Old Joe
Chieftain
Europa City scenario
Requirements: Conquests
Installation: unzip it in your conquests scenarion folder and play
Use: its good for scenario makers who needs city coverage in europe
Play: single play is for those who like just warless empire building, as well for warmongers, multiplayer barely balanced, with obvious differences in start options
I've brought up scenario of Europe City, its blank with cities, based on Marla's Europe Map for Conquests.
This scenario is just for fun play, not historical, at least not some specific period, it more like sandbox, but with cities. Just open play.
The main thing of this scenario that all cities placed relatively correct, geographical, but with one or two assumptions, to keep cities placement in proper rythm, to keep balance between historical positions and game benefits for them. So most important is numbers of cities, as well as always landscape, sorts and quantity of resources around and so on as usual. Names mostly correct too. All cities have one population from start, no buildings, no culture, no troops... but one military leader in capitol
Theres no valid place to build more cities if only you will burn down some, and also in... America
, few shores of it, with sets of goods. There you need luck to swim over tiny Atlantica early in game, or you need magnetism,.. khem. AI very often settled all few places there very soon, this is as good as well bad(for ai) because it tend to build those hordes of settlers from start, its disbalancing for early stage, it can be fixed probbly if to do culture for territory, maybe so.
Most of rules are default but all civs now have three specialities instead of two, its good for balance, when it became obvious that france ahead in techs through all my tests, i turn down their industrialism or commercial, for some expansionism, hehe, not that exactly its f.e, and its dirty way of balancing, i know, but most of specs just fits nations well enough.
There just one tough addition is Lowland Urban bonus resource, w/o graf, its just under cities. I'v been testing this scen on emperor with few fellas by hot seat, playing Holland, and its soo pathetic to have only few cities, you can rush for wonders of course, but still france and german ai neibhours steamrolling you when they want to. My partners was Marocco and Greece, also very challenging but still playable.
There new civilisations, some from Marla's map work. Special units are default ones, so for new nations there is no some uniqs, maybe i'll do some Livgards for swedens or Imperial Guards for austrians
So these are the civs: - with number of cities
Austria - 16
Carthage - 8
Britain - 16
France - 15
Germany - 16
Greece - 13
Italy - 16
Mongols - 13
Morocco - 7
Netherlands - 3
Ottomans - 17
Poland - 15
Portugal - 4
Russia - 20
Scandinavia - 12
Spain - 14
Sweden - 13
Historicalism of national territories is just obvious, if you look on map you understand what i mean. It covers very differnet time periods of course, when russia with her 20 cities is only in its beginning, about14-15th century maybe, more moscowy then russian territory, with pretty huge poland nearby, but some england hold all its islands as like in late19th, as well unified Germany or Italy, or prety spreaded Greece on all those mediterranien like in 2nd b.c....and not to mention those mogols from east, hehe
Current version: 0.3
Version history
-added tropical fruit as luxury resources, mostly in africa and few for spain and portugal
-added tobacco as luxury resource also, only in america, only 8 of it, so america colonization is really big prize now
-remove many of ivory resource in africa, cause it replaced wth fruits
-added many gems on map, for scandinavia mostly
-added many missing horses, for many nations like germany, britain, denmark, which was unable to build mounted units
-many other resources removed and added, trying to make more balance
-desert terrain is not allow to build cities now
-new nation - Maya, in america, 3 cities, no general at start, and only one national specific - agricultural
-Sweden national specific expansionist changed to commercial
-Portugal national specific expansionist changed to religious
-Alexandria city added for Ottomans
-Malta city added for Italians
-Corfu city added for Greeks
-rename few cities to make them correct
-new special sea unit for Netherlands - Dutch Merchant, maybe help them quickly reach american shores
-new special land unit for Sweden - Livonian Templar, medieval foot unit with hidden nationality
-new special land unit for Poland - Polska Druzhyna, midieval foot unit
-new special land unit for Austria - Habsburg Diplomat, midieval spy unit, very fast
-special unit Dromon added for Greeks
0.2
-replace Scandinavia with Denamrk
-replace England with Britain
-rename Malmo in Skane
-cities of Skane and Visby reassigned from Sweden to Denmark
-deleted funny useless leaders names
-added much of rivers, for nations who incorrectly backwarded in every test
-tweaked many of bonus resources, trying to make more balance also
Have fun!
p.s: sorry bad spelling
Requirements: Conquests
Installation: unzip it in your conquests scenarion folder and play
Use: its good for scenario makers who needs city coverage in europe
Play: single play is for those who like just warless empire building, as well for warmongers, multiplayer barely balanced, with obvious differences in start options
I've brought up scenario of Europe City, its blank with cities, based on Marla's Europe Map for Conquests.
This scenario is just for fun play, not historical, at least not some specific period, it more like sandbox, but with cities. Just open play.
The main thing of this scenario that all cities placed relatively correct, geographical, but with one or two assumptions, to keep cities placement in proper rythm, to keep balance between historical positions and game benefits for them. So most important is numbers of cities, as well as always landscape, sorts and quantity of resources around and so on as usual. Names mostly correct too. All cities have one population from start, no buildings, no culture, no troops... but one military leader in capitol

