Escape From Zombie Island 2 ready for public consumption

fe333au... The Tough Biker Idea could be a good unit for the Farmers as something different than the typical dumb farmer approach. The survivors do have a Biker unit ..Biker Gal.

Concerning game play...if we make a lower or upper level "Balanced Game play", it will unbalance all other levels. Sure we all have the levels we prefer to play, but the very nature of lower or upper levels are suppose to be altered. If all levels were "balanced", all levels would be the same. If we play a new game and do not know anything about it, the easier levels would be a challenge but as we learn from playing the game we gain the Human edge and the game play becomes too easy. This is the reason for what I will call "Non-Balanced game play" for the different levels where it is either very easy or very difficult to win. Both directions serve a purpose and offer a variety of difference that accommodates what a player wants to play. That said, IF there was only one level for this game and it was 12A for example, what would good game play be and what would be called "Balanced game play"? Personally, I think it should be challenging while Fun and although most players will win, it should be tough enough so that is not guaranteed. Then there will be the easier and more difficult levels to play as desired. The Lowest level has to be "too easy" and upper level has to be "too difficult" or there would not be a range of difficulty. So when I hear that the lower level is too easy and the upper level too difficult, I think hmmmmmm...good game balance :lol:

Lets test this on 12A and adjust the game play where it is neither too easy nor too difficult but challenging fun...the other levels will automatically be adjusted by the nature of the game settings for those other levels. If we get Good Game play on 12A that is good challenging fun, the other levels will be as they are suppose to be.

Yes I have noticed the upgrade and rush costs seeming to be on the light side but lets check out how this factors in on level 12A. We are all playing different levels and commenting on them. That will make any real "balance" impossible to adjust unless we only have one level of play. The best help will be to play the same level to get the best adjustment for the Mid Level (12A) play.
 
Military Advisor is hardwired to inform us that Barbarians are nearby ... in this case there are NO barbs and the Barbarian camp is an aid package which was blown off course.

Current Message



An Aid Package blown off course has fallen near XXX !!!
Let's get them Supplies !!!

... or ...
The parachute of an Aid Package has failed and crashed near XXX !!!
Let's get them Supplies !!!


* If Aid Package cannot be bolded ... perhaps capitals would make it standout.

The reference to Aid Drop will alert the player of the possibility of other such 'easy' supplies are nearby scattered around and randomly appearing on the map. It also fits with the tech of building a Drop Zone.

EDIT ... Just reread this post and realise that it was very perdantic ... I guess what I'm getting at is that it was lost in the other messages ... and therefore I'm trying to make it stand out more.
 
Looking through Key Locations in the City :thumbsup:



Since Airport is the name of a location and also a wonder ... what about changing the building to Paradise Airport or Aerodrome (which is a small airport).

:confused: But this is strange ?!!!



I control the Graveyard !!!!
Survivors own Mr. T's House.

Also I hate Mr. T's House as a name :vomit: ... if he is indeed Japanese then it would not be respectfull :ninja:

OK ... the true reason for my irrational hatred is that Mr. T conjures the image of a massive mohawked black man ladened with gold chains and rings. :lol:

Is there a reason it cannot be House of Tokugawa or Tokugawa's Garden of something similar ???
 
It should be mentioned in the peda that Nerds (pophead that increases research) are available when Revenge of the Nerds is known by a faction.
 
Actually <groan> it's about the colours ... <ducks as rotting fruit thrown>



Well the Survivor buildings in the shadow of non-direct sight look much too similar to the Company colour.

Are there any other colour choices ???
 
On the colours, I like the Authorities being blue, the Company being Teal and the Zombies being um... their new colour...

however, I think that Zeb should retain his muddy brown colour, and the survivors should get something bright and different-to-the-company, like Orange, Red or maybe Grey.
 
I think red fits the survivor.....

the only reason that playing at harder level will be more challenging is because not only is AI smarter but they get a lot more like around 20 zombies in the start of the game which makes a huge difference.
 
