New Version among other things ... see
Changes Log
KingArthur removed
hit point bonus from zombie and mutant zombie ... This is IMO the biggest factor ... I think I agree with you
Cloner is has become very easy on 12A
Company ... No sweat what so ever

... infact I am feeling a bit bored ... sorry
6am, Day 6 Report
Buildings under my control.
Company HQ
Dog Pound
Human Resources
Nuclear Power Plant
Sales and Marketing
The Airport
The Bank
The City Car Park
Conference Centre
Economy = 683 +6 supplies per turn.
Research @40% ... Revenge of the Nerds in 4
I know the following in order of aquisition
1. Keep 'Em Out
2. Aid Relief
3. Guns, Guns, Guns
4. Keep the Lights On (I think I traded)
5. Cybernetics
6. Evil Genius
7. Do It Yourself
8. Hot Wiring
9. Contain This Mess
10. We're Screwed
I have the
Top Secret Lab engaged in building the 5 Steps.
Dod Pound is engaged in a rapid K-9 breeding programme.
It is only recently that the
Monster Zombies have appeared ... but I have a good supply of Exploding Sheep which I received in a trade deal ... and had ALL cities except Dog Pound able to produce.
One of my initial K-9 units is runnning around SW of the island picking up misplaced and damaged parachute drops every second turn.
I also have 4 Champions and another as soon as I get him to a building where he can upgrade (which is 90% of them)
Ammedeus Zimmerman (a favourite character

) may well receive two medals by the end of the game, as he created a leader prior to an upgrade to SMG Security
Conclusion ... Game Balance has swung to totally favour Company
I would give the main zombie units back their hitpoint bonuses.
Also I still think that tech costs are too low.
Have the other Testers also found this ???
Also I would check the Champion list of possible names ... this is how he appears when you right-click on a building to see what is inside ...
Richard from R&D as you can see the last letter is underlined
AND
He seems to be the last name on the list ... As I am back to
Mr. Smith ... we should extend the list of Champion names !!!
I'd also add a bit more pollution around on the map ... gives my workers something to do ... ATM they are all spending too much time in the Krib Room

... also regarding the Map the
unuseable Coffee is still present south of
Sales and Marketing
... anyone else found any Bonus Resources that are outside of a Building's extended radius ???