Escape From Zombie Island 2 ready for public consumption

flexo said:
Besides Warhammer this is the only mod I play. Love it! .. mmmmm brains!
Exactly...'cspt the WH part...(WH is a great fantasy MOD, but Im kinda over fantasy for now)

flexo said:
About Civ4; Will buy, but I have a naggin' feeling that it is going to suck. Judging from what I have read and seen they have dumbed down the entire game. But I could be wrong ... Guess we will know in about a week or so ...
I got too look at/scroll the tech tree...and there are many many more diversities in units(there was a cute little tutorial on "lunit advances"}...but I dont see it "dumbed" down, just no major improvements to gamepley other than the religon thing...
 
Ok, first I want to say that this is an awesome game. Second, will there be another version modded for cIV? Third. I don't want this to be taken as criticism, but my friend and I were playing it last night and noticed a couple of balance issues. It seemed that the Zombies were too easy to kill. This led to a lot of Zombies getting everyone else cheap promotions. We went in and adjusted this by giving them a 3 HP bonus. While Zombies shouldn't have much attack or defence, Zombies are notoriously difficult to kill. Also, the graveyard swarm is supposed to bombard but that wasn't checked. Just a personal preference, we didn't like waiting so long on advances so we adjusted that down. Again, I think the game is great and is the most fun I've had in forever so thanks for making this. Let me know what you think of the suggestions.
 
Modifiable said:
It seemed that the Zombies were too easy to kill.
I do not know the level you are playing, but I think the scenario is hard enough (except for the Zombies), specially if you play with the Survivors. I've played a few times and NEVER won. Off course I play on high difficulties levels, so you can try to play a bit higher than what you currently play.

Off course if you have 3 human factions vs an AI Zombie, this would make the Zombies not so though (specially if the humans cooperate), but on SP I think it's hard enough!!! Wait until you get the Mutant Zombies to see what I mean!
 
Sorry for the misunderstanding. I didn't think the game itself was too easy, just the zombies. One difference was probably that I was playing a multiplayer game. My friend is a good player and we are generally evenly matched, but in a one player game the experience might be different.
 
I see the problem...yes with "player mentality" and not AI, the zombies might not attack properly...but believe me...try a game solo...

Also who were you?...I think its "meant" to play as the survivors...and definatly not as Zombies
 
I beat it on monarch level (the equivalent to it). It was relitively easy if you coordinate your forces correctly.
 
Modifiable said:
... will there be another version modded for cIV?
Well not by me but I'd love to see someone else do it.

Modifiable said:
Third. I don't want this to be taken as criticism, but my friend and I were playing it last night and noticed a couple of balance issues. It seemed that the Zombies were too easy to kill. This led to a lot of Zombies getting everyone else cheap promotions. We went in and adjusted this by giving them a 3 HP bonus. While Zombies shouldn't have much attack or defence, Zombies are notoriously difficult to kill.
Any AI played faction is going to struggle against more than one human player. The PBEM that's being played are finding this out. I think your changes are good. If you post a biq I can put a link to it on the first page and explain that it's for Multi-Player versus Zombie AI.
 
The Zombies are easy to kill, but since they have huge stacks-of-doom, they can take out all your defenders and take cities pretty easily.
 
Hmmm... what are some other good ideas for MP?

One zombie is not difficult to kill.... not sure if I like the simple +3 HP solution. A horde of zombies, now that is a different story.... It has been demonstrated that armies meant to be funded with one unit can work well in the hands of the AI. Perhaps a one zombie army with the stats of what a two or even three zombie army.... and give more elite zombies to the AI as well.

Just thinking out loud, but it would be a difficult new spin for MP if there were fully funded armies of undead popping up and being used properly by the AI... now seeing a human general leading a charge of zombies will look a bit funny though :)
 
Does the human opponent draft as much as possible?...that would help keep the hordes of zombies if played by non-AI...also in MP use more king units?(I never play MODS MP) the Zombie King is a very formidable unit...maybe there is a way to make him build/spawnable?...
 
Well not by me but I'd love to see someone else do it.

This mod died once, has had several final versions, so, until civ V comes out I will have to assume you're lying :lol:
 
Zombie Island 2 is a fun scenario. I noticed a few bugs though.

- It starts in debug mode.
- Scavengers do nothing when they join cities, because they cost zero pop. The join city option should be disabled.
- When capturing the size 1 Armory as the Survivors, it auto-razed.
 
DaveMcW said:
Zombie Island 2 is a fun scenario. I noticed a few bugs though.

- It starts in debug mode.
- Scavengers do nothing when they join cities, because they cost zero pop. The join city option should be disabled.
- When capturing the size 1 Armory as the Survivors, it auto-razed.

