Espionage Revamping: Brainstorming Thread!

It's possible, but that would involve running a loop over all plots, rather than checking for a single plot.

well ... in dll, could it theoretically work?
Spoiler :
Code:
bool CvUnit::jumpToNearestCity()
{
  CvCity* pNearestCity;
  pNearestCity = GC.getMapINLINE().findCity(getX_INLINE(), getY_INLINE(), getOwnerINLINE());
  if (pNearestCity != NULL)
  {
    setXY(pNearestCity->getX_INLINE(), pNearestCity->getY_INLINE());
    return true;
  }
  else
  {
    kill(false);
    return false;
  }
}
+reference in header
(code inspired by CvUnit::jumpToNearestValidPlot)
I think that should find nearest player's city and move unit there
 
Hmm... It might be, or it might just overpower the spies. I haven't played with them, but do they have any powerful abilities? Disrupt/Steal production, for example? If so, transporting it to the nearest city (Keep in mind you could settle next to the city you're sabotaging), could be very overpowered. I know with Pelemoc and his population-theft, even a chance for war would not keep it balanced against that.
 
I agree things always need to be balanced in some way... I think that could be better accomplished by balancing E points rather than distance which can be arbitrary depending on where your enemy is (super far = useless, super close = overpowered). Distance IMO would be the worst way to balance espionage - E points are already setup for that function.
 
I'm in the middle of a game at the moment, but one thing that occurred to me last night is that you might want to move the process to Deception and keep the slider adjustment at Poisons. In this way, anyone can adjust their sliders, but to build Espionage you're going to have to make a deal with the devil. Sure this is a bit rough on the Grigori, the Mechanos and the Illians, but I don't think it's a major loss and it would keep the icons cleaner on the tech screen.
 
Hmm... It might be, or it might just overpower the spies. I haven't played with them, but do they have any powerful abilities?

Ratcatchers seem to be able to enter enemy cities and 'steal' workers when at war with that civ... does that count? Or is that a bug? :confused:

-Z
 
were you looking for this thread Opera?
 
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