Hey all
Im looking for a guide that covers espionage, how to target one victim rather than general spending, and the odds of causing a city revolt.
Im playing the huge european map, and want to expand from the british isles, but ive beelined cavalry rather than steel... and a nose around my victim shows 1 or 2 muskets, LOTS of promoted longbows (due to the endless world war) and a lot of cultural defense. I have a pile of cavalry, rifles for holding land, and galleons are almost ready to go.
Ive never really used espionage, but ive read you can use them to cause a revolt and cut defense bonus's which sounds potentially brilliant.
Anyone use them in this manner to avoid needing seige?
Cheers, its an area of the game ive completely neglected apart from counter espionage
Im looking for a guide that covers espionage, how to target one victim rather than general spending, and the odds of causing a city revolt.
Im playing the huge european map, and want to expand from the british isles, but ive beelined cavalry rather than steel... and a nose around my victim shows 1 or 2 muskets, LOTS of promoted longbows (due to the endless world war) and a lot of cultural defense. I have a pile of cavalry, rifles for holding land, and galleons are almost ready to go.
Ive never really used espionage, but ive read you can use them to cause a revolt and cut defense bonus's which sounds potentially brilliant.
Anyone use them in this manner to avoid needing seige?
Cheers, its an area of the game ive completely neglected apart from counter espionage