Events

Originally posted by yoshi
Professional programmers usually seem to have more interest in moving on to the next high-paying project as quickly as possible. Going out of their way to make a game they are not necessarily affiliated with better would be pointless.

You must not know many games programmers then. None of the ones I've met (Firaxis, BHG, and Breakaway) have had pursuit of money as a primary (or even a secondary) goal. :eek: Why do I say that? Because if money were a major goal for them, they'd leave the industry and get a regular 9-to-5 day job and get paid twice as much. The reality is that games programmers are one of the lowest paid sectors in general. So why do they put in 16 hour days for months at a time to meet a schedule made up by a publisher to match an arbitrary deadline for less money than their 40 hour a week VB programming brethren? Maybe it's because they like games and like making games. Those that don't, don't stay in the industry long.
 
I actually know someone that works much more than 100+hrs per week. ;) He is from Firaxis. Some may know who I am talking about, :)
 
Originally posted by Pembroke


Well, did _you_ buy Civ3?

If you did then quite obviously you would buy "a new car with less accessories than your old car".

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Yes I did!!!!!! Dumb of me:crazyeye:

But I didn't know that problem withs the scenarios, and then a I did again, am I stupid? :confused: ...... But I thought that PTW was the solution to my problems... but no:wallbash:

And I'm gonna buy Conquest because I think that can help me with the scenarios...not because I do scenarios, but because I love to play with them. And thanks to this people who does this wonderfuk scenarios

And, stupid of me, I hope that the company is gonna do somethig for me in the next expansion or I'm gonna hate this situation and Attari making fun of us.

And yoshi you are my hero:goodjob: , thanks for explain about my country:love
 
And just a question, Why a lot of players are always trying to defend Attari?. We are customers and we are supose to complain.

I love the game, but I don't love the company....
 
I don't try to defend Atari, I will defend Firaxis though. Why? Because I like them and I see that they are doing the best they can under the time and money constraints they worked under.
 
Any criticism of Firaxis is not a criticism how they've done the thing but rather what they've done. Not including Events into the core program from the beginning (i.e. before getting any market stats indicating that most players have gone mlutiplayer-crazy and could care less about events scripting) is an indication of the direction they are trying to take and its not keeping with the CIV tradition --without giving much in return.

The developers behind Test of Time went to the next level of Civ2's macro language by introducing flags/masks. The reason why ToT was a flop wasn't because they used up their budget wasting time with stupid Events. The problem was that ToT was essentially the same game that Civ2 was only with unit sprites (animations) --the Fantasy/Space games that shipped with it are not really worth mentioning. Few players were willing to fork out the bucks for something they already had.
Likewise, few Civ3 players will pay for something that will not improve their core-game. That is why if instead of rushing Civ3, they had placed more time and care into its development (addressing long turns for instance --it is now too late to deal with this problem effectively as it would require changes to the program far bigger than the scale of changes made thus far) we would have a far better and more complete product now.

Maybe it's because they like games and like making games.
When you measure 'payment' you have to take environment into account. Working in a less hecktic and more interesting environment at a lower wage is sometimes better than the alternative. That doesn't mean that they will go out of their way to do stuff (like work on a Civ3 scripting program for an even lower paycheck --highly unlikely).

Control - How does Firaxis ensure that the software gets built on their timeline and to their specs? Are free workers willing to sign legally binding agreements? Are they willing to pay the penalties for failure? Would they run it past their lawyers?
If this were a side project there wouldn't be such a strict timeline within which to work on the new scripting language. The specs are already there (I m referring to Civ2) all you have to do is incorperate them into Civ3. If they were to be eager enough to offer their services to Firaxis for the duration of this project, then a legally binding agreement would not be a problem.

Another word on "Moral:" if Firaxis personelle are as dedicated as you say they are, then I would think that having direct player involvement in this would be something worth considering.

We are customers and we are supose to complain.
If all consumers were like our Catalan friend here, consumer-based market systems might actually work properly --not to mention that developers (who care) would have a clearer understanding of what players really want and what they don't.

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And yoshi you are my hero , thanks for explain about my country:love
No problemo. I like to support the little guy. Besides, people should know more about these nations-within-states.
(Scotland is another example of this, just ask Sean Connery ;) --unfortunately unlike Catalonia, the Scotts aren't doing quite as well financially, and how many Scotts have you heard speaking Scottish (i.e. not English)...but here's hoping.)
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I would just like to lend my support to yoshi and say that I too would love to have events added to the game.....
....however, we must be honest with ourselves and admit that it is now just too big a job for Civ3 to be converted this way.
An opportunity was missed, but what is done is done.
Nonetheless, it should be a consideration of any future Civ4, along with empires splitting and hexagonal movement to name just a few. ;)

(By the way....Sean Connery is such a patriotic Scot that he lives in Spain instead of Scotland! :lol: )
 
Originally posted by yoshi
The developers behind Test of Time went to the next level of Civ2's macro language by introducing flags/masks.

