Ok, thats exactly how I USED to beat it (before the upgrade)...except I skip the fast food joint...I also take the Grave Yard and Hostpital(and church) if at all possible, so to reduce the number of Zombie troops...
but this version has shown me that the Zombies are indeed more powerful...My tactics have nothing to do with the Zombies getting a conquest victory in 17 mins...(the Farm fell first, then the Company, then Authorities, then Me)...I had been forgetting to upgrade survivors to badasses, and that may be my biggest problem...
and I just wanna throw out there...Mike Rush is a nerd...he only gets one move, which makes him the guy the zombies pick off...does he have a gimp leg or something?...why does he get 1 move while even Timmy get 2?...
I always abandon the Garage first turn, thus I dont get cars, until "wheels" and then I use them to keep timmy/abe peters alive, and away from Zombies...
My strategy has been...
Abandon Garage, secure, school, and Holdout...MrT's house and Old Folks home rarely get attacked(unless Im swamped anyway)...
then I form a small army on the "ammo" that is just above the warehouse...once I learn Keep em out, and start Gunsx3 I take the hardware store...start cranking out Chainsaws, and start toward the Warehouse...by this time, I may have lost the school, and/or old folks home...Take the Warehouse, and sometimes the FF rest...once I have gunsx3, I go for the Car Park, and then the Airport...Mike rush will be dead well before the CarPark, and I will have only 1 of Hero/Mr.T...Timmy and Abe will be safe in cars...out of harms way...and if I get the Airport, those 2 survive...thats how Ive done it so far(my one PG victory) and would welcome new ideas...this one doesnt work anymore...