Escape From Zombie Island 2 ready for public consumption

:satan: :evil: The Vampires are arising :evil: :satan:

But there are much work still left :sad:
 

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map looks good ... is it for another scenario ... if so maybe a good idea to start another thread ;)

Quick question about the parachuted food packages ... to use them can you just move a unit into them to get the benefit or does it only work in a city radius ... and what exactly is the benefit ...
 
Yes,it's from my first scenario,
*Scary music starts*
The Vampires of TRANSYLVANIA !!
*Scary music ends*
For this mod I try to get musics work too :)
Done for this scenario:
Map-part of Vampires
3 units only added
But I have only worked for very short time

And quick question,why there are purple boxes around my units and resources what I've added?


And on the food question
It's a luxury resource and it gives the building +6 supplies and +4 food
OR If you mean the paradropped boxes,you have to rescue it like a princess and brin it back to the Holdout

Edit:Noticed that this post is 666th of this thread
 
Yeah, you could start a thread for us to follow the development i guess.
Here's some unit idead:
Hunters:
The excentric doctor from Dublin, Gilbert MacPherson:
http://forums.civfanatics.com/showthread.php?t=84385
Mu Kang Lun, faithful servant and bodyguard, master of martial arts:
http://forums.civfanatics.com/showthread.php?t=103360
or
http://forums.civfanatics.com/showthread.php?t=114446
Gaston de Chamberlaing, young french noble, dashing duellist and arrogant bufoon:
http://forums.civfanatics.com/showthread.php?t=41428
Prof. John Clairmont, archeologist, explorer of the occult:
http://forums.civfanatics.com/showthread.php?t=34441
Sydney Woods, marskman, big game hunter:
http://forums.civfanatics.com/showthread.php?t=32498
The mysterious vampire hunter with slavic accent that has a grudge with Vlath for many years:
http://forums.civfanatics.com/showthread.php?t=60168
Other people:
Town guards, police, militia, etc:
http://forums.civfanatics.com/showthread.php?t=96502
http://forums.civfanatics.com/showthread.php?t=96417
Fanatics, they'll would be available later when villagers are defiant enough:
http://forums.civfanatics.com/showthread.php?t=39260
Mounted inquisitors:
Can't find the unit but there is such, it's very good.
A priest or two, he have a few models for consideration, right?
Peasants should use the 'resistor' graphics, old vets with pitchforks basically.
Forces of evil:
Lord Vlath himself:
http://forums.civfanatics.com/showthread.php?t=102616
Vlath's daughter/sister/wife/bride after being vampirised:
http://forums.civfanatics.com/showthread.php?t=102613
Standart vampires:
I've forgot the link somewhere... Everybody knows them anyway.
Blood frenzy servant maidens:
http://forums.civfanatics.com/showthread.php?t=90749
Vampires control animals of the night, wolves for example:
http://forums.civfanatics.com/showthread.php?t=73774
And bats:
http://forums.civfanatics.com/showthread.php?t=116729
Mortal servants of Vlath, the wild hill people:
http://forums.civfanatics.com/showthread.php?t=74469
Ghosts:
http://forums.civfanatics.com/showthread.php?t=112816
Skeletons:
http://forums.civfanatics.com/showthread.php?t=49365
 
Thanks GF,for those units and your ideas actually I found a unit for Jula Vrotski character and I made him the Leader of the Hunters.

If there would be someone who would do a unit what has stake and a hammer,It could be the assasin for the hunters
 
weheheeeeee more maps to play.
I don't know others opinion but I like the maps if it's small, not the EPIC scale with the entire earth kinds. Becuz it's more fun and you won't likely to get bored from it.
 
At Spetznaz :nospam: ... [offtopic] ... :nono: PLEASE start a separate thread for this discussion ... Here is where we discuss the Zombie Mod

So begin another in Civ3 - Creation and Customization :goodjob: ... you will find more than us zombie fanatics there to help ...

... and then please post a link here so we can easily find it :p :D
 
Okay,okay I will start a new thread.I allready thought of making one yesterday,but the clock here was 2:03 am! And sorry,if I hurted your feelings
 
Regarding Radar for the Authority, I was think maybe mike rush can have it too, becuase he is SOOOOOO crazy for his car that he can sense anything around him to prevent ppl or in this case zombies from getting near his car.
 
Well,if you have played with the Authorities,you should have recogniced a radar on the hill near the Military Base,but the zombies allways raze it,if you don't have guards there
 
First things first, KingArthur, this is an exellent mod, definitely the best one I've played for Civ3.
I have the latest version and I was playing as the survivors, when I noticed that I can only research the following techs: Guns, guns, guns, Ain't He Cute, Damsel Of Distress, and Here Boy. After those the game switced automatically to Future Tech. At least my science adwisor was right by saying "We'll never get off this island". Anyone else having similar problems? (Un)luckily, that game was screwed anyway, when the zombie occupants in Dog Pound ate my garrisoning heroes...
 
Do the other techs appear on the Science Adviser screen? e.g. Keep the Lights On; Kickin Zombie Ass and the Big Finale? If not download the patch on post #1. If it is a bug I'm sorry and a couple of PBEMs are going to be screwed as well.


KahleKoira said:
I have the latest version and I was playing as the survivors, when I noticed that I can only research the following techs: Guns, guns, guns, Ain't He Cute, Damsel Of Distress, and Here Boy.
 
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