Escape From Zombie Island 2 ready for public consumption

Ok I will release a small update on Saturday. I'll probably just upload the complete scenario at 3DDownloads since the file isn't that big (sorry dial up users).

Plotinus has been helping with the pedia entries, filling in missing entries and generally tidying up. I've added the Riot Cop unit for the authorities: 2/3/1 with 1 hit point bonus as their basic defensive unit. I've changed the basic zombie graphic from Mao to aaglo's ghoul and I've added 2 new cities to the map.
 
Sneaky zombies are also no longer buildable but autoproduced from the Zombie controlled Research Centre. See invisible units will still be important but invisible zombies won't be such a pain in the @ss.
 
I would also like to request a small change, since you added cities as it is...

Can you in any way, "tighten up" the territory held by the Authorities and Company...The Company has a decent chance, but they are right next to the zombie HQ, and the Authorities are almost surrounded from the start...While the Survivors have a fortifiable "safe" area from the start...

The result is that in every game I can remember, the Company drops out in the first 1/3...then the authorities get slaughtered next...Can you make their positions more "defendable" so they maintain a presence throughout the game?(much less have I ever seen the Company build their "space ship" thing...even when I play them I cant do it)
 
perhaps a line of immoblie defense unit? Not so high as zombie will skip them, but enough so that they will held their line for a while. Could be the time where company and authority sent their force to try to contain the zombies?
 
Spacer One said:
I would also like to request a small change, since you added cities as it is...

Can you in any way, "tighten up" the territory held by the Authorities and Company...The Company has a decent chance, but they are right next to the zombie HQ, and the Authorities are almost surrounded from the start...While the Survivors have a fortifiable "safe" area from the start...

The result is that in every game I can remember, the Company drops out in the first 1/3...then the authorities get slaughtered next...Can you make their positions more "defendable" so they maintain a presence throughout the game?(much less have I ever seen the Company build their "space ship" thing...even when I play them I cant do it)
One of the extra cities has gone to the Company. The Authorities now have a buildable defensive unit from the start. Both factions should now be more durable.
 
The update has been uploaded to 3D Downloads but its status there is still "pending approval". I'll take a look again in the morning and post the link if it's available.
 
And it's excellent!!! My outdoor activities just lost their priority... who cares about the spring sun anyway?!

Will you upgrade the Escape From Zombie Infested New York too?
 
Wolfhart said:
And it's excellent!!! My outdoor activities just lost their priority... who cares about the spring sun anyway?!

Will you upgrade the Escape From Zombie Infested New York too?

If the public demand it ;)
 
Wolfhart said:
And it's excellent!!! My outdoor activities just lost their priority... who cares about the spring sun anyway?!

Will you upgrade the Escape From Zombie Infested New York too?

Get some sun or people might mistake you for a zombie. ;) Glad you like it.
 
Plotinus said:
Having lots of fun already. The new Zombie graphic looks perfect. I like the new Director of Security too.
Cheers. Hopefully Company should be easier to play now too.
 
Back
Top Bottom