Escape From Zombie Island 2 ready for public consumption

I really like that it's nukes... small nukes, sure, but for dramatic effect it's important that they are nukes. That you're being forced to pull out all the stops to fight off the zombie hordes.

I agree the Authorities need more radar, but not too much of it. They should still have an incentive to take the Dog Pound (Monster Dogs aren't incentive enough?). National Guard should definitely not have it and I don't think Marines should either. I'd suggest giving it to some of the special units (e.g. Snake) and perhaps to tanks.

I'm playing as the Company now... going very well. The new king units not only make the Company more sustainable as a choice (for the first time as the Company I've reached Black Ops units), they also make the game a lot more fun!

Unfortunately the Zombies have just killed Natasha! :(
 
Yeah, the new unique unit have made both aithority and company stornger

as to the radar, yeah Tanks should definately have it and F-15, it would only be normal if tanks and F-15 have radar, even in real life..
 
just posted a question on the pbem thread ...

When you hear the sound of an aircraft flying overhead, does this indicate an airdrop? ... and if so is it 1 parachute per flyover?
 
I just completed the five-step plan! :)

That was very cool. Also, the Authorities were a major challenge, rather than only the Zombies. (I had to fight them for the Radio Station.)

Cloner4000 said:
te sound is probably randomly generated


I asked once, but anybody know a way to caputre a screenshot is game? Or does I need some sort of special program?

Hit 'Print screen.' You can open up the screenshot in Paint, if you don't have anything else.
 
I hear what your saying about the nukes. ICBM is misleading. I may replace both weaons with a single "Tactical Nuke" with unlimited distance (effectively and ICBM with a different name).

I'm having great fun lurking on the PBEM threads - keep it up guys :D
 
The aircraft passover is just one of the background ambient sound effects. It has no effects whatsover. I must admit the screams irritate me but I couldn't find better samples..
 
I like the screams ... scared the b'jesus out of me ...

Cloner ... here are the instructions again for posting images

1. Download the image (PIC.jpg) onto a site reserved for CFC use by using 'Upload File' on the bottom of this page.

2. Enter this command in the position you want the image to appear in your report .

eg.
BLAH BLAH
http://www.civfanatics.net/uploads10/PIC.jpg
BLAH BLAH

Any problems e-mail me ... OK? ;)
 
This is a great game! I'm playing as the Authorities (the movie is rated 12A) and it's a good challenge for my strategic skills. While playing, I had a few ideas:
1) The production is very low at C&C (not the game... the city). Is it supposed to be like that? If not, the Military Hardware could be moved to a tile next to the city and get a production bonus.
2) I conqoured a Zombie city and had a lot of unhappyness because I was at war with the "mother country" of my citizens. I think this is a bit strange... maybe the Asssimilation Chance of all the govts should be increased (maybe even to 100%?)
 
Good Point about unhappiness in the Zombie liberated cities ... if this cannot be changed ... it could be explained that the citizens are half crazy from hiding from zombies ... they have seen, heard and smelt the unmentionable evil of zombie control
 
I've been playing some more (I have cut the Zombie territory in 2, am now working on conqouring the southern half of their empire. Tanks and Jets are very useful). And I have a few more comments.
1) Why do National Guard and Grunt cost the same when the Grunt is better in all ways?
2) Maybe some units could have Collateral Damage (Tanks, Jets, the strongest zombies...)
3) I'm not sure, but I think that the Survivors are the only ones who can build colonies.... If that's true, I think it needs to be changed.
4) An idea: After discovering a late tech, the Authorities could be able to build a building in C&C (required resource must be within city radius) that will allow the city to produce veteran units. But maybe that would make them too strong...
5) I think I saw a zombie named LouLong :rolleyes:
 
How about custom text for unhappines? Too confusing?
Too crowded-"There's too many people squezzed in here without and no one to protect us!"
Agression against mother country-"You bastards, your killing our guys! If we get out of here you'll regret it!"
(zombies should indeed assimilate instantly)
War wearinnes-"Carnage and dead bodies everywhere, i can't stand it no more, help!"
Draft-"You have no right to send us to fight! We're civilians damn it!"
Nukes(they do cause unhappines, right?)-"Oh god, you saw that mushroom cloud!? They're nuking the city!"
Did i miss something?
 
yep I saw the upload button now, small too small


the object of the game is to use supplies to build units since the ratio is 1:1 for you should wait one turn and then rush the units al least that what I do to most cities, when building tanks you need to rush them...

Thoses texts descriptions are great

Just curious is it possible to just copy an paste image

THanks for all the help Fe3333au I really appreciated it
 
I've realized that the new version is quite different from previous ones, so there is a few questions:
- What are the hidden nationality units in the game?
- What are the invisible units in the game?
- What are the units with "detect invisibility" capability?
 
As you know I was writing reports for the PBEM games, is it ok if i take some stuff out directly from the civilipedia? I don't know who to ask since it's half KingArthur and half Goblin Fanatics so I'll just ask both of you

hidden nationality unit-Joe Rubbeck, the robber, Paul Snake Diego, special force(also invisable), then there is the Black Ops, with same attribute as special force.

Not sure about Natasha
Invisable-Sneaky zombies and some of above.

Detects-all dog units, spunk kids.


Anyway those are the ones I know
 
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