Ethiopian City States - UHV guide

Ororo

King
Joined
Jul 10, 2010
Messages
840
Location
Belgium
I've recently gotten back to Civ4, which also meant that I wanted try my favorite mod from about a million years ago... I am a big fan of playing the native underdogs a bringing them to the top of the scoreboard. Ethiopia was a natural choice, since unlike Kongo or South American civs, you get a little bit more time to prepare up and build your infrastructure.

I settled Aksum in place and Muqdisho on top of Horses (1E of Horses is a better city long-term as it also gets access to Camels, but it's and awful city until your borders pop so I decided against it - you need every bit of production and commerce in the first couple of turns).

The Egyptians prepared a nice surprise for me in a form of Yebu with a pre-settled Great Prophet. This city also helped me secure the third source of Incense (apart from the two already present in Ethiopian core).

Getting Orthodoxy does seem kind of random - in my first attempt, it spreaded to me 3 or 4 turns before the UHV deadline, but in this playthrough I had plenty of time to produce a Monastery and a Missionary in Muqdisho. I only had to spread the Orthodoxy to Aksum, since Yebu got the religion naturally without any specific effort on my part. I would be able to get the second Great Prophet too (taking chances by running Scientists on top of Priest specialists in Aksum), so you do not have to completely rely on Egypt pre-settling one in their cities.

The backbone of my grand strategy and the economic boom was the Republic civic. This not only gives you +1 food per standard specialist, but also per all great people settled within your cities (including great generals). Once you start settling those great people, a snowball effect starts, since the additional food allows you to run even more specialists... I suggest settling every great person in Aksum, for the maximum effect. Aksum should also receive all those nice science/gold multiplier buildings ASAP. The drawback of this strategy is that you cannot really use farms or cottages and your plantations will also lose some food (if there was any in the first place). However, this is not an issue for Ethiopia, which can rely on pastures, mines, fishing boats and settled specialists. I conquered Egypt from Arabia and thus I replaced those rather mediocre cottages with watermills and workshops.

Currently I am wondering which other civs are not to reliant on cottages, farms and plantations and would benefit from a super-capital. Perhaps Japan, Vikings, England, Greece, Carthage?

Below you can see my ultimate civics:
Republic - for obvious reasons
Centralism - adds nice gold and production multipliers for Aksum
Egalitarianism - +2 science per specialist and additional specialist slots
Regulated trade - for a massive +50% commerce multiplier
Secularism - for a science multiplier as well as certain religion-bound wonder and friendlier relations with the world's superpowers.
Multilateralism - Additional production multipliers related to trade routes

As for the third UHV: 1500 AD should not be an issue as there were absolutely no European colonies in Africa apart from French Madagascar (not in scope of the UHV area). 1910 AD could be a bit of an issue - Portugal loves conquering Congo and settling some junk filler cities along the Eastern coast - so be prepared to fight them. Netherlands settled their crappy desert cities on the Western coast (I had already blocked Durban and Cape Town by that time) but they subsequently collapsed so I didn't have to declare on them. In my game, the Prussians settled Cameroon via the World Congress, so I had to declare on them a few turns before the UHV deadline, which started pretty much the first world war. However, by 1900 you should already have a comfortable tech lead and a sizable stack to take out any intruder cities in a quick blitzkrieg.

Stability may be a bit concerning at the last stages of the game as your commerce will start stagnating, which DoC unfortunately treats as economic recession. Nevertheless, I somehow managed to get it back up to +10 by 1910 AD.

Feel free to ask me any questions and please suggest some other civs, which could benefit from a similar super-capital as I kind of prefer this non-conventional approach, rather good ol' cottage over everything.
 

Attachments

  • 20180123010611_1.jpg
    20180123010611_1.jpg
    694.3 KB · Views: 325
  • 20180123010413_1.jpg
    20180123010413_1.jpg
    597.7 KB · Views: 266
  • 20180123010357_1.jpg
    20180123010357_1.jpg
    746.5 KB · Views: 299
Amazing capital! I never manage to keep so many Great people to settle them, usually I use them for buildings or techs. How did you get that Great Spy? Psychology? Or actual spying? Was this on default difficulty?
 
So your guide inspired me to do a similar strategy, but with Greece.
Skipped the UHV entirely and now i'm in the Medieval Ages while being very stable and also ahead in tech.

So, here is my first session on this dumb playthrough:

I start the game by building the following two cities: Athens and Byzantion. Athens will be my GP city and Byzantion.... too. I mean, Athens has 2 food sources that dont use Plantation or Farm and Byzantion has FOUR. And Greece gets a 150% bonus on GPP early on so why not do it? And i do, i get some good wonders, The Oracle, Great Cothon, Colossus. Unfortunately Great Library and Parthenon were snatched.

