Events bugs

Hambil

Emperor
Joined
Oct 16, 2006
Messages
1,100
1) There seems to be some missing text for the events, e.g. CNOTIFICATION_CAPTURED_CITY_LOOT. This causes an error when capturing a city state. It also can be seen in the notify options list.
2) Events that don't effect me are reported as happening to me, and naming cities or players I should not know about yet.

Edit: Looks like the latest patch fixes the second problem, but not the first. If you capture a city state by military force and puppet it, the game with 'crash' in fact (not really, you have to tab out and close an error window that pops up).
 
Another potential bug for events.

Is it your intent to have workers brought on by wondering nomads to appear in a seemingly random location?

I had one worker appear next to my warrior who was on the other side of the continent exploring, took an act of god to get it back to my capitol.

A short time later on, another worker appeared near one of my cities however it was two hexes out into the ocean. I couldn't move that one at all and figured it was just bugged and I was out of luck, but the next turn it disappeared then reappeared on land next to my city two hexes away from where it had started.

Don't know what was stranger? The fact that it appeared where it did or the fact it fixed itself a turn later.
 
I've had the event popup box appear in the bottom of the screen, half cut off.
Otherwise its looking great :D
 
1366 x 768 I think.
I had a quick look around the xml for the event box, but Im not a modder of any kind, so I had no real idea what defines the placement of the event box.
 
Apparently there's no way to detect the resolution in lua, so I can't align the top edge to screen height / 2 as I'd like to. I was experimenting with some values but I'm on 1280x1024 so it looked good for me and went off the screen for you.

To solve this I changed it so the top edge now appears at (height of event box / 2). So if it's 300px high the top edge is aligned to 150px. It should never go off the screen anymore. I prefer the box to appear under the tile it's appearing on, but since that appears to be infeasible, displaying above the tile should be okay.
 
I have no problem with the event popup on my screen, but it's often a PITA to find which tile was altered. Is it possible to add a notification icon along the right edge you can click to find/ring the tile? It could also show text for the option you selected in case you forgot by the time your turn ends. :)

Not a huge deal as mousing around a bit will often spot the change . . . unless you've been extremely lucky. I had the quarry bonus appear on the same tile two turns in a row in my last game.
 
Yes, I noticed the yellow circle while playing just now. Is that highlight new with 130? In any case, it's plenty fine.
 
Thanks Thal :)
I did try a different resolution, but the same thing occurred. (Can't remember what it was exactly)
 
@EmperorFool
The yellow highlight originally lasted just a few seconds. I changed it to last longer... don't remember when, probably v130. It was a minor change so I didn't think of adding it to the patch notes. :)

@Tids
To hopefully solve your issue I moved the box to a different place on the screen in v131, so tell me if you have any problems in that version.
 
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