Europe1092AD-EE3(expanded)scenario

I loved how detailed this scenario was. I played as the papal states and had a great time using my religion to manipulate everybody diplomatically. I only have one major issue. I played on Monarch and it seemed like I was flying through techs way too fast in relation to the time. by 1150 I was getting techs in 3 turns and had infantry! Plus isn't the amount of turns a bit much? Maybe if things were altered so that the new world was discovered around 1492 it would make more sense.
 
JediPimp said:
Hey guys have you seen the ancient mediterrean mod by thamis http://forums.civfanatics.com/showthread.php?t=144716
When this mod is finalized and my finals ancient history i am thinking of making a scenario for it about the rise of Rome if it intrests anyone to work together on it please let me know specially if you are intrested in contributing to the scenario's historical accuracy and testing for balance issues though Rome shall be MIGHTY
Strengh and Honor fellow fanatics
Just so you know, there is in the mod section of civ 3 a mod called Rise and Fall of the Roman Empire. If you truly want to make a civ 4 scenario about it, you should check it out. It has most of the historical facts already researched so it would probably be a great help to you.

Also, I think the map you have been using to determine starting cities ownership is a bit wrong. That map actually represents Europe and Turkey right after the first crusade. In 1092AD, the Byzantines had almost no holdings left in Anatolia because of the Seljouk turcs and only the crusades gave them the chance to take back western anatolia and the coastal cities of Turkey. Would there be any way to simulate that?
 
Well, I finally downloaded this and started a game as the French... and what can I say... it is well thought out, entertaining and fun.... exactly what the doctor ordered!

Triviality: which I think needs to go into the EE notes is that "Donegal" in Ireland seems to be located more where Galway/Mayo/Castlebar should be (take your pic from them!)... also Plymouth in England (whilst obviously chosen for its naval connections) seems to be located at the tip of Cornwall... hence maybe should be Penzance instead......
 
I downloaded, I played, I loved. Whatever equivalent to veni, vidi, vici works with that in Latin, picture me saying it.

:goodjob:
 
Wow--Thanks for this mod, downloading now...:)
 
Played last night as Robert the Bruce leading the Scots. Fascinating game! I took Liverpool right away before the English could get to it, which gave me a good strategic position in northern England for later. Then I focused on taking all of Ireland so I could use it as an economic base while making the Scotland cities focus more on military units (sequence cycle of 1 military, 1 building, gearing the buildings for military production or defense like castles). Tech-wise I focused on discovering gunpowder and chemistry, then steel, so that I could invade England with higher-tech units (grenadiers and cannons versus Henry VIII's macemen, knights, longbows, and catapults). Nottingham was easy to take--almost TOO easy, but it didn't stay easy for long. I hadn't plundered his horses and iron right away so he quickly had large numbers of knights wearing down my grenadiers, and used his diplomacy to get the HRE and all the HRE's client kingdoms to declare war on me, so soon Scotland was swarming with the HRE's knights, musketmen, and catapults.

Ultimately my own production pace won the day--lots of hills in Scotland kept productive and supported by seafood, which I managed to defend with high numbers of galleys. I sent swarms of grenadiers to clean up the HRE's forces and convinced Barbarossa to make peace, after which I renewed my push to London, establishing a broad front along a line north of Bristol. I sapped Henry's strength by his repeated attempts to sally north across the river out of London to kill my grenadiers, but they held fast. Cannons blasted London's city walls down to zero defense bonus, after which I sent my stack to a position across the river, then raided London, taking it. I healed up my invading force in London, with my defensive line keeping the English away from their iron mine. With the stack healed, they marched westward and lay siege to Bristol. Yet again Henry wasted many units trying to dislodge the siege, and using the method of wearing defenses to zero, then blasting with two of the least experienced cannon (sacrificing them) and charging in with grenadiers for the final asault, won each of the remaining cities. Henry had Riflemen by this time but not in enough numbers to stave off my overwhelming force.

Finally all of the British Isles were under Scottish rule, and I felt satisfied with that. I was way behind the rest of the civs in technology and economic prowess by that time, and a conquest of Europe seemed a bit too daunting a task to be fun, so I retired at that point, but still, WAY fun!

:goodjob:
 
Hey shaka glad your having fun thats the hole point.
I see that you also have long term perspective and strategic planning thats what civs all about.
I must say that in reality as in civ achieving technological develepment and military power can be hard to combine and at times contadictory but not impossible to find a half way measure.
You have the right approach at the begging take the barbarian cities and block your primary rival englands expansion.
However after that i would focus on devolopement economic and scientific and diplomatic, transforming that territoty superiority into a significant technological edge before they get the redcoat.
than stab em in the back :] get em into wars with france and hre forma a coalition.
And swiftly and efficiently run them over so you dont spend too many resources into war, after that focus right away back on techs and trade and diplomacy
perhaps start a new war if u dont fall behind too much behind, perhaps transform 1 of your old coalition friends HRE France into your next enemy
All of this will be quite challenging to do with scotland but not impossible to win in my opinion,
Encourage wars, your diplomatic relations will be bad with other religion civs so creating enemies with them and will inturn make you allies . ie a war with russia is not bad , they are too far away to hurt you
And making other civs fight will make them focus on millitary production not on science which helps aswell.
dont let 1 civ become too strong try too balance powers through diplomacy as much as u can and if u can always attack the stronger 1 first crush em while u can.
 
