- Joined
- Mar 31, 2008
- Messages
- 14,928
The early game available eureka bonuses feel about right, such as the 50% boost toward sailing for building a coastal city. However, the end game boosts seem hilariously trivial.
From the Wiki:
Nanotechnology: Build an Aluminium Mine. I don't really get why it is *that* easy to get a free 780 beaker boost to an end game technology.
Composites: Own 3 Tanks. Do Eurekas scale to map size? I feel like that would alleviate issues I have with this boost and the previous boost.
Guidance System: Kill a Fighter. lol
A lof of technologies are like this and I feel like they need to either be more difficult, or they need to scale to map size. Building an aluminium mine on a huge map is definitely a non-issue. You will accidentally do that. Sure, building a coastal city is something you're also "going to probably do anyway", but it being an ancient era booster makes the ease justifiable.
Mining a resource (the boost for Mining) is great for an ancient era boost. It gets your feet wet.
Building a Coal Mine (the boost for Steel) is not a great boost for a modern era technology.
In short, the further down the tech tree the boost, the more it should scale to map size when applicable. Maybe one coal mine is all you need for Steel on a standard map, whereas you need 3 for huge maps. Maybe one is good enough for a duel-sized map and everything scales up from there.
From the Wiki:
Nanotechnology: Build an Aluminium Mine. I don't really get why it is *that* easy to get a free 780 beaker boost to an end game technology.
Composites: Own 3 Tanks. Do Eurekas scale to map size? I feel like that would alleviate issues I have with this boost and the previous boost.
Guidance System: Kill a Fighter. lol
A lof of technologies are like this and I feel like they need to either be more difficult, or they need to scale to map size. Building an aluminium mine on a huge map is definitely a non-issue. You will accidentally do that. Sure, building a coastal city is something you're also "going to probably do anyway", but it being an ancient era booster makes the ease justifiable.
Mining a resource (the boost for Mining) is great for an ancient era boost. It gets your feet wet.
Building a Coal Mine (the boost for Steel) is not a great boost for a modern era technology.
In short, the further down the tech tree the boost, the more it should scale to map size when applicable. Maybe one coal mine is all you need for Steel on a standard map, whereas you need 3 for huge maps. Maybe one is good enough for a duel-sized map and everything scales up from there.