Europe, 18 civ, 3 city start, religion

The Thames river should end in the sea, not in the swamps of London. ;)
 
Just finished one heavy multiplayer game on this map, however we did quite a lot of modifications first.

- removed the second and third predefined city for each civ. We like to plan the cities for ourselves
- removed starting religions for the same reason

While these are just personal preferences, i think there are things which are objectively not optimal:
- why are all leader names hard-coded into the map? This means that everybody has to play with the english names. And by the way, some of the names are really strange. Napoleon is called 'Bill'. Ehh..?
- same with player colors: why hard-coded?
-with only one scout at the start, 2 of the 3 cities are completely undefended. Barbarians usually wipe out 1-3 civilizations during first 20 rounds (tested numerous times)
- Middle Europe is crowed, well this is sort of inevitable - but the eastern part needs at least one more civ. Russia became a world dominating empire in our save game, because it occupied about one quarter of the whole map. Suggesting something like Mongol
- Egypt has a really bad start position, they don't got a fair chance. I would remove them completely


Resources are fine for the most part. I would really like to see a 'clean' version of this map, with just historical correct starting positions and nothing else. No cities, religons or technologies.
 
why are all leader names hard-coded into the map? This means that everybody has to play with the english names. And by the way, some of the names are really strange. Napoleon is called 'Bill'. Ehh..?[same with player colors: why hard-coded?
- I have no idea what that even means:blush: sorry, its pretty amateurish. Having never played MP, I'll admit it probably isnt built for that. Its more for people who like historically accurate maps
-with only one scout at the start, 2 of the 3 cities are completely undefended. Barbarians usually wipe out 1-3 civilizations during first 20 rounds (tested numerous times)
Has absolutely never happened to me, and I ckeched with WB if it happened to my opponents and I've never had it occur. I dont know what to tell you

- Middle Europe is crowed, well this is sort of inevitable - but the eastern part needs at least one more civ. Russia became a world dominating empire in our save game, because it occupied about one quarter of the whole map. Suggesting something like Mongol
- Again, I wanted it to be historically accurate, so while the mongols were over as far as Kiev at one stage, I didnt consider them for a euroope and near east map
- Egypt has a really bad start position, they don't got a fair chance. I would remove them completely - I've seen them up as far as halfway on the scoreboard a few times. I think Babylon has the worst start
 
Ralph, he is talking about the name tags of the leaders. DONT make them use the txt_line, because given the number of civs you have in your game, you might be very close to the 584 signs limit. Once you use more then (number_of_civs x 11) + sum(signs_in_all_leader_names) = 584, your map will crash. Beware of this ugly bug when renaming! But please rename Napoleon, calling him Bill is inappropriate.

Also giving each city 1 defending unit (warrior) wouldn't hurt too much, he is right in that. A reckless player could use those 3 warriors to get onto another civ early, but he'd probably loose 2 warriors in that way and leave himself open to a counterattack.

Russia is fine as it is. What you might do to make life for russia a bit harder is make the barbs southeast of them a bit stronger. This would reflect the "mongol/tartar" problem that Russia had during the medieval, and which Mongolia so utterly fails to repeat ingame.
 
Thanks for the feedback guys. As ye may have guessed, I dont know a whole lot about modding, I'd be happy to make the changes to the names and give every civ one defender, but I'll need pretty clear instructions on how to alter the naming system. My PC defaults my name inot whichever civ I play, which is really irritating, so I've no problems changing it if somemone wants to show me how to do it
 
RRW, actually the "leader name" line in the WBS is redundant and therefor can be deleted all together. Their names will default to the leader picked in the"Leader Type" line. Only use the "leader name" line when you want something different but want to use the original leader head. Example: Say instead of using Joao as the name of your Portugesse leader you wanted him to be called Henry the Navigator. You would still use Joao in the "leadertype" line but then use the "leadername=" line for Henry. Make sense?
 
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