Great scenario! Just started a game with Castile. Went straight for African Coast so I could get some of those monopolies, except that they have to be built on coast and Castile doesn't really have a good productive coastal city right away. Plus, all the big dogs started demanding the tech from me. I gave it to ones closer to me like France or landlocked countries like Hungary, except I didn't give it to Britain. I knew they would beat me to the wonders.

As for military, I took Portugal and most of southern Spain from the barbs. Aragon beat me to Almeria by one turn so I declared on them :evil:

I'm not too far into the game yet, but it looks like an awesome scenario.
 
Some notes about capital cities:
Russia->Kiev
HRE->Aachen(in this time)or Prague(around 1240-1440) or Wien(around 1240-1806)
Poland->Krakow

Teritories:
Denmark->Norway
England->North France(they were Dukes of Normandy-Le Havre, Amiens)
Prussia->Baltic Coast(complete) only Riga can stay in Latvian ownership
Venice->Crete, Rhodos, Cyprus(Nikozia), Corfu
HRE->North Italy cities can be Barbarian(instead of Torino and Parma can be Milano, 2 tiles on east from Torino and Firenze, 2 tiles on south from Parma. + Nice 3 tiles on East from Marseile, Ostrava can be under HRE
Hungary-> Pressburgh or Nitra(area between Wiena->Buda->Ostrava) is missing, Miskolc is too on North, if you want city here, it can be Kosice, or Banska Bystrica(I don' t know medieval name)
Latvia-> Territory of today Belorussia
 
If you want, I can give you some different leader names (So they fit with the beginning of the scenario)

England: William II
Scotland: Donald III
Castile-Leon: Alfonso VIII
Aragon: Alfonso II
France: Phillip I
Russia: Sviatoslav II
Byzantine: Alexius I
Denmark: Olaf I
Prussia: Welf I
HRE: Henry IV
Papal States: Urban II
Venice: Vital Faliero de' Doni
Sweden: Inge I
Ottoman: Suleyman Shah
Poland: Wladyslaw I
Lithuania: Mindaugas
Hungary: Ladislaus I
Serbia: (This is fine)
 
Mrdie said:
If you want, I can give you some different leader names (So they fit with the beginning of the scenario)

England: William II
Scotland: Donald III
Castile-Leon: Alfonso VIII
Aragon: Alfonso II
France: Phillip I
Russia: Sviatoslav II
Byzantine: Alexius I
Denmark: Olaf I
Prussia: Welf I
HRE: Henry IV
Papal States: Urban II
Venice: Vital Faliero de' Doni
Sweden: Inge I
Ottoman: Suleyman Shah
Poland: Wladyslaw I
Lithuania: Mindaugas
Hungary: Ladislaus I
Serbia: (This is fine)
TY for the imput i implemented the changes will have to test if it works properly, may take a bit of time to do so since i will need to download the EE3 again
 
How can I disable tec trading in this scenario?

If it involves modding I would be graceful if someone coul post modified file for me, cause I cant really mod.
 
Also if anyone know a way to slow tech researching rate please do tell me.
 
I slowed down the tech research rate by editing the cost of each tech in the
CivIVTechInfos file which can be found in Mods\EE3\Assets\XML\Technologies
I think I multiplied by 5 which slowed things down a lot, no rifleman in the
12th century!
 
JediPimp, I was wondering if there was a way to make it so time passes in more than a year per turn so the techs follow history more accuratly. I've tried the increasing tech costs but it slows the game down way too much. If you know how to, please do this.

Also, I've been modifying your map to make it more historical. I've given LeHavre and Brest to the British and renamed Nicea. I'm also planning on strenghtening the Byzantines for they fall way too quickly. In this time period they were actually in a 100year recovery. Also, I think I'll change the Russian capital to Kiev. After doing all this I hope to add the rebellion mod into this so that there are barbarian rebels.

If you'd like to use this for the next version let me know.
 
Justinian519 said:
JediPimp, I was wondering if there was a way to make it so time passes in more than a year per turn so the techs follow history more accuratly. I've tried the increasing tech costs but it slows the game down way too much. If you know how to, please do this.

Also, I've been modifying your map to make it more historical. I've given LeHavre and Brest to the British and renamed Nicea. I'm also planning on strenghtening the Byzantines for they fall way too quickly. In this time period they were actually in a 100year recovery. Also, I think I'll change the Russian capital to Kiev. After doing all this I hope to add the rebellion mod into this so that there are barbarian rebels.

If you'd like to use this for the next version let me know.
Hi justinian i was a way for a while sorry for delay of response to all
I am sure there is a way to even limit the tech to medieval ones or simple slowing them .i am almost certain it would have to be done through modding of the EE3 expanded ,not simple WBS editing. However i do not know how .
Probably you can find out if you make a post in the right thread or it could even have been posted already.
justinian feel free to modify the scenario as you wish i will post you updated version and give you all the credit
very happy that your intrested in this scenario
Enjoy the summer and the new warlords expansion
 
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