Escape From Zombie Island 2 ready for public consumption

Cloner4000 said:
I heard the bashing sounds of batton vs. rotting zombies. nice job and the cops have sounds too. Although I think sometimes zombies have a sheep sounds to it, although might be my imagination.
They must be coming from Zeb's Farm - They bleat harder when they're being interfered with.

Cloner4000 said:
So far I am doing really well in my new game because I was able to trade ammo with authorities which means badass hero and uzi-priest!!!!
Yes I noticed that trade was available from the start so I've removed it! sorry (well not really).

Cloner4000 said:
I was unable to get zeb to war with zombies as it ask for too much in return. all my gold stocks (89) 5 gold per turn and one tech. can you turn down the cost of trading a bit more or turn the attitude to more than catious.
Zeb is a loose canon with his own agenda. I have no influence on him whatsoever ;) It's actually very easy to get Zeb to go to war with the zombies I just want reveal how.

Cloner4000 said:
I am certainly seeing a lot more zombies and company and authority are also very aggressive and alpha zombies roam everywhere...
Hmm, I thought I had curbed those pesky alphas. There's one who still seems to roam - the extra one from the Research Centre.

Cloner4000 said:
also I have a question, how did you make swarm zombies appear in random places? it's cool cuz one actually appear right next to holdout and took me by surprise. Although another appear to a spot where Timmy was and disappeared XD
:D I'm glad you like it. It's not such a spoiler if I reveal the answer - it's basically the airdrop ability that those units have. The Graveyard acts like an airport for the zombies.

Cloner4000 said:
Timmy does die if another survivor units is escorting it and died. but if alone, he can't be killed.
I didn't know that. Makes tactics more interesting. Also, try this. Let a building be captured with Timmy in it. He should not die but remain in the building (sort of like a resistor and a spy).
 
Bluemofia said:
You never sent me any updates via e-mail...

And from now, I'd prefer it to be sent to my gmail account. (the other one is not quite working)
I'm very sorry about that Bluemofia if that's due to my fault. PM me your email address again just to make sure I have the correct one. Did you get the latest Escape From Zombie Island 2 Again download from YouSendIt? The only updates since then have been mainly unit sounds and nothing major.
 
The latest? I only got the first one.

PM Sent.
 
The Sheep sounds are not coming from the Zombies. All Zombies have correct sounds. There are many units with corrected or new sounds now that should make them more fun.
As far as adding units, I just corrected the Pistol Princess files today and would like to add her as the Prom Queen who went Crazy from fear and the entire Zombie Infestation. She Laughs a lot, lol. I think the school for the Survivors would be a good place for her. Since we are completing all the files, we did not want to add any more units due to the added work that is usually involved. IF we had the other desired Zombie units, we would add them now. I am sure there will be additional units added and updated after the release. The Pistol Princess is totally ready and I would like to add her now for this Release but I need to talk to King Arthur about this.
 
@ King Arthur:

The link you sent me doesn't work. It says it's expired.
 
Finally load on the computer ... loaded all new unit sounds Riot Cop, Biker girl, Amazon .... and the cheaper cost for techs/units.

Love the new look and sound ... gave me the creeps :clap:

Initial Thoughts ... The only thing not changed is the LHs (but that is a minor thing) ... is anyone working on a new set ... particularly Zeb (needs to be a hicksville inbred look ... :hmmm: American Gothic perhaps

Anyway starting on Authorities on Difficulty 15 ... :D :eek:
 
fe3333au... Great! Glad you have the Files now...Look around the game and have Fun playing. IF you notice any unit sounds or Graphics that need adjusting or something different, please let me know. I believe most unit sounds are completed now but there may be a few I overlooked.
 
Description required for ...

Daryl Paine - Chief of Security
Gaurd Dog


Far Out :eek: ... I jumped when I heard 'Meeeeat' :lol:


Noticed that the irrigated area around Zeb's (looks like vanilla irrigated desert tile) comes up as 'street' terrain ... is this correct?
 
Natasha attacked a zombie and a brown hooded figure appeared and had a defensive shot :confused:

EDIT ... Happened again with her ... see is attacking a regular zombie and the graphic cahnages to what looks like a guy in a trench coat who takes a shot at her before she attacks.

EDIT :blush: Ooops ... Just noticed that seh is attacking Detective Agency
 
Noticed that Zeb declared war on the Zombies ... and last turn 'stopped fighting' :crazyeye:

Would not all factions be automatically at war with the Zombies ?!!

... or is Zebs clan somewhat ... ummm ... unique in their outlook ;)
 
Yeah Natasha !!! ... damn she's Good :love:

She spawned a Leader :beer: ... but he is named Director Van Allen ... which is already used as king unit of Company :(

What about getting a list of characters in those 'B' grade zombie flicks to use ;)
 
Upgrading problem !!!
>


As you can see the building are linked by roads ... and I built a colony

Actually I would suggest a rename to supply dump or Debot ... something similar.

Anyway ... I can only upgrade the Company HQ Security ?!!!
 
Restarted with autosave ... and no crash. :D

One thing ... I notice that the Company Champion is using the same unit graphic as SMG Security.

Is this a placeholder? ... I recall that someone produced a bodygurad type of unit that had an African complexion ... is this being used? ... if not could be a way to separate a champion from the general Security types.

EDIT ... I think Daryl is one of thos :blush:
 
fe3333au said:
Noticed that Zeb declared war on the Zombies ... and last turn 'stopped fighting' :crazyeye:

Would not all factions be automatically at war with the Zombies ?!!

... or is Zebs clan somewhat ... ummm ... unique in their outlook ;)
The game only allows you to make 4 alliances in the editor (Survivors, Authorities, Company, Zombies), so Zeb can't be locked in war, unless you put the survivor groups into a single alliance (Which wouldn't be as fun....)
 
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