Theres no valid place to build more cities if only you will burn down some, and also in... America

Most of rules are default but all civs now have three specialities instead of two, its good for balance, when it became obvious that france ahead in techs through all my tests, i turn down their industrialism or commercial, for some expansionism, hehe, not that exactly its f.e, and its dirty way of balancing, i know, but most of specs just fits nations well enough.
There just one tough addition is Lowland Urban bonus resource, w/o graf, its just under cities. I'v been testing this scen on emperor with few fellas by hot seat, playing Holland, and its soo pathetic to have only few cities, you can rush for wonders of course, but still france and german ai neibhours steamrolling you when they want to. My partners was Marocco and Greece, also very challenging but still playable.
There new civilisations, some from Marla's map work. Special units are default ones, so for new nations there is no some uniqs, maybe i'll do some Livgards for swedens or Imperial Guards for austrians
So these are the civs: - with number of cities
Austria - 16
Carthage - 8
Britain - 16
France - 15
Germany - 16
Greece - 13
Italy - 16
Mongols - 13
Morocco - 7
Netherlands - 3
Ottomans - 17
Poland - 15
Portugal - 4
Russia - 20
Scandinavia - 12
Spain - 14
Sweden - 13
Historicalism of national territories is just obvious, if you look on map you understand what i mean. It covers very differnet time periods of course, when russia with her 20 cities is only in its beginning, about14-15th century maybe, more moscowy then russian territory, with pretty huge poland nearby, but some england hold all its islands as like in late19th, as well unified Germany or Italy, or prety spreaded Greece on all those mediterranien like in 2nd b.c....and not to mention those mogols from east, hehe
Current version: 0.3
Version history
-added tropical fruit as luxury resources, mostly in africa and few for spain and portugal
-added tobacco as luxury resource also, only in america, only 8 of it, so america colonization is really big prize now
-remove many of ivory resource in africa, cause it replaced wth fruits
-added many gems on map, for scandinavia mostly
-added many missing horses, for many nations like germany, britain, denmark, which was unable to build mounted units
-many other resources removed and added, trying to make more balance
-desert terrain is not allow to build cities now
-new nation - Maya, in america, 3 cities, no general at start, and only one national specific - agricultural
-Sweden national specific expansionist changed to commercial
-Portugal national specific expansionist changed to religious
-Alexandria city added for Ottomans
-Malta city added for Italians
-Corfu city added for Greeks
-rename few cities to make them correct
-new special sea unit for Netherlands - Dutch Merchant, maybe help them quickly reach american shores
-new special land unit for Sweden - Livonian Templar, medieval foot unit with hidden nationality
-new special land unit for Poland - Polska Druzhyna, midieval foot unit
-new special land unit for Austria - Habsburg Diplomat, midieval spy unit, very fast
-special unit Dromon added for Greeks
0.2
-replace Scandinavia with Denamrk
-replace England with Britain
-rename Malmo in Skane
-cities of Skane and Visby reassigned from Sweden to Denmark
-deleted funny useless leaders names
-added much of rivers, for nations who incorrectly backwarded in every test
-tweaked many of bonus resources, trying to make more balance also
Have fun!

p.s: sorry bad spelling
