Escape From Zombie Island 2 ready for public consumption

I'm still getting the Grey Shadow Flash with the Engineer ... they are facing west while clearing bodies ... it seems that the annimation is 2 tills of the ground and then reapeat ... the shadow happens directly after the 2nd till as he raises the hoe to the upright position. Perhaps at the beginning or end of the annimation sequence.

EDIT


:woohoo: 4th Try at Capture :smug:

10pm, Day 6 ... Blockading Monster Zombies incursion at a fortified crossroads :salute:

Have added Police Station and The Factory ... am threatening the Hospital.

Next Version
Regarding the Airport ... is the reason it is NOT connected by road that you only want to be able to build the chopper in that location ???

If so, why not have the helicopted spawned when a wonder that requires pilot in city radius ???
... Airport Maintenance Shed
 
I have tried a couple of times as survivor, but since the update are so rapid(no complain of corase) I never get to the helicopters >_<

I didn't reall notice the luxury resources, except I know there one on the edge of building near Detective agencies..

I STILL can't build any choppers...what is the requirement again?

The low tech cost would definately help getting human faction a lot more advantages, but if too expansive it would just make the game unneccssarily long.

Maybe only increase the last few teches, keep the first ones cheap.

The zombies are using the bats....bat bomber and attacking bats.. that's good, it seems that they build a few of them.

Maybe making the Authorities at C&C more productive or one more building...to help them out a bit...since they are the only ones to lose buidling in both of my games.
 
:eek: It just happened when I reloaded a save

It's snowing inside as well as outside ;)




Reloading and it was fixed ... hopefully just a glitch with my computer.
 
Hey, guys, just letting you know that I may not be available over the next couple of days, as a few essays have cropped up. I'll try to fit in as much feedback as possible, though :)
 
More descriptions:

Graveyard

The Graveyard of Paradise city is full of graves old and new, but be warned. The area around this hell-haven is full of Zombie Swarms.

Fridge

Johny shuffled through the house, attempting to not make a sound. He glanced around the ruined room.
Broken furniture, and garbage littered the floor. Then his eye caught hold of something looming in the dark.
He instinctively reached for his gun, but seeing that the object did not move, he hobbled over to investigate.
He reached out his hand and pulled the thing open. Inside, before his startled
eyes, was ounces of food. He squealed in joy! But then the from somewhere behind him he heard an ominous word; "Brayuuuns!"...

Mayor's Office

The Mayor's Office is made from the whitest of marble, crafted by one of the most famous architects, but
who cares? Now that the Zombies are roaming the streets the leaders of the city are cowering inside of this once-amazing building.
 
And more...

TV Station

(A man is sitting in front of a news camera in a TV studio.

"Hello. Bill Franhorm here with News Channel 14."

(The man is handed a sheet of paper)

"This just in; Survivors from the Paradise City terrorist attack have landed on the mainland demanding to be let into the station to let out the truth about the attacks..."

(The man is handed another sheet of paper)

What's this! It appears that they are blaming... The Company!"

"For those of you that have just turned in, survivors from Paradise City have blamed the Company for the disaster; and they claim to have evidence! Let's go outside and investigate..."
 
And more...

Brothel

Even zombie-infested islands have stip joints. I mean, which city doesn't.

Movie Reel

"Let's see, Dawn of the Dead, 28 Days Later, some Romero films. Let's pick one. We might learn something from them."

Gold Record (NOTE: This was made by Vuldacon)

Gold Records are awarded to song artists who have sold 500,000 records. The first Gold Record was actually a publicity stunt in 1942 by RCA to
gain attention and to honor Glenn Miller for sales of the song "Chattanooga Choo Choo" that sold over one million copies in less than three months.
RCA sprayed Gold Laquer over one of the master copies of the song and on February 10, 1942 they surprised Glenn Miller during his live radio show
with the first Gold Record ever awarded to a recording artist. The Recording Industry Association of America (RIAA) trademarked the "Gold Record"
years later and in 1958 awaded the first Gold Record single to Perry Como for his song "Catch a Falling Star". The RIAA standards of today are 500,000
sales for a Gold Record, for each one Million sales a Platinum Record and sales of 10 Million is a Diamond Record. The Best selling album of all time is
"The Eagles Greatest Hits" 1971-1975 which has sold 26 million copies to date. The only other albums that have sold over 20 million copies are "Thriller"
by Michael Jackson, "The Wall" by Pink Floyd, "Led Zeppelin IV" by Led Zeppelin and "Billy Joel's collection of Greatest Hits". The most successful
Recording Group of all time are "The Beatles" who have sales of over 106 million albums in the United States alone. Elvis Presley had 85 Top 30 Hits, 38 Top 10 Hits, 18 Number 1 Hits and had 10 Top 30 songs in the year 1956. Elvis Presley had 665 Recordings and
gained the Grammy Lifetime Achievement Award, 5 Grammy Hall of Fame Awards and was a Hall of Fame Inductee for Rock and Roll, Gospel and Country.
The Greatest Sales for one song by Elvis Presley was "It's Now or Never" with 10 Million sales and the total sales of recordings from Elvis are 1.1 Billion.
He Had 51 Gold and Platinum Records and around 130 if albums are added to the figure. Indeed, Elvis Presley who lived from 1935 to 1977, remains one of
the most popular recording artist of all time, an international sensation remembered by millions who not only continue to buy his recordings but flock to
Graceland in Memphis Tennessee to worship "The King" of Rock and Roll.

