lshockley
Warlord
re: Victory Projects:
I agree with both Head Serf and Craig - we absolutely have to correct the AI's tendancy to work on multiple victory projects at once.
I just spent some time looking at ProjectInfo.xml and I am stumped on how we can limit the AI to certain victories. Head Serf, do you already have some insight on this?
The only thing I can think of would be to use the prereq tech tag. Does anybody know if it's possible to have a "non-researchable" tech?? For instance, what if the cost was -1? What would happen? If non-researchable techs are possible, we could set up a that tech as a prereq tech for the components of each of the 3 victories, and then give each civ 1 of the 3 techs as a starting tech. However, I think this would also limit the human player to only one of the 3 victories. Though I'm undecided myself whether or not that would be desirable...
Any thoughts? -Laina
I agree with both Head Serf and Craig - we absolutely have to correct the AI's tendancy to work on multiple victory projects at once.
I just spent some time looking at ProjectInfo.xml and I am stumped on how we can limit the AI to certain victories. Head Serf, do you already have some insight on this?
The only thing I can think of would be to use the prereq tech tag. Does anybody know if it's possible to have a "non-researchable" tech?? For instance, what if the cost was -1? What would happen? If non-researchable techs are possible, we could set up a that tech as a prereq tech for the components of each of the 3 victories, and then give each civ 1 of the 3 techs as a starting tech. However, I think this would also limit the human player to only one of the 3 victories. Though I'm undecided myself whether or not that would be desirable...
Any thoughts? -Laina