Espionage, Traits, and other BtS Features

Rex rgis of Ter

Me I'm a Creator
Joined
Jul 10, 2007
Messages
1,331
Location
Erebus
I have a few suggestions, though none are that great:( . Please feel free to shoot them down. I love watching them fall:lol: . First of all, I'd like to see assasins and shadows have something to do with espionage. A certin ratio against a civ gives first strikes to your assasin and shadows. "I know the the city so well, I can hide here and kill without being noticed." Also, will charismatic, imperialistic and protective be added. Elohim would be perfect for protective. Calabim seems imperialistic to me. With the talk of an evil victory, perhaps corporations could be used for the victory, or as in the corporation thread I mentioned guildswhich use mana to raise/lower the Armageddon counter. You may now discuss.:)
 
I'd like to see charismatic added (though maybe it'd be too strong because of the inflated XP). Imperialistic seems tough to do since with the massive amounts of XP generated in this mod having great generals at all seems unfeasible.
How many of those XPs are from barbarians, though? In Vanilla, they don't count for GGs.
 
And i really wouldn't like to play against a calabim player that can pruduce every unit at lvl 6, gift it vampirism and has almost instant lvl 30 units.
 
I hope a moaia statues is added into the game. The lanun right now get minimal production. Maybe they need a dike.

Must resist urge to make nasty comment about Hannah.
 
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