Zombiegeddon

Zombiegeddon [zombie-ged'on] n 1. A 2003 cult science fiction/humor movie
2. A slang term for a zombie apocolypse
3. A Popular Icon/term among zombie movies
4. STOP READING THIS ENCYCLOPEDIA AND GET OF THIS STINKIN' ISLAND!
 
And More! :D

Species Jump

#TECH_Species_Jump
^
^
^Oh the humanity!

#DESC_TECH_Species_Jump
^
^
^"Let's see, first it was humans (aka zombies), then it was Dogs (aka zombie dogs), now what? Zombie Fish? Zombie Mites? Zombie Cats (Now THAT would be funny). Just keep your eyes peeled for any peculiar animals. OK"
 
Testers...Please add the following text entry to the PediaIcon.txt for the "Lawman" unit. King Arthur is not able to be Online now do to a Modem Problem and plans to have this corrected by tomorrow.

PediaIcon.txt
Find the Sheriff entries and under them, type the entry for the Lawman in. Use Note Pad Only. Two separate places for these entries and I am showing the Sheriff entry so you will see where the Lawman goes.
(this is for the Upgrade for the Sheriff to Stronger Stats later)

#ICON_PRTO_Sheriff
art\civilopedia\icons\units\SheriffLarge.pcx
art\civilopedia\icons\units\SheriffSmall.pcx
#ICON_PRTO_Lawman
art\civilopedia\icons\units\SheriffLarge.pcx
art\civilopedia\icons\units\SheriffSmall.pcx

#ANIMNAME_PRTO_Sheriff
Sheriff
#ANIMNAME_PRTO_Lawman
Sheriff
_________________________________________________________________

fe3333au... The Flash you are seeing looks like one frame from the Engineer has miscolored shadows as a mix up between .pal and Alpha.pal palettes. I do not see this in the game but I will make a Storyboard and check to make sure. The Other White Trees you saw are from the grassland forests.pcx file...again, I have not seen this and when I checked the file, it does not show any problem. Those two situations are probably from your computer rather than the game files but I will check the engineer on a storyboard and let you know. (Edit)...the Engineer Shadows are OK so the Graphics "Glitches" you have been seeing are from your Computer. I think you may need a New Graphics Card.

Regarding the Airport ... is the reason it is NOT connected by road that you only want to be able to build the chopper in that location ???

If so, why not have the helicopted spawned when a wonder that requires pilot in city radius ???
... Airport Maintenance Shed
yes, Only there and no rebase because either would allow the Survivors to be able to build a Rescue Helicopter in any building and if Closer to the mainland, they could simply airdrop directly on top of the TV Station. This Chopper is meant to be built and it is actually faster to just Buy it because it does not have a High Cost. We already have more than enough Wonders. Have you been able to gain the Needed Tech and the Airport early? I would think not. IF you think the Rescue Helicopter should be reduced in Cost, that can be adjusted but I did not have any problem buying it as soon as I captured the Airport 1st turn.

Playing as The Survivors, are you able to gain the needed techs to build Land Mines and have the ability to toss them off buildings by the time you really need this ability?
IF so, what do think about not being able to toss them off a building in all buildings?
Do you feel that the Survivors have what they need to contend with the Zombie Hordes after Day 10?
Because of the High Numbers of Zombies, Should they Heal Totally in one turn?

I have many Notes from Test playing the game start to finish that are necessary to discuss get adjusted with King Arthur. Good Luck wading through the following and there is more than listed here. Due to these needed game play and unit adjustments, we may not make the Halloween Date for the Release. Great Day for it but I would not want to release the game without it playing as desired for all factions.