Likewise, few Civ3 players will pay for something that will not improve their core-game. That is why if instead of rushing Civ3, they had placed more time and care into its development (addressing long turns for instance --it is now too late to deal with this problem effectively as it would require changes to the program far bigger than the scale of changes made thus far) we would have a far better and more complete product now.

Yoshi, there was a big difference on how Civ2 and Civ3 were developed. Civ2 was developed in house at Microprose, with their own resources. They owned the license and had total control of their schedules and content. This is not the case with Civ3. The Civ3 money (and schedules) come from outside by the publisher. I assume that the publisher also has some say in the content as it is their money at risk. As far as rushing the game, yes it was rushed. How could it not be, based on it's development history?

Oh yeah, having played C3C I can say that it has improved the core game.

When you measure 'payment' you have to take environment into account. Working in a less hecktic and more interesting environment at a lower wage is sometimes better than the alternative.

I agree, that's why I work where I do (not that I'm particularly underpaid). But I wouldn't use the words 'less hectic' and games development in the same sentence.

if Firaxis personelle are as dedicated as you say they are, then I would think that having direct player involvement in this would be something worth considering.

Why do you think that they don't? I can think of dozens of players who talk with them daily.
 
This is not the case with Civ3.
My point was that perhaps it should have been. Being pressured to hurry a game like CIV cannot end well. Most strategy (esp. RTS) games are relatively simple compared to CIV, so rushing them doesn't have as much of an impact on game development. It's unfortunate that the people behind CIV took this approach. Whether they had a choice or not is very debatable. But for the sake of arguement, we'll say they didn't.

Oh yeah, having played C3C I can say that it has improved the core game.
That's good to hear but it's doubtful that most of the issues I have brought up, that have been posted previously by many others, will be addressed --some because they simply cannnot be adequately addressed due to dangers of going over-budget.


An opportunity was missed, but what is done is done.
Yes but its almost hurts to have to leave it at that.
Nonetheless, it should be a consideration of any future Civ4...
That's what people said about Civ3 long before it even began development and look what happened. Anyway, if you've read the rest of the thread you know my opinion on Civ4.

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(By the way....Sean Connery is such a patriotic Scot that he lives in Spain instead of Scotland! )
Yeah, everybody ends up going down there eventually (although I heard he sold the place and is now back in the Highlands). Funny how I've never heard of him visiting Catalunya (Catalonia) --I'm sure he must have, considering what they have in common.;)
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Originally posted by warpstorm
I don't try to defend Atari, I will defend Firaxis though. Why? Because I like them and I see that they are doing the best they can under the time and money constraints they worked under.

I agree. Im sure they are put under alot of pressure and are developing the best products they can with the time and money they are given.
 
Originally posted by archer_007


I agree. Im sure they are put under alot of pressure and are developing the best products they can with the time and money they are given.

According to their presence here and the defense they get from players in contact with them, I would tend to think it is true.

That does not prevent them from doing mistakes just as everybody, ie in the (yes it hurts) case of events (which is a step backward).

Now I don't know if it is the choice of now-Atari, Firaxis themselves or just a wrong presumption but they tend to block the code as much as possible. When I look at the community and more precisely at the modding community I know that the majority of them would use the code to add things to the game and not to steal it. In that case, why don't they just make things easy for the modders.
They should have provided a tool to help convert animations into Civ3 Flcs, should provide informations so that talented programmers can add things to the game. Sure some will make mistakes but in the end we will get a lot of good results.

So except if they want just to milk the cow by selling us few units and scenarios at a time and prevent us from providing the same stuff (that is a possibility, mostly on the publisher's side), they should have understood by now that what makes the core of the civ gaming community (for many years probably) is made by people who want a good engine with more main options every time and robust editing tools so as to customize the game in so many different ways that Civ games can be so different from one another. Civ 2 was very special in the gaming world for that and indeed, Civ3 in that case is a step backwards.

They could not implement everything even if they had time/money for it but the community can. Otherwise it will become just another game to play a few times and forget on the shelves. And Civ3 is not a fashionable shoot-them up so to try to reach that target is definitely a marketing mistake.

Just one example (objective since it is not my main choice) : the LoTR scenario was a real hit for Civ2 but it is impossible to make something that comes even close to it in Civ3 (which is supposed to be an enhancement on "the greatest game of all times"). Maybe it means Civ2 was meant to remain the greatest game and that its followers are not supposed to reach that standard
;) .

