Europa City scenario

Old Joe

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Joined
Dec 19, 2001
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Saint-Petersburg, Russia
Europa City scenario

Requirements: Conquests
Installation: unzip it in your conquests scenarion folder and play
Use: its good for scenario makers who needs city coverage in europe
Play: single play is for those who like just warless empire building, as well for warmongers, multiplayer barely balanced, with obvious differences in start options

I've brought up scenario of Europe City, its blank with cities, based on Marla's Europe Map for Conquests.

This scenario is just for fun play, not historical, at least not some specific period, it more like sandbox, but with cities. Just open play.

The main thing of this scenario that all cities placed relatively correct, geographical, but with one or two assumptions, to keep cities placement in proper rythm, to keep balance between historical positions and game benefits for them. So most important is numbers of cities, as well as always landscape, sorts and quantity of resources around and so on as usual. Names mostly correct too. All cities have one population from start, no buildings, no culture, no troops... but one military leader in capitol :D

Theres no valid place to build more cities if only you will burn down some, and also in... America :) , few shores of it, with sets of goods. There you need luck to swim over tiny Atlantica early in game, or you need magnetism,.. khem. AI very often settled all few places there very soon, this is as good as well bad(for ai) because it tend to build those hordes of settlers from start, its disbalancing for early stage, it can be fixed probbly if to do culture for territory, maybe so.

Most of rules are default but all civs now have three specialities instead of two, its good for balance, when it became obvious that france ahead in techs through all my tests, i turn down their industrialism or commercial, for some expansionism, hehe, not that exactly its f.e, and its dirty way of balancing, i know, but most of specs just fits nations well enough.

There just one tough addition is Lowland Urban bonus resource, w/o graf, its just under cities. I'v been testing this scen on emperor with few fellas by hot seat, playing Holland, and its soo pathetic to have only few cities, you can rush for wonders of course, but still france and german ai neibhours steamrolling you when they want to. My partners was Marocco and Greece, also very challenging but still playable.

There new civilisations, some from Marla's map work. Special units are default ones, so for new nations there is no some uniqs, maybe i'll do some Livgards for swedens or Imperial Guards for austrians

So these are the civs: - with number of cities
Austria - 16
Carthage - 8
Britain - 16
France - 15
Germany - 16
Greece - 13
Italy - 16
Mongols - 13
Morocco - 7
Netherlands - 3
Ottomans - 17
Poland - 15
Portugal - 4
Russia - 20
Scandinavia - 12
Spain - 14
Sweden - 13

Historicalism of national territories is just obvious, if you look on map you understand what i mean. It covers very differnet time periods of course, when russia with her 20 cities is only in its beginning, about14-15th century maybe, more moscowy then russian territory, with pretty huge poland nearby, but some england hold all its islands as like in late19th, as well unified Germany or Italy, or prety spreaded Greece on all those mediterranien like in 2nd b.c....and not to mention those mogols from east, hehe


Current version: 0.3
Version history
-added tropical fruit as luxury resources, mostly in africa and few for spain and portugal
-added tobacco as luxury resource also, only in america, only 8 of it, so america colonization is really big prize now
-remove many of ivory resource in africa, cause it replaced wth fruits
-added many gems on map, for scandinavia mostly
-added many missing horses, for many nations like germany, britain, denmark, which was unable to build mounted units
-many other resources removed and added, trying to make more balance
-desert terrain is not allow to build cities now
-new nation - Maya, in america, 3 cities, no general at start, and only one national specific - agricultural
-Sweden national specific expansionist changed to commercial
-Portugal national specific expansionist changed to religious
-Alexandria city added for Ottomans
-Malta city added for Italians
-Corfu city added for Greeks
-rename few cities to make them correct
-new special sea unit for Netherlands - Dutch Merchant, maybe help them quickly reach american shores
-new special land unit for Sweden - Livonian Templar, medieval foot unit with hidden nationality
-new special land unit for Poland - Polska Druzhyna, midieval foot unit
-new special land unit for Austria - Habsburg Diplomat, midieval spy unit, very fast
-special unit Dromon added for Greeks

0.2
-replace Scandinavia with Denamrk
-replace England with Britain
-rename Malmo in Skane
-cities of Skane and Visby reassigned from Sweden to Denmark
-deleted funny useless leaders names
-added much of rivers, for nations who incorrectly backwarded in every test
-tweaked many of bonus resources, trying to make more balance also

Have fun! :cool:

p.s: sorry bad spelling :blush:
 

Attachments

  • ECmap.jpg
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  • Europa City.zip
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  • Europa City v0.3.zip
    Europa City v0.3.zip
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Pappa Led* said:
How come Sweden have so many cities?