I think the Balloon should have Lethal Land Bombardment as a way to try to make a difference against the Hordes of Zombies. As it is now, they only injure them IF your Air Bombard doesn't Fail and then the Zombies are totally Healed the next turn. Therefore, to make any difference, the player has to have many Attacking Units that can Kill a Zombie after a Balloon injures them enough where they stand a chance of killing them. I am thinking Higher Cost for the Balloons and add Lethal Land Bombarment.
I would also like to make a Sewer Access buildable in any Building so the Option is there to allow Land Mines to be tossed out.
Hannibal Smith should be stronger then he is as the Leader of the Survivors like Zeb is to the Farmers.
There should be More Romero Zombies at the First of the Game and the Zombies need two or more Strong units per building that are immobile so the AI will not be able to take them out. The AI is "Stupid" in that they always take most of their units out of their Buildings, leaving them Vulnerable. It was too easy to capture Buildings in the Start of the Game.
I did not find the Church really worth keeping, even though I did keep it. As a "Haven against Monster Zombies" I do not believe this helps much because it would only serve to help you survive a little longer as you watch the Hordes Grow while you could not build anything there that could help..you would simply have a Boring slow Death lol. It would be better to have the Church Connected and have to contend with Monster Zombies than disconnected and no ability but that is just my thinking. I basically do not believe Monster Zombies should be set as wheeled. They should be able to go anywhere and same for Exploding Sheep. Those Sheep are a Novelty Bomb and not meant to be set as any "reality" of a sheep. So what if they can Bomb a Building in the City, if they can get there, Bomb em lol. Only Tanks and Units with Wheels should be set as Wheeled IMO.


Overall, I would like to have Tech research, slowed. The Zombies do not have as many techs so they will always gain all of their abilities in advance to other factions...so this needs to be addressed mainly concerning Mutant and especially Monster Zombies. If the Techs are slowed down so the Zombies cannot gain the ability to build Monster Zombies soon, it will also slow down all other Factions that have many more techs to research just to be able to try and contend with the Zombies in game play. Monster Zombies can be set with High Cost to limit them but even that will not correct the game play if the other Factions have to contend with the hordes of Zombies and Monster Zombies without having the ability to do so.
The Numbers of Zombies are ok as long as the Factions can have some way to try and manage against them and they do not because the Techs even though researched fast, are not fast enough to gain all that is needed by the time of the Major Hordes of Zombies, including Monster Zombies.

12A Level:
I built 55 Balloons and 100 Badass units to deal with the Zombie Hordes. While this was effective, it was not much Fun to play during a very long stretch of nothing but Major Hordes of Zombies that I could only injure enough to prevent them from capturing my buildings as a Survivor. I was able to slowly have the Badass units Kill them as I managed to have them in place to do so but that was slow having them where needed after Balloon Bombing. The Zombies were able to make many more units to replace any that I was able to kill and as I said before, they all Heal totally in one turn so each turn was a Real Chore to Bomb them so they were all at least injured enough that they could not capture my buildings. I never had any real time to enjoy any other units and found all basically cost too much to build for no more than they could do against the Hordes or for my buildings. The Zombies could Kill any unit and the most effective unit for the Cost and time was Balloons and Badass units. No time for anything else. I never saw a ship or any Authority Unit because the Zombies Killed all but two Buildings. I also noticed that all of the AI Factions basically stayed at size 6 and did not get anywhere in the game over all. No war against the Farmers or Company and they did not have much gain in the game. The Farmers took the Dog Pound before i could get to it and as much as I would have liked to have it, I did not also need a war with the other Factions at the same time as the Zombie Hordes. The Authorities went to War against me but they never attacked any unit or building because they could not get there and they had such a loss from the Zombies to begin with.

So......things to consider and adjust. Play as the Survivors 12A and see what you think as it all is now. It is just not enough to play part way. Play at least until Day 11 and see what you think.
 
Well...like I say, part of the reason is that there always seem to be a new update ready...

Play as farmers...find we can't build anything except handyman and sheep in the beginning, even after booze only indians, the roadkill needs a colony and tools nowhere near to be able to build the basic farmers.

Shriff Randy doesn't have +4hp I think.

As farmers I observe the Authorities National Guards and Military Zombies at C&C...the conscript stats of the Guardsman make them too weak against the zombies...most of them got wipe out first two turn.

I had another CTD, this time after I finish building handyman and choose Indian Archer at Boer inn, and click ok....I return to desktop but along with that there is a window from my Firewall (Northon) Asking me if I want to allow this "PlaxoHelper" program to access my DNS Server. The same thing happen when I play other games too, so I wonder maybe it's the firewall???
 
