Ok I am a big Naval fan, of all Naval stratagies and in CIV IV the Modern Era in Particular. Both my parents are Retired Naval offivers - 0-6 and 0-5, and as the stratagy buff that I am I am always trying to develope or learn new stratagies for the use of my Navy in Civ IV.
Like it or not - on a map such as Continetns or Archipelego the Navy is one of the most important branches of your Armed forces. Even on maps like Tarea or Pangea the Naval Branch can - if you let it - play a criticaly effective role in your operations - offensive in Particular. Reading up on some of the forums here many people, at least many new people, do not understand the true potential of the Naval forces. So without further interuption I shall begin my essay on my personal Naval Stratagy in the Modern Era.
As I have previously stated, the Navy is one of the most potent and versatile forces in your Military. I usualy play on Maps like COntinent, Tarea, or Archipelgo, so my Stratagy revolvles around that landscape.
One of the worst things you can do to your navy is put them on a purly defensive role. Your on maps like Archipelego or Continents your Navy should be the center of Production. Your Navy should be strong enough to always conduct offensive operations. Your Navy should Always be attacking your enemies in war, and prepared to attack them in peace. You Should have the Ability to Isolate enemy colonies, islands, and allies, from reinforcing eachother. With such done even a realtivly small Military can take on an enemy or enemies piece by piece. Absolute Control of the waters is a crucial advantage in winning against a powerful enemy.
The Naval offensive capabilities revolve around the Carrier. No other unit in the game has the mobility or strike range of the Carrier, and yet time after time I see newer players neglecting the Carriers and using them for minor and unworthy duties of Costal Protection, Fleet Protection, and Reconnisance. This is mainly because they fail to biuld the Carrier Strenght required to conduct worthwhile offensive operations.
My Navy has 3 branches: The independants (Destroyers and Battleships roaming alone on the open sea), The Sub Corps (again independant), and the Carrier Battlegroup. While the first 2 branches of the Navy maintain my Nations control over the high seas, the 3rd is strictly used to harras and destroy the enemy on his own turf.
The Traditional Carrier Battlegroup is made up of 2-4 Carriers with full Fighter Compliment and Destroyer and battleship escort. Realize that 4 carriers put 12 fighters are your disposal, a very larger amount of firepower. These Battlegroups roam there apropriat stations around the worls. Typicaly I would have 4 or more Battlegroups to roam to cover the four corners of the worls. With such broad Naval cover I can begine offensive operations in as short a span as the very turn war begins. But at the most 5 turns. Also with 7-8 Carrier Battlegroups I can divert more Carriers to aid the first Battlegroup, perhaps raising its Carrier strenght thoe 8 or even 12 carriers, enough to cover the widest Coast and destroy interior recourses in a very short amount of time.
12 Carriers parked on an enemies coast can deprive said enemy of most or perhaps all of his Natural recourses in a matter of 2-4 turns. Think of it - 36 fighters just continusly strafing and enemy country side. They will destroy farms, mines, plantations, windmilles, cottages, towns, villages, windmills, literal obliterate said nations infastructure and economy and starve out its population. 36 fighters will reduce enemy cities defensive bonuses and huge stacks of troops even before you can begin to mount a ground offensive.
If your enemy chooses not to beg for peace you can use your Navy to mount a seaborn assualt on Enemy territory. The Advantage of such an Assault in unpredictability. With conventional land assaults you have to cover your own territory and may only have a narrow area of assault. With a seaborne assault and aide of Naval Airpower you can choose to land your assault where the enemy is weakest, or strongest, depending on your stength. The Coast of an enemy, traditionaly, is larger that the corridor of attack factoring in Diplomatic and Natural limitations of you ground forces, thus the Enemy can not cover all its shoreling in strenght.
My personal stratagy takes the shape of a two-pincerd Blitzkrieg. Land tactics dictate that if I hold the center of the enemies territory, then they can not quickly mobailise and link up there Military forces. Hence when I attack I have two large forces, one seaborne carried on the backs of Marines and Armour, driving headlong for whatever target I may deem to be military value. Depending on where there recourses and the position of the capital I can drive these troops straight up the coast or directly in land while taking the Capital. At the same time I launch my offensive by land overwhelming even the stronges defenses. But I digress. You may decide what stratagy you like to destroy your enemy. The main point of my discourse is to illustrate the increadible important of the Navy.
Regards,