Europe Series: Napoleonic Wars

I statred on making the unitinfos.xml. To save a lot of time, I'm going to edit the WWII Europe files, as those have removed all knlowdegde of existing civ4 stuff. This should make the creation, added with the knowledge I now have, a bit faster.
 
I've finished city & improvement placing for cities, still size & building placement to do on that.

I also started on the units, but I've decided to dump the idea of having only 3 cavalry & infantry which upgrade into different types, as this would require that their graphics change through promotions. Instead, there will be a few more units to build, which is easier to do.
 
I just worked with the world builder and in the .wbs-file so far, so I suspect I cannot help you with your mod. But I am currently working on a battle-scenario of the belgian campaign (waterloo-campaign). No Research and nearly no building. Only combat in the area between 50° - 51° North and 4° - 5° East (around waterloo, ligny, quatre bras und wavre). The map is complete, but the unit-placement is not finished yet.

Do you like the idea of a combination of your units (Light, Line, Guard etc.) and my idea of a additional small "battle"-scenario? If not, I would make my scenario with the standard-units, but I think it would be more entertaining included in a mod with a french guard :)
 
Yes, I do like that actually :) I' think I'll have the unit xml's ready today or tomorrow, so I can send you the unitinfos & unitclassinfos. Of course neither is compatible with civ4 on its own, but you can copy-paste them into the orig unitinfos & unitclassinfos.
 
That would be fine. Maybe I cannot work on the file until next weekend, so there is no need for hurry ;)
 
Correct me if I'm wrong, but wasn't Poland in the war too? And Napoleon allied with the Ottoman Empire in his early campaigns to force Russia to protect two fronts. Should those be added as Civs/Minor Civs?
 
:blush: Sorry, must've missed the Ottoman Empire
 
The tech tree is pretty slim, as there wasn't much of an advancmet in... anything during the ~15 years depicted in this scenario. So most of the tech tree is generic research on more research/food/hammer %'s. But as techs can't give those, they are given by civis, which all cost more cash depending on how much +%'s they give. This is to simulate state sponsoring of research/farming/production. The default is +0%, costing nothing, the max is +50%, the cost being Very High (new civic cost ratios are None, Very Low, Low, Medium, High & Very High)
 
Do you (few who are interested at this stage) think that having Musket & Rifle versions of the same unit is required? Muskets are 20% cheaper, and have 20% more strength, but the rifles have 3-4 first strikes (is this a good number?).
Same thing with cavalry: atm I have 3 light cav's: Lancer, Hussar & Cuirassier. Then there's heavy cavalry & guard cavalry which have the options of either Hussar or Cuirassier. (Lancer=1 move more, Hussar=1(+1) first strikes, Cuirassier=+20% strength)


I'm assuming that first strikes are good against an evenly-matched foe, while strength is better against lower strengths enemies?
 
Hi Paasky.

Sorry, I've been covered in work for the last few days.

For the musketeers and riflemen: I think you came up with a nice idea on this. It sounds balanced and interesting. However, there's one point: riflemen were, in napoleonic times, usually deployed in line. so I think they'd do better on the defence, being professional soldiers and marksmen. Having said this, musketeers were cheaper (they'd be less well trained) and usually deployed in columns to charge the enemy with the bayonnet. So, basically, i'd think it be better if you do the following:

-musketeers 20% cheaper, having 3-4 firststrikes more
-riflemen +20% strength (or give them something like +10% strength and a higher ability to withdraw from combat to reflect their professionalism in keeping their formations even under pressure).

Does this sound sensible? Or do I just reveal, how little grasp i have of civ?

another point for the cavalry: i think it should be the other way round: giving the lancers the first stike (in order to reflect their ability to charge infantry masses with their lances) and hussars the extra movement, in order to reflect their 'hussar-style-volatility'.

One more point: great work you're doing, Paasky, what would we be without you ;) .
 
As far as I know, during the napoleonic wars only the British uses small amounts of Rifles handed out to special trained sharpshooters.

I think there were four historical types of cavalry:
Mounted Infantry (or Dragoons) - Fast and strong against Lancers.
Lancers (or Uhlans or Light Dragoon) - Strong against all sorts of Infantry.
Light Cavalry (or Light Hussars) - Strong against all sorts of Cavalry.
Heavy Cavalry, Cuirassiers (or Heavy Hussars) - "Big men on big horses", Strong against Lancers and all sorts of Infantry, expensive.
 
Indeed, Sytherio, you're right. The British used those. But what I'd like to point to, is the possibility of representing armies that used their infantery in lines, relying on small armies of trained professionals (like the British) and those that relied on mass armies (like all the others). Producing cheaper units in masses should, at least on the offensive, offset the higher quality. For the British, this doesn't matter too much, as their home country is barely threatened, but the others should be inclined to set up musketeers.

The small contingents of actual 'sharpshooters' that were used in the period, when mass armies took to the field, are negligible. However, the difference between lines and columns is not.
 
Otto: I was thinking more about this when doing the units: Muskets have a shorter loading time, but are very nnaccurate, so they are good at close ranges, while rifles are more accurate, and therefore get 2-3 volleys before the muskets get close enough.
The horse-change sounds good though.

Syntherio: Which is a good reason to increase their cost, that way the majority of forces will be Musket Line Infantry.
What I've read about cavalry:
Dragoons - Infantry on horseback, they can move fast, but aren't as good as cavalry because of their heavier equipment. And not as good as infantry because they can't get into line easily.
Light cav - Can be Hussars, Lancers or Cuirassiers, these were the elite horsemen who did most of the tactical movements
Heavy cav - Can be Hussars or Cuirassiers (or Lancers in Prussia) Same duty as Line Inf (sometimes even called Line cav), they were the bulk of cavalry.
These are mainly French tactics though, and prob change from nation to nation.

Olleus: If you could do the "Join the * Guard" promotions, tht would be great. There's 3 of them: PROMOTION_JOIN_CAV, PROMOTION_JOIN_INF & PROMOTION_JOIN_ARTY. The cav & inf should change the unit, with all promotions & experiece, into the appropriate: UNIT_GUARD_CAV, UNIT_GUARD_INF or UNIT_GUARD_ARTY. Also, each of these require atleast 6 promotions for the units before appearing.

There's not really a paper-rock scissors but more like this:
Artillery soften up infantry, infantry attacks next, and what's left is killed off by cavalry. And generals add up to +70% strength.


Does anyone have a link on how the combat system actually works?
 
You're right Paasky. That's excellent.
 
I have added the Grenadiers, although for me they are quite bad on the battlefield (6 strength) but have a +100% city attack bonus (no defense bonus though). This is of course the older use for them, but as this is civ, most battles are going to be for cities.
 
I'll make grenadiers as good as Light Infantry, but make them even more costlier. And lower the City attack to +50%

If you've got time, could you make codes to prevent building UNIT_NAMEOFUNIT if a certain % of the entire army, or UNITCOMBAT, is over a certain %?

Check the .xls for info what are the % amounts. I use UNITCOMBAT_GUN, _MOUNTED, _SIEGE, _FAST_SEA & _SLOW_SEA. When checking for naval units, both _SEA's should be added together before the check.

EDIT: Hmm, could you rather do them by unitclass? That way I don't need to copy-paste them for the FRA, GBR, PRU, RUS, etc national units.

Also, thanks for the python, I had a look at it and it's great: simple & looks good (I can read & understand python, but not write, just copy-paste ;))
 
Back
Top Bottom