I agree with slowing tech down ... or at least have the later ones for Authorities and Company lengthened.

Monster Zombies ... I prefer them as wheeled, great reason to hide in buildings and keep off the roads :lol:

Sheep ... I still think not allowing them into buildings is good idea (maybe wheeled)

Church ... yes give it a road connection ... then mine and barricade the entrance :thumbsup:
... if the reason is that only the zombie bats should be produced there, well let's just say that the virus started in the Church and spread :)

Mines ... is there a way that they do not self heal ???
... would be good if they required to be moved inside a building to be fixed.

6am, Day 8 ... The Company
I am feeling confident have barricaded and mined roads to stop the occasional Monster Zombie

In my control are the following Buildings ...
The Airport, The City Car Park, The Conference Centre, The Hardware Store, The Cinema, Human Resources, Sales and Marketing, Top Secret Laboratory, The Police Station, The Bank, Company HQ, Dog Pound, The Factory, The Warehouse, Nuclear Power Plant, Detective Agency.

Units
Elvis Putnam (waiting for Gold Record)
Director, Chief of Security, Manbot, Natasha
CEO's Chopper
T.W.A.T. x 16
Attack Dogs x 6
Cars x 8
Exploding Sheep x 4
Engineers x 4 ... gonna build more
SMG Security x 43
Land Mines x 58
Champions x 12 (I have started for the third time with the existing list of names)
... I think extend the list of available Champion names
Sam Hammer ... needs Upgrade Name
:confused: however NO Icon shows on the F3 screen for him under Unit Lists

Technology wise have but one to go The Cover Up ... that will be in 2 turns @40% research ... I have 859 in my stores and producing 94 supplies per turn.
 
10am Day 8 ... I have completed the Company tech tree ... can I suggest that instead of Future Techs ... the name is changed to Marking Time and perhaps get a graphic of a steaming coffee cup ... I's also suggest adding a half smoked cigarette in a full ashtray (however in these days of PC Craziness ... :rolleyes: I'd probably be lynched)

I really like the attack/defense animation of the car :thumbsup:
 
Cloner4000...Yes, there must be updates in order to test the implemented changes. The Farmers were not really suppose to be a playable Faction so they have not seriously been developed. They were added and this has evolved so they can at least be played with some fun units now.
The Sheriff Upgrades to the Lawman with Better Stats now. Making the Sheriff too powerful from the start was not fair to the other Factions and in fact he might be changed again because he still has very strong settings. The idea behind the stronger settings for some of the Farmers units was because the Farmers start out with fewer Buildings.
Yes, I agree there are several units that could stand some adjustments to enable them a better chance against the Zombies.

I have not had any Crashes at all for quite some time and as I said, I played a game from start to finish and even Pushed it in many ways such as holding the Shift Key down to speed the moves. Since you also had the Message from Norton at the time, that explains it to me. Anti Virus Programs should Not be on when playing a game, especially games that use more system resources. No slam intended but I have found Norton to be a Program that tends to "takes over" a computer in many ways with undesirable results in the name of "protection".

fe333au... Have you played a Game as the Survivors? I am curious what your thoughts are or will be after playing them to the end.

I agree that most units are far lesser in strength compared to the Zombies and this is what I was saying about the Units and Game Balance. Sure it can be managed but it all needs to be adjusted where all factions can contend with the Zombies and each other in a more balanced manner as the Zombies Keep their "edge'' as the main Strong Opponent of the Game. Overwhelming numbers are Fine as long as there is a Fun way to contend with them.

The AI in CIV games tends to make an all out effort after the Build Up in the Mid to end game where there is no time for leisure playing around if one wants to win. This remains the same.

I think "City Defense" settings are Good for all Factions but Settings for Units need to be adjusted for better balance against Zombies. There should be More Romero Zombies in the Start of the Game because it seems just a bit too quiet and slow. All Factions need Immobile Units that must stay inside all "cities" so the AI cannot take them out. All Buildings should probably have 4 or 5 units that stay inside the building at all times as Guards. This would affect Human players as well but it is needed to help the AI despite themselves, lol. I took Some buildings that had 50 units around them in stacks but only 2 or 3 units inside them...this is a tendency of the AI. I could Bombard the City to weaken those Units inside, Capture the City then Bombard all of the Units around it and Kill some of them with Units I could spare. I then placed all available units inside the New building as Guards and to heal. Because The Zombies Heal Totally every Turn, I had to Bombard them again each turn so they did not have the Power to attack my new Conquest Building and of course guard all of my other buildings against Zombies too. This works quite well for the Survivors but due to the Numbers of Zombies and the single Air Bombardment of Balloons, it became extremely Monotonous to do each turn. Yes it was a way but I found myself wanting Lethal Bombardment and at least one Unit that could Kill a Monster Zombie on its own.
Playing as a survivor, it seems necessary to Kill most of the Zombies and capture their Buildings in order to get to the Airport because of its Location on the Opposite side of the Island at the end of the narrow point of land.

