Strategic Resource Problem
This may help, I have gone through the pedia and discovered that Strategic Resources are used for a number of reasons.
For Units and Building Improvements
...
and although not mentioned (and it should be !!!!) can be used up.
Ammo - (0,0,3) ... preplaced and random
... visible from Start
... Unit - all Human factions,
Sam Hammer (armed)
Candy - (1,0,1) ... preplaced and random
... appears with
Ain't He Cute (Survivor)
... Unit - Survivor
Gasoline - (0,1,3) ... preplaced and random
... appears with
Keep the Lights On (Human)
... Building Improvement -
Electric Generator (Human)
... Unit - Farmer and Survivor,
Rushmobile
... maybe ALL vehicles (trucks, cars, etc) NOT prebuilt, should also require this.
Spare Parts (0,2,1) ... preplaced and random
... visible for Start
... Building Improvement -
Machine Shop (Human)
... Unit - Survivor
... Worker Action
Tools (0,2,0) ... preplaced and random
... visible for Start
... Units - all Human factions
Zombie Goo (0,0,1) ... preplaced and random
... appears with
Zombiegeddon (Zombie)
... Unit - Zombie
... maybe a Human tech so that we can see where they are and cut access - Revenge of the Nerds ???
Multiple Preplaced and Constant
Manhole (0,0,0)
... usable with
City Sewer System (Survivors)
... Building Improvement -
Sewer Access (Survivors)
Nerd - (0,1,0)
... appears with
Revenge of the Nerds (Human)
... Units - Company, Survivors, Company, Zombie,
Dalek
Sheep (1,1,1)
... 2 x around Zeb's Farm
... Units - Farmer
Location Specific - Single Preplaced and Constant
What if some of these can be used by other facitions to utilise the location
Bats - (0,0,0) ... The Church
... Units - Zombie
Chainsaws - (0,1,0) ... Hardware Store
... Unit - Survivor
Dogs (0,0,0) ... Dog Pound
... Unit - Human and Zombie
Army Hardware - (0,0,0) ... Military Base
... Units - Authority
Heavy Weapons (0,0,0) - The Armoury
... Units - Survivor, Authority and Zombie
Old Folks (0,0,0) - The Retirement Home
... Units - Survivor
Pilot (0,0,0) - The Airport
... appears with
The Big Finale (Survivor)
... Units - Survivor
Police Chief (0,0,0) - The Police Station
... Wonder -
Police Department (Authority)
Detective - (0,0,0) ... Detective Agency
... Wonder -
Detective's Office (Humans)
Furniture (0,0,2) ... Furniture Store
... Wonder -
Clearance Sale (Humans)
Movie Reel (0,0,1) - The Cinema
... Wonder -
Movie Theate (Humans)
Uranium - (0,1,0) - Nuclear Power Plant
... Wonder -
Reactor Room (Human)
... Unit - Zombie
Human Only (0,0,0) - The City Car Park
... Wonder - Car Park (Humans)
Docker - (0,1,0) ... The Docks
... Wonder -
Dock Yard (Humans)
... Units - Human (Dockers)
Stripper (0,0,1) - Gentleman's Club
... Wonder -
Brothel (Humans)
... Units - Human (Strippers)
Spin Doctors (0,0,0) - Customer Services
... appears with
The Cover Up (Company)
... Company 5 Plan
... Building Improvement - Company
Files (0,0,0) ... Company HQ
... appears with
We're Screwed (Company)
... Company 5 Plan
Transmitter (0,0,0) - The Radio Station
... appears with
Contain this Mess (Company)
... Company 5 Plan
Gold Record (0,0,5) - The Radio Station
... Unit -
Super Elvis
Unobtainable - to disable Civ game mechanics
... Unit - Unique (
Cropduster, Elvis, Jeff Morris, Rushmobile, Sam Hammer)
Suggestions to reduce number
1.
Docker and
Stripper could be removed and changed to
Human Only, but give it a bonus.
... these things are build at different stages in the game, therefore should stop anomolies like a
Dock Yard built in the
Gentleman's Club.
2. Since
Gold Record and
Transmitter are both in Radio Station
... get rid of the latter and just say in pedia that Company has to control the
Radio Station.
3.
Heavy Weapons and
Army Hardware could be replaced by one resource
... called
Ordinance
... this would still allow
Military Zombies and also give opportunity to trade and the ability to build even if the other building it taken.
4. Just Wondering if there is a need for
Spin Doctors
... since even if
Customer Services is taken, the
Company HQ is still there, so could easily be dependant on
Files
EDIT
5. Another way to reduce these is to give each Faction a starting technology specific to each.
... and then use this to differentiate from the other factions and restrict Units, Building Improvements and Wonders which can be produced
... could get rid of Pilot (Survivors), Police Chief (Authority), maybe the Company specific resources.
@ Bluemofia ... thanks mystery solved