3rd and 4th city founded. Ephesus and Epidarmos. These two secondary cities exists for stability purposes. As long as my Core Pop is higher than Foreign, i'm ok.

Rome invades me. Gets destroyed by Skirmishers and the JESUS CHRIST I DIDNT REALIZED COLLATERAL DAMAGE WAS THIS POWERFUL.

Medieval Era kicks in. My bonus, dead. Thankfully, Athens and Byzantion got enough GP to start the snowball.

Rome collapses way too late. Early Medieval. Founded my 5th city on the horses north of Byzantion. No purpose other than defense from barbs of the Volga and to hook up the resource.

Invades Buda, captures Buda. Holy Rome spawns, takes Buda. And my units. Uh oh, gotta reload!

Ignores Buda after reload, goes straight into Rome. Italic Peninsula is mine, i am now... some kind of an abomination that looks like the Byzantine Empire but it isn't.

Time passes and i develop the empire. Then 11th century comes. Oh God, it's time.

The Seljuks.

They spawn 2 stacks next to Ephesos and my new acquired city, Sinope (took it from a collapsed Persia). They immediately attack and while the walls did stopped them from taking it, the losses were heavy. But i had more Lancers to hold it off so thank goodness.

After a while, the Mongols spawn but they decide to not invade me. Huh. My army wasnt even that big and the game didnt even spawned a horde on my cities. Strange.

The Turks spawn and they take 3 of my cities. Byzantion stays but now pressured by the culture. They also took most of army that was in Anatolia. So you know what that means right?

Another reload.

Relocate my army on Byzantion. I spy on them and see that our forces are equal. He doesn't attack me. For a while.

War declared. He sieges Byzantion, but sorry Mehmet. In this world the Hellenic Empire doesn't care. So we hold off the attack and we prepare to return the cities he took.

This was my run for now. I will probably go for either a Cultural or Scientific Victory. As you may guess, i'm unable to do a UHV since the deadline is on 310 BC. And i'm on the 1300s
 
Last edited:
I like your approach with Republic and I did the same choice in my (still unfinished) Ethiopia game. My Egypt was pretty strong (they were stable, orthodoxy and build heavy swordsmen until the Arabs spawned, then they were just replaced, unfortunately) so I took the third incense resource by settling Aden on the Arabian peninsula. Arabs will flip it then, but the UHV is fulfilled. And if the city is placed on a hill 1W from incense, then it wont block the naval path to India after the flip. I really liked the Ethiopian position for the trade.
When Arabs came, Persia still existed and in fact Persians are the only ones fighting them. Byzantium has nothing in Anatolia or Middle East and they took the whole Italy :).
Arabs built some nice wonders in Egypt so I'm going to take those.
What difficulty did you play this, Ororo?
 
@Tigranes Thanks for your kind words! I got the Great Spy from Psychology. I did focus on spying for a bit and managed to steal a couple of techs from Holy Rome and France, but I quickly surpassed them in tech so there was nothing left to steal. Tens of thousands of EP went to waste that game :(

@Rodnok this was played on the default difficulty (which is called Regent if I am not mistaken). On higher difficulties I would probably focus more on espionage, but the general idea should be the same (unless there are some hidden stability multipliers on higher difficulties that I am not aware of). Even if the AIs had been on more or or less a tech parity, it would not have been an issue defending Africa since you can basically produce one highly-promoted unit from Aksum per turn... Btw. Are you from Prague? Would you like to discuss RFC over a beer? :D

@Logoncal nice attempt and I am cheering up for ya :) Incidentally, I also started a Greece game and it's all going according to the plan (I am aiming for a Space Race Victory with 2/3 UHV fulfilled). Some screens are attached below. It is right before the Arab spawn and I will have to let them flip Diaspolos Megalis. Doesn't matter, I will retake it in a couple of turns with some Pistoliers.
 

Attachments

  • 20180126012852_1.jpg
    20180126012852_1.jpg
    647.9 KB · Views: 215
  • 20180126012858_1.jpg
    20180126012858_1.jpg
    587.4 KB · Views: 173
  • 20180126012912_1.jpg
    20180126012912_1.jpg
    626.6 KB · Views: 107
What happened to Byzantium? Your stability prevented them from being born?
 
I always thought that Byzantium was a conditional spawn? Greece must be dead and Romans still alive? Well the exact opposite has happened :D
 
What happened to Byzantium? Your stability prevented them from being born?

Greece must be dead in order to Byzantium to spawn.
Also, there is another civ that has a conditional spawn that is not linked into your stability: Italy cannot spawn if there are no independent cities in the peninsula

Also, if you want to see my results go to general discussions. I posted it there
 
Back
Top Bottom