Sorry if I sound rude or sad (a little). I just love the work you did ... but I miss the work you did not do to let us finish it.

An interesting poll would be : how many Civ2 players bought the game thinking of all the great scenarios that could be made with the new stuff to realize sadly Civ3 did not include some previous stuff needed for scenarios... And scenarios ARE important, not only for the modders but for all the players who use them and, of course, don't vote yes for events because these are "transparent" in the scenarios they play.
 
Nice post. It pretty much outlines most players concerns.

The point about the core players is particulalry relavent. Most average players buy the game, play it until they've seen it all and then play the next big thing on the market. Core players don't do this. They stick with the product...if it meets they're standards.

When Civ3 was about to come out, I was anticipating a completely Windows-integrated Editor. This was included and I must admit it is impressive. The problem is, that there just isn't a lot to edit; i.e. you can edit pretty much any aspect of the game (aside from the AI, which has limited settings) but it's just that the game's features are limited where scenario-design is concerned.
I really liked messing with the new additions rules.txt and Events.txt introduced in Test of Time, and considering how badly that installment (aside from this it wasn't much of an improvement over MGE) I figured that devlopment of Civ3 would be sure to intorduce as many new features as possible. I figured that, considering how popular Events were in Civ2, Civ3 would go to the next level; i.e. including a whole new scripting language, new triggers/actions, ect. The fact that the end product lacked any of this, means that the game's life will be reduced substantially. Average players may buy the game, but when they get bored the will go play the latest installment of Final Fantasy or the latest RTS game or whatever. The core players are what will keep this game going. There seems to be a direct correlation between what modders want and the popularity of a game. This may be because a flexible game is way more than the sum of its parts. As things stand, Civ3 does not really fit this description.

As I think I stated before, what makes Civ2 really unique is the player modded scripting language. As far as I know, no other game has this feature (aside from some limited triggers). Scenarios in other games are either too complicated to design for most players or simply lack CIV's scope, so the scenarios lose relevance. Events are not just a convenience little extra to be used by only the most enthusiastic core players, they are a whole new level of gaming. Sorry to knock the people at Firaxis again, but I don't think they realise this.

I remind all of you that Events are the reason why many gamers started playing Civ2; i.e. due to the elaborate scenarios created as a result of Events. That is quite a feat considering there were far better looking and fast-paced out there at the time --I have found that few players were playing the Civ2 core game when Civ3 came out, and the people who have been playing Civ3's core game are already fading. Modding (scenarios) seems to be the key to a long-lasting game. Events are needed for successful scenarios. I rest my case.
(The people at Firaxis might be wise to condider this --and quite a list of other equally important things-- if they want this product to be as successful as its predecessor...assuming they want it to :confused: ).
 
Originally posted by yoshi
When Civ3 was about to come out, I was anticipating a completely Windows-integrated Editor. This was included and I must admit it is impressive. The problem is, that there just isn't a lot to edit; i.e. you can edit pretty much any aspect of the game (aside from the AI, which has limited settings) but it's just that the game's features are limited where scenario-design is concerned.

Yep, that is the point I forgot.

The editor is nice and gives a professional look to mods (texts or pictures fit in very well in the Pedia, etc...) but the tool is a beautiful shell with lack of functions...
Kind of one step forward, two steps backward...
 
Originally posted by yoshi
Events are not just a convenience little extra to be used by only the most enthusiastic core players, they are a whole new level of gaming. Sorry to knock the people at Firaxis again, but I don't think they realise this.

Why do you think that the don't realize this? I know that I've had a few conversations with them on this exact topic as have others. The bottom line was "Brian, do you have the money to pay the programmer to implement this? If so, we'll talk some more."

I remind all of you that Events are the reason why many gamers started playing Civ2; i.e. due to the elaborate scenarios created as a result of Events.

Really? I contend that more people bought the core game with no expansions than bought the expansion that allowed events. In this industry it is very rare for an expansion to sell more than a quarter of the sales of the core game.

(The people at Firaxis might be wise to condider this --and quite a list of other equally important things-- if they want this product to be as successful as its predecessor...assuming they want it to :confused: ).

If sales are any indication, then they have little to worry about.

Events would be great, but IMHO they won't make or break the game. The game, as it is, is great. But then again, I never played Civ2 by the time events for it came out. I was totally burned out on Civ2 by that time and events wouldn't have changed my opinion on it. I have played games that had extensive events systems and on each of these there was usually a gem or two that players made.
 
