Eurogamer preview

I noticed they said "Queen Victoria", but I assume they meant "Queen Elizabeth".
 
A couple of lines that jumped out at me

  • "an easier-than-ever map editor"
  • re: the integrated mod-browser - "...Jon Schafer (sic)...is keen to point out that this is an additional service. You'll still be able to do everything the old way if you pop omnidirectional boners when manually extracting zip files."
  • "the AI is getting a new system, based on flavours. A leader has certain predispositions, towards offence, defence, recon and military training. Leaders will have favoured units, win conditions, methods of growth, and resources. They might prefer generating great people, or wonders."
  • "military domination is just one of the ways of winning. The other methods - tech, culture, and so on - are still available to you"
 
This is what I noticed. He mentions workers. I would assume that he is just assuming they'll be in though. My hunch is that workers are history.

However, the way the tiles are used is changing as well. They're still a source of resources - rewarding their owner with gold, production, food - and workers will still build improvements to boost that output. But cities no longer expand their area of influence in concentric, grid-based attempts at a circle. Instead every tile is individually painted your civ's colour. One at a time.
 
Workers are also mentioned in the Eurogamer interview by one of the developers of Civ V.
They're only mentioned to prove the point about military and non-military units being able to share a tile, but I bet on them being in!
 
good review. Not much new stuff revealed but I'm pumped.
 
Well, I´m getting a little uneasy feeling about the terms "streamlining" and "inspired by Civ Revolutions". Were people just smarter in the 90s or why this need to insult our intelligence by dumbing everything down? Hopefully, I´m just exaggerating since I had the same fears for Civ 4 as well. :(
 
Workers are also mentioned in the Eurogamer interview by one of the developers of Civ V.
They're only mentioned to prove the point about military and non-military units being able to share a tile, but I bet on them being in!

Yeah that leapt out at me too, and was unexpected. I've played every version of civ and every expansion pack since civ 2, and CivRev made me realise how unnecessary workers actually are (in CivRev you simply pay gold for roads, which actually makes more sense than being able to build an unlimited number of roads and improvements with one worker unit.).

I suppose people like me who don't like shuffling workers around can still set them to auto and leave them to it though.
 
Well, I´m getting a little uneasy feeling about the terms "streamlining" and "inspired by Civ Revolutions". Were people just smarter in the 90s or why this need to insult our intelligence by dumbing everything down? Hopefully, I´m just exaggerating since I had the same fears for Civ 4 as well. :(

in the 90s we had to deal with archaic, inconvenient, and un-intuitive interfaces because that was all we had.

its 2010. we have good interfaces that make it easier to manipulate the same amount of depth that we've always had.

how is that a bad thing?
 
  • re: the integrated mod-browser - "...Jon Schafer (sic)...is keen to point out that this is an additional service. You'll still be able to do everything the old way if you pop omnidirectional boners when manually extracting zip files."


This looks like Firaxis will not have a complete content control system. Maybe for things with the browser but I couldn't see them trying to control mods as they are built now.
 
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