Nkot
Chieftain
When it comes to the new espionage system, I feel like an confused, old grandpa that is flailing his arms in the air because of this new fangled mumbo jumbo. People talk about stealing technologies and using spies to lower city defenses, but I have only been able to steal a technology once and have never strategically sent a city into revolt. My problems are these.
1. Alphabet is not a very high priority on my list. Now, especially with Aesthetics, it is almost a dead-end tech. I say almost because it is a prerequisite for something, and you need it in order to build spies. Should I simply try to priortize this tech for trading, or just jack up the espionage slider to prevent rival spies to do missions in my territory?
2. My spies never survive very long in rival territory. Within 10 turns, they usually are caught. Is this a result of having a low espionage slider? Or is this the way it is for everyone? If so, does that mean you don't have spies actively engaged in enemy territory?
3. While the abilty to steal a tech seems powerful, I rarely have the necessary points, and when I do, I am afraid that the AI will just come in and steal one of mine. I play on Emperor - Immortal, so is tech stealing even feasible at this level? How often do you do it?
4. What are the prerequisites for the missions? I know you need a substantial amount of espionage points for even something like sending a city into revolt, but the one time I tried to do this I was unable to.
5. In the later stages of the game, is it really worth it to build the building that give more espionage points? I know courthouses and jails are universally useful, but what about castles, intelligence agencies, and security bureaus. Are they really worth the hammers?
6. What's the deal with Great Spies? Are they worth the investment?
7. Lastly, but perhaps most importantly, how can you afford all this while still balancing everything else. I need every beaker I can get to mantain strong in techs, and I always cringe at moving the espionage slider to 10%. I cannot even recall a time where I moved the slider past that. It just seems like the other things are more important.
1. Alphabet is not a very high priority on my list. Now, especially with Aesthetics, it is almost a dead-end tech. I say almost because it is a prerequisite for something, and you need it in order to build spies. Should I simply try to priortize this tech for trading, or just jack up the espionage slider to prevent rival spies to do missions in my territory?
2. My spies never survive very long in rival territory. Within 10 turns, they usually are caught. Is this a result of having a low espionage slider? Or is this the way it is for everyone? If so, does that mean you don't have spies actively engaged in enemy territory?
3. While the abilty to steal a tech seems powerful, I rarely have the necessary points, and when I do, I am afraid that the AI will just come in and steal one of mine. I play on Emperor - Immortal, so is tech stealing even feasible at this level? How often do you do it?
4. What are the prerequisites for the missions? I know you need a substantial amount of espionage points for even something like sending a city into revolt, but the one time I tried to do this I was unable to.
5. In the later stages of the game, is it really worth it to build the building that give more espionage points? I know courthouses and jails are universally useful, but what about castles, intelligence agencies, and security bureaus. Are they really worth the hammers?
6. What's the deal with Great Spies? Are they worth the investment?
7. Lastly, but perhaps most importantly, how can you afford all this while still balancing everything else. I need every beaker I can get to mantain strong in techs, and I always cringe at moving the espionage slider to 10%. I cannot even recall a time where I moved the slider past that. It just seems like the other things are more important.