probably need to set some 'transparency' option in whatever program you are using.
 
Maybe someone will make a mainland add-on. Not me, I think I'm ready to let go of this little baby now. I've got other civ stuff to do: my Viking scenario needs serious attention. I also have a half finished steampunk mod and a Scottish War of Independence scenario to do. Sheesh, I'm up to ears in Civ stuff. I will give anyone my full permission and support if they want to do anything based on Escape From Zombie Island.
 
Really really great work. One of the best scenarios out there!

Hey, the music is scary. I was playing alone in a dark room... so decided to turn off the music! Ichs! :eek:
 
Just completed the game as the Authorities, difficutly '15'.
Nukes... a lot of fun.
Here are the last things needing a fix, if KA is busy i can do that myself.
I think that Mike Rush and his car are problematic, he cannot attack but if he could then he wouldn't be able to get back to the garage... Unless the garage would be on some special tile he would be able to move over.
It's really silly to have transports sinking in hostile waters...
ICBM's have no sense since you only have the island to bombard, no continents...
Army guys really need some radar units.
Survivors didn't seem to build badasses even when i gave them ammo, they did build chainsaw maniacs. I didn't see all their territory so i'm not sure if it's a bug.
The AI fortifies very good units in cities that they begin in and doesn't move them, maybe they should begin outside cities for AI to attack with them?
I'm talking about Natasha and ms Tokugawa, not sure how mr Tokugawa faired.
Actually, ms Tokugawa should stay protected, but Natasha garrisoning the secret lab? Nah...
Anyway, thanks for the great scenario.
 
Hey what music? :confused:

And in my zombie game,Natasha came from the Secret Lab,when the Company had only the Secret Lab.Heh,but Natasha was eaten alive by a sneaky zombie :lol:
 
Oh oh
Goblin Fanatic said:
Here are the last things needing a fix, if KA is busy i can do that myself.
I think that Mike Rush and his car are problematic, he cannot attack but if he could then he wouldn't be able to get back to the garage... Unless the garage would be on some special tile he would be able to move over.
Easier just to give him a movement of 1 and lower his stats a bit.

Goblin Fanatic said:
It's really silly to have transports sinking in hostile waters...
No it's not silly otherwise transports would be able to get to the victory point on the "Escape" Island.

Goblin Fanatic said:
ICBM's have no sense since you only have the island to bombard, no continents...
Yes they do although it's just a small matter. ICBMs can be used to hit the Escape Island - normal nukes can't reach it. Since the survivors have to stay on the victory point location for ~10 turns to win they can still be killed by ICBMs - PBEM'ers take note ;)

Goblin Fanatic said:
Army guys really need some radar units.
That's a good point. Both Nat Guards & Marines or just Marines?

Goblin Fanatic said:
Survivors didn't seem to build badasses even when i gave them ammo, they did build chainsaw maniacs. I didn't see all their territory so i'm not sure if it's a bug.
Not sure about that one but the AI can be really stupid. They may not have researched Guns, Guns, Guns yet(?)

Goblin Fanatic said:
The AI fortifies very good units in cities that they begin in and doesn't move them, maybe they should begin outside cities for AI to attack with them?
I'm talking about Natasha and ms Tokugawa, not sure how mr Tokugawa faired.
Actually, ms Tokugawa should stay protected, but Natasha garrisoning the secret lab? Nah...
Yup the AI is stupid! Actually I can fix Natasha so that she's more aggressive. Ms Tokugawa is flagged as defensive to protect the Survivor AI from suiciding all their kings early in the game.

I can make all the fixes and upload a new biq.
 
KingArthur said:
Goblin Fanatic said:
ICBM's have no sense since you only have the island to bombard, no continents...
Yes they do although it's just a small matter. ICBMs can be used to hit the Escape Island - normal nukes can't reach it. Since the survivors have to stay on the victory point location for ~10 turns to win they can still be killed by ICBMs - PBEM'ers take note
I'm not sure that I've understood this correctly, but I think Goblin Fanatic was refering to the fact that ICBM means "Inter-Continental Ballistic Missile". If that is what he ment, I think he's right. Using ICBMs and tactical nukes seems absurd to me. The distance from the Mainland to the island can't be more than a few kilometres. Using nuclear weapons would destroy most of the island, damage the mainland and spread lots of radioactive materials over a large area. The explosions and the damage caused by the "nukes" in this game are simply too small for a nuclear missile. Wouldn't it make more sense if they were just regular missiles?

KingArthur said:
No it's not silly otherwise transports would be able to get to the victory point on the "Escape" Island.
I think it would be better to make Ocean impassable by wheeled units and make the Transport a wheeled unit. Just to make sure that players don't lose their transports because they didn't notice that they're not supposed to send them that far to the west. And if you do it this way, it will still be impossible for the Authorities to reach the island of escape.
 
Well that depends on how large the nuclear weapon is, if it is 5 megaton it is large as in Hiroshima at WW2 and if it is 1 megaton,the radius of destructive circle or crater is 1.7 miles and blast radius is 12.1 miles,but when u count the fallout too it's more destructive.
But I think that the Authorities could get the authority in this situation to launch really small nuclear bombs like 100 kilotons,then the crater is 0.17 miles and blast radius would be 1.21 miles,then it would be more reasonable
 
Actually have a quick question ... what are the hidden nationality units in the new game?
I'm playing Company in a pbem game setup by Luthor ... :)
EDIT - Opened game and going through Civilopedia :p ... found blackops :evil: ... but couldn't find Daleks :sad:

EDIT - 2
There are 2 entries for Rushmobile
 
I think the marine should get rader, since they come from mainland and are more prepared, or tanks????


well KA is considering the range of the nuke, not the name, I guess they could change the name, but KA is refering to the effects it had in games
 
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