Good evening,
These thoughts may be too late for this mod but maybe someone can use them for a civ 5 mod or if someone else continues this work after civ 5 comes out.
I have fallen in love with spies and espionage in the game. I build a city or two just to specialize in it with the wonders and spies specialists. I love sending them off to cause havoc in other nations. This last game I actually had my slider set to 20 or 25% since I had a good tech lead and its just so much fun .
Anyways, while I couldn't think of anything specific, I would love to have some kind of "espionage" victory condition. The others sliders (culture and tech) have their versions of a victory and I think this is missing.
Also, a few suggestions for more missions
1) Assassinate military units
2) "trick" another civ to
A - Close borders with a specific civ
B - Stop trading with a specific civ
C - Fake an event to increase dislike to specific civ (one of the "past events)
D - Declare war with a specific civ
E - etc. The main purpose being to cause rifts between nations
Perhaps you have to have spies in both nations and use points from both to balance
3) Ability to promote scout line units into a spy unit but retain military status and promotions, removing the anti-attack ability. Give him spy promotion abilities to affect other military units. Just kinda throwing ideas out on this one. I always thought of the scout as the early "spy" and thought he went to waste after early exploration.
Thanks,
Curt
These thoughts may be too late for this mod but maybe someone can use them for a civ 5 mod or if someone else continues this work after civ 5 comes out.
I have fallen in love with spies and espionage in the game. I build a city or two just to specialize in it with the wonders and spies specialists. I love sending them off to cause havoc in other nations. This last game I actually had my slider set to 20 or 25% since I had a good tech lead and its just so much fun .
Anyways, while I couldn't think of anything specific, I would love to have some kind of "espionage" victory condition. The others sliders (culture and tech) have their versions of a victory and I think this is missing.
Also, a few suggestions for more missions
1) Assassinate military units
2) "trick" another civ to
A - Close borders with a specific civ
B - Stop trading with a specific civ
C - Fake an event to increase dislike to specific civ (one of the "past events)
D - Declare war with a specific civ
E - etc. The main purpose being to cause rifts between nations
Perhaps you have to have spies in both nations and use points from both to balance
3) Ability to promote scout line units into a spy unit but retain military status and promotions, removing the anti-attack ability. Give him spy promotion abilities to affect other military units. Just kinda throwing ideas out on this one. I always thought of the scout as the early "spy" and thought he went to waste after early exploration.
Thanks,
Curt