The debug issue has been fixed already. Get the new biq on the first post - it includes a couple more minor fixes.
I'll keep a note of the others and post an update if more bugs come to light. Thanks for letting me know
 
ok,,,I played on Banned for the buzz(Always as the Survivors, so far, at least until I beat it)...The Zombies won a Conquest victory in 17 mins...I never even saw the Company go down, they just vanished...everyone was holed up at Mr Tokugowa's house at the very end...it was brutal...Good work KA...

If anyone has beaten this (Not in MP) on a level higher than PG, please let us know what you did...I have tried to make a "log" of events leading to escape from the Island, but I cant do it past PG (which isnt really ok with me, its not a story if it could be played on TV, this is Zombies children)...

BTW KA...used the sewer rats(In my PG victory) and they are great...maybe pre-place the sewers closer, are they permenant?(I never saw one disappear)

1 more stupid thing I wanna mention...the food parcels, make population rise so fast that there is always disorder(Mr Tokugowa's House being the best example)...Maybe make draft occur sooner(Im not sure what skill its on now)

and I wouldnt bother disableing "join city", Id make scavangers cost a pop point...then you could control the population(Of Mr Tokugowa's house...although it happens in the Warehouse too)
 
I beat '15' on my first attempt. I think the key is to push the entertainment rate up to 40% or whatever is needed to eliminate specialists. It costs 1 commerce to make a citizen happy, and they get 3 commerce for working the road...

Re: the Armory. I think it razed because I killed the last zombie king. I didn't win until I got my heroes to the victory point though.
 
I have beaten the zombies one time above PG. On level 12A (one step up from PG). I played as survivors. I have not been able to replicate my victory as either company or authority. Simply cause I think their good troops takes to long to arrive and construct and they don't have the same amount of hero units that are usable in combat. Survivors have 4 good heroes in ms and mr T, hero and the garage guy. While Company has 3 (head of sec, natasha and van allen), auth has three (marine guy, the cop and snake).

Basic tactic for victory. RUN! Gather all your troops in your bases to begin with. First research priority should be "keep 'em out" to quickly raise barricades in all cities. Followed by "Guns Guns Guns". Keep all you troops in the locations and only use your heros to attack targets close to your bases. Try and build lots of surviors that can later be upgraded to badasses.

The first location I took was the hardware store so I could build the chainsaw maniacs. Next target was the fast food joint and after that the factory (halves upgrade cost for survivors > badasses). With the factory and a ammo supply you can build survivors in towns that don't have ammo. Use the car (when you have fuel) to drive them to an upgrade city and get them cheaper then building a badass from scratch. Taking the armoury is also nice since you can upgrade your hero to a flamin' hero which is nice. I didn't raze it I took that sucker!

I think alot of it thou had to do with how the AI played. They play really retardedly normally, sending out solo units straight thru zombie town etc. Try and keep the farm alive cause they rake in the supplies (money) and every 20 t you can make peace with them for cash etc.
 
Ok, thats exactly how I USED to beat it (before the upgrade)...except I skip the fast food joint...I also take the Grave Yard and Hostpital(and church) if at all possible, so to reduce the number of Zombie troops...

but this version has shown me that the Zombies are indeed more powerful...My tactics have nothing to do with the Zombies getting a conquest victory in 17 mins...(the Farm fell first, then the Company, then Authorities, then Me)...I had been forgetting to upgrade survivors to badasses, and that may be my biggest problem...

and I just wanna throw out there...Mike Rush is a nerd...he only gets one move, which makes him the guy the zombies pick off...does he have a gimp leg or something?...why does he get 1 move while even Timmy get 2?...

I always abandon the Garage first turn, thus I dont get cars, until "wheels" and then I use them to keep timmy/abe peters alive, and away from Zombies...

My strategy has been...
Abandon Garage, secure, school, and Holdout...MrT's house and Old Folks home rarely get attacked(unless Im swamped anyway)...
then I form a small army on the "ammo" that is just above the warehouse...once I learn Keep em out, and start Gunsx3 I take the hardware store...start cranking out Chainsaws, and start toward the Warehouse...by this time, I may have lost the school, and/or old folks home...Take the Warehouse, and sometimes the FF rest...once I have gunsx3, I go for the Car Park, and then the Airport...Mike rush will be dead well before the CarPark, and I will have only 1 of Hero/Mr.T...Timmy and Abe will be safe in cars...out of harms way...and if I get the Airport, those 2 survive...thats how Ive done it so far(my one PG victory) and would welcome new ideas...this one doesnt work anymore...
 
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