Subject of Colonies

First Change the name to something more fitting the scenario perhaps Depot as you have already used the word in the description ... I like Cache as it as a more temporary meaning associated with it and also conjures up that scavengers have searched the area and uncovered these hidden stores.



* Replace the word worker with unit.
* Hyper-Link Engineer and Scavenger with their respective entries.



So the Farmers, Company and Survivors can train a 'colony' building unit that doesn't require a resource. :thumbsup:



:confused: But the Authorities require Tools to build a unit capably of building 'colonies' to get rare resources like Tools :crazyeye:

Are ALL resources run outable ?!!
If there are permanent ones, is Tools one of these?


Solution
1. Everyone can build Scavengers from the beginning.
2. Only Authorities can build Engineers which can complete tasks quicker and build radar towers.
 
Concerning Faction Colors... Zeb was changed to the dark orange so the color would stand out more but mainly if you look in the Foreign Advisor Screen, the Leader Labels should all be easy to see there. IF Zeb has the Dark Brown color, his label is so light yellow that it does not show. The game applies the same map color to the Circles around the Leaders when they are selected in the Foreign Advisor Screen but applies an alternate color for the Labels. Although a Dark Green would also suit the Authorities, it does not show as well on the map so I set them with the Dark Blue. Teal for the Company and Bright Green for the Zombies were the better colors for them to have them stand out on the map, look different than the other Factions and also have their labels legible in the Foreign Advisor Screen. Light Blue seemed to fit the Survivors but the game does show it as close to the Teal color for the Company. Red is a Dominant Color and Survivors aren't the Dominant Faction in the beginning of this game.

Here is a small ScreenShot segment of Zeb with Dark Brown in the Foreign Advisor Screen.
 

Attachments

fe3333au..I have sent you a biq with changed colors for the Survivors and the Farmers. Light Brown for Farmers and Dark Yellow for the Survivors...see if this looks better to you. I also labeled Mr Tokugawa's House.

I agree that the Airport and Key Location should be named differently and I like Paradise Airport for the Key Location name.

yes, the Engineer and Scavenger should be given links to their entries.

Yes, there are many resources that can disappear and yes Tools is one of them but set with a low disappearance setting.

As for Authorities being required to have Tools to build "Depots"...King Author will need to answer editor settings since he is handling them. Colonies should be set as Depots but perhaps King Arthur has not had a chance to change this yet.

Not sure that "worker" should be changed to "unit" because a "worker" is specific and unit refers to any.
 
Exactly ... there is no worker unit so ... 'the unit is consumed by building a depot' ;)

The word worker is confusing in this context as there are other units that can perform work tasks but not make depots. The context is discussing attributes of Scav and Engi units.
 
Testers... Since I do not have your addresses, I will post the last biq here. I changed Faction Colors for the Survivors and Farmers. Dark Yellow for the Survivors which fits their SOS and Car as well as general Building color and Light Brown for the Farmers. This should make all Factions look more separate on the map as well as show all leader labels in the Foreign Advisor Screen. Back up your Current Biq and try this one. Mr Ts house is now labeled Mr Tokagawa's House and Miss Tokugawa is in the Furniture Store. I am sure King Arthur is working on other changes and I do not want to cause a clash with different Biq files. I used the last Biq update for the above changes.

fe3333au, I am not sure what King Arthur has in mind there for the "worker". I am sure he will adjust it to correctly fit the game.
 

Attachments

King Arthur... I prefer that color of Green for the Authorities too but it blends in with the map colors such as trees etc... too much and also has a Very Light green label in the Foreign advisor screen...the farmers if set to the dark Brown uses the non legible yellow color in the Foreign advisor screen so I set them with the Lighter Brown color that still gives them Brown and also shows in the Advisor screen. If the Authorities use the dark Blue (like Officers in Blue) the Company could use the Teal which looks good for them. That leaves the Survivors and I prefre the Light Blue for them but it shows too much toward the Teal for the Company on the map so the Dark Yellow seems to go with their Color Scheme due to their SOS and building colors. The Zombies do look best set with Bright Green.
 
Back
Top Bottom