...there are many different strategies that can win for all Factions but during the Mid to end game (Starting Around Day 8, worse by Day 10 and on), it stays intense and there is no break especially because there cannot be any Peace made with the Zombies (unless you are playing as the Farmers) and this doesn't include also having a War with the other Factions. I am sure all who play CIV know how these Mid Game Wars go after the Build up time but with those we can get a Break by making Peace or Defeating the Enemy enough...not this Game...it stays intense from the Built up Mid Game extremes until you win or lose. That cannot Change due to the Zombie situation. As much as I would like to have Powerful Units that could Kill Monster Zombies, it would alter the game too much so I would like to have one or two units per Faction adjusted with better stats to fight Zombies. 10 to 1 odds can become challenging lol. For this Reason, Combinations of Units must be used to have a Chance and one of the two must be a Bombarding Unit to prevent major unit losses. This Combo Technique can also become boring because it requires much more time to carry out each turn. For this reason, simply adding Lethal Bombardment would do the same thing in a much faster way but it would also change the game play because it would be used against the "cities" to gain them without chance of loss. No easy way to adjust everything we all might like to have in the game because each change has a far greater impact then one might expect.
...we will try adjusting some unit settings for all Factions and limit the numbers of Monster Zombies that the Zombies can build by adding a higher cost. We will also find the best solution concerning the Tech Tree Research for over all Game Balance. The Authorities do seem to be in need of some unit adjustments to help them survive especially but this is probably due to the way the AI plays them as well.
 
KA, i did Pilot, not Nerd ;)

and here's a new one... hope you like :)

Spin Doctors

The Director sat at the head of the long conference table. His most trusted managers lined the edges, pawing through file after file of paperwork.

"This is getting out of hand," stated the Director. His cronies looked up from their documents.

"If we don't resolve or contain this mess soon, our PR will drop, the Compant will lose face, and we all know how that would impact on our bottom line..." Heads nodded and there was muttered agreement.

The managers' faces were pale; profits was the ONE thing the Director cared about, and a reduction would certainly spell discomfort - if not doom - for those managers the Director deemed responsible for the catastrophy.

Adrian Porplysia, a relatively new and young manager, cleared his throat. He stuttered slightly under the intimidating stare of the Director.

"D..D..Director, there is obviously many things that need to be done to cover this up, but I suggest that issuing a convincing cover story to the press is the first step to slowing - even stopping - bad publicity..."

The Director nodded.
"Bring in the Spin Doctors!"
 
fe333au... well sure you can suggest anything you want. I agree that "Marking Time" seems far better than "Future Techs" in this Game but is a steaming cup of coffee needed? lol.
Yes, the Techs do come fast but again, this will need to be adjusted for all factions including the Zombies and because the Zombies do not have as many techs, they will always gain them all long before the other Factions complete their research. Probably all will be slowed down then adjust the units such as the Monster Zombie so not many can be built by adding a much higher cost to build them. Human players would not like this because they would have to actually have all the shields to build them as opposed to the AI having a reduced shield, at least on upper game levels. We are actually not concerned about Humans playing the Zombies because the Game is about Escaping them lol.
Glad you like the Car attack. It was the best I could do manually so it would have one. I rather liked Running down a few Zombies with it myself. I Killed one Zombie, it automatically injured another after that then drove to a square for safety where I had a Badass guarding a handyman lol...was funny to watch.

LizardmenRule!... That's a Good one but where did you get the Name Adrian Porplysia? :lol:
 
WOW ... I won with the 5 Stage Plan ... 4am, Day 9

The screen goes to BLACK though :( ... but music continues and then the You Win box pops up over the map (shows times spend playing = 27 hours 31 minutes 55 seconds)
... is there a missing screen I should see ???

It would be nice if the victory screen had a zombie theme

I think it is a bit too easy on 12A

Suggestion
1. Increase the Mutant Zombie in initial hit points
2. I'd also increase hit points of standard zombie.
3. Increase Technology cost.

Minor
Move the Bonus Resources so that they are within an extended city radius.
 
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