Ah those swedens :) they were doing prety well collecting baltic gulf shores, as you might know, they hold their proper lands of late 17th, iirc: sweden itself (7cities), finland(5), baltic(2), and gotland island, so as visby city, which was formally for danes... hmm, i think you are very right Pappa Led, when poor scandinavia have only 10, next version will be with scandinavian visby i spose :D

still many of their cities lies on tundra coverage, corectly simulating RL, and sweden ai player, without quick connect with others and trade for techs, usually awefully backward, as well territory spliting also quite backstab them, so there not much benefits for their 15 cities, so far
 
could i use this for a scenario of my own, it's with the hapsburgs and such
 
thanx people for approval :mischief:

you can use it anyway you want

liverpool have unindentify location as well plimouth f.e, and many others, but i say again, its just this game, it makes impossible to make precise cities location without losing their suitability and benifits

i was thinking of idea to make special resource-title for every single city in europe to simulate their richness and such, it would be very complex if ever possible, but for now there can be any marrakes or kexholm as rich as london or paris

i was tryed to place cities on this map as any would place'em have started with one settler, but just named them correctly already, thats all... btw how about names? what about mistakes? some Limojes or Szathmar? it cant be that there isnt a single flow in names, any francophones or scandinavian correctors? or maybe arabic? :)
 
thanks a lot :)
 
i've posted screene of a minimap in first post, but for some reason it wont showing up for me, i try once more in this one, if someone know whats problem tell please, i'm still very newbie in posting on civfanatics :rolleyes:

hey there it works :) , i wonder gif extension it is the matter or what, hm
 

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why dos skandinavia not have skåne, halland and blekinge it was orginally a part of denmark, im just askin why?
 
hey magma multi asker, appreciate you concern, lets one by one
-i'll replace scandinavia with denmark, as it'll do correct anyway, scandinavia like all those peninsulas, right? then, malmo rename in skåne and gave it to denmark, visby also reassigned for denmark, that'll make 13-12 cities for sweden-denmark, danes get back on it ;)
-mongols still mongols, there so many of those hordes was, and for this territory its more crimean khanate in 15-16th, or if take earlier cumans-pechenegs, so mongols they are
-finnish lands are swedens, because of reason, i mean logic of this scenario, not historical, and if to reffer to history finns was most of their history as part of sweden
-ameicans? you mean iroquises? i could place those few cities there, right, maybe,.. still they'll be so bug, and have so many rare resources under them
-thank you for asking
 
Good job Old Joe, my good Russian, on making this fine scenario. Have a pint! :beer: I might download this scenario one of these days, it looks mighty fine.

~Funky~ :banana:

First post in like 3 months...
 
Its really annoying when people put "england" in scenarios and really mean Britain.

There's 3 million Welsh people and 10 million Scots here too.
 
Mr Funkypants said:
Good job Old Joe, my good Russian, on making this fine scenario. Have a pint! :beer: I might download this scenario one of these days, it looks mighty fine.

~Funky~ :banana:

First post in like 3 months...
Heeey mr belgium Funkypants, thanks for bewerage, but alcohol is bad you know :nono: , i'm telling you :D , happy downloading! (thunderbolt(c)) , and you know scenario very light, only 61 KILObytes not Mb, as it may be confused with

Dafadau said:
Its really annoying when people put "england" in scenarios and really mean Britain.

There's 3 million Welsh people and 10 million Scots here too.
:eek:

:suicide:

Great Britain! Rule Britain! God save the Queen!..and william wallace and o'neil and... i dont know what to say, what a mess :blush: and really annoying

It is probably still very alpha of this scenario, because i was in matter to just put all those cities first, didnt realise it will be so inaccurate for so many matters, and btw most of setups just left from Marlas map, and actually not from there but from original Civ, same england

Magma said:
Nice changes u made old joe im going to play it as danes of course
magma, you aleady danes one :viking: , so why dont you start for.. Britain f.e. :) anyway happy playing, denmark still very chellengeble on high levels
 
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