Originally posted by warpstorm

Really? I contend that more people bought the core game with no expansions than bought the expansion that allowed events. In this industry it is very rare for an expansion to sell more than a quarter of the sales of the core game.

I just bought Civ2 gold.

I rarely use events in my scenarios, but I have messed around with them a little bit. It adds some nice things. I get the impression that Firaxis is adding a lot of great stuff so it can be fine without events.

In Civ2, one of the events gave you the ability to have a unit created every few turns (The Midgard scenario that came with the game used this for Goblins). In C3C, they're adding the Knights Templar Wonder, which does the same thing.
 
Originally posted by Louis XXIV

...In Civ2, one of the events gave you the ability to have a unit created every few turns (The Midgard scenario that came with the game used this for Goblins). In C3C, they're adding the Knights Templar Wonder, which does the same thing.
And as we all know that just about everything in C3C will be moddable, you can easily mod this to a "Soviet Tank Factory" wonder that gives you a T-34 every other turn. :) Or whatever else strikes your fancy.
 
Yep

You could even give it to the civ from the start of the game if you wanted to, or wait until you wanted him to have it, and give him a unique wonder for it.
 
The bottom line was "Brian, do you have the money to pay the programmer to implement this? If so, we'll talk some more."
If they were able to get the funding for all the other things they included or rather changed (they didn't really ADD all that much), then the idea of a Civ3 scripting language should not be as dead as it seems. Quite frankly, if that's the simple answer you get whenever the topic of Events comes up, it would seem that it's not anywhere near being a priority for them. I don't see why you think otherwise, but since you have direct contact with them, I will give them and you the benefit of the doubt.

I contend that more people bought the core game with no expansions than bought the expansion that allowed events. In this industry it is very rare for an expansion to sell more than a quarter of the sales of the core game.
Of course more gamers bought the original installment. That's to be expected. I will reiterate my point: the expansions were far more popular due to the Events (i.e. the added tools with which to design better scenarios) than they would have been without all that. I have read many a post concerning this and spoken with other Civ2 players directly, and have found that it was the scenarios that caused them to stick with the game --more specifically, the great amount of depth given to scenarios though the use of Events.

I assumed that since Firaxis has gradually intorduced new features into Civ3 rather than giving it to us as a single package, that Conquests, being as scenario-based as it is, would include some sort of new Events system.

If sales are any indication, then they have little to worry about.
I players' reaction to the final product is any indication, the Co. will have to really struggle to regain player confidence. And if their progress up to now is an indication of what's in store for us, they have plenty to worry about.
As I see it, Conquests will determine whether CIV survives the test of time. If it's a flop then...:arrow:

The game, as it is, is great.
Some players would beg to differ. Besides the game is not as it was in Civ2, things were changed. This is a deviation from Civ2's 'perfection.'
No game is great until the general public says it is. That has yet to happen --Civ3 can live of of Civ2's popularity for only so long. Until then, there are plenty of things that could (and should) be included in this game that are presently not there. I'll know that day has come when I can sit pretty much any gamer in front of a screen with Civ3 on it and (s)he says, "That's cool." As things are, Civ3 is far from being what it should (i.e. Civ2 and a bag of chips). Events wouldn't be the answer but it would play a substantial role.

I have played games that had extensive events systems and on each of these there was usually a gem or two that players made.
Really? Which games are these? Surely nothing out there comes close to the diversity of Civ2's macro language?

I rarely use events in my scenarios, but I have messed around with them a little bit. It adds some nice things. I get the impression that Firaxis is adding a lot of great stuff so it can be fine without events.

In Civ2, one of the events gave you the ability to have a unit created every few turns (The Midgard scenario that came with the game used this for Goblins). In C3C, they're adding the Knights Templar Wonder, which does the same thing.
You rarely use events? Shame on you (kidding).
Yeah, that C3C wonder will do something like the CREATEUNIT action. But actually the beauty behind Events are the triggers --things don't just happen automatically but rather according to circumstaces (e.g. If CITYTAKEN then CREATEUNIT, or If RECIEVEDTECH then CREATEUNIT, or what about the UNITKILLED trigger?). For the game to be fine without Events, they'll have to do better than what we've seen so far.

Or whatever else strikes your fancy.
Well, let's not push it. One wonder in Civ3 can't even come close to doing what Events do in Civ2.
 
Originally posted by yoshi

Really? Which games are these? Surely nothing out there comes close to the diversity of Civ2's macro language?

Let's see. A short list that had much better implementations. The old SSG war games. The Age of Wonder Series. The Operational Art of War. Rise of Nations. Freedom Force. The Blizzard RTS games. These are ones that come immediately to mind. Each of these had at least as much power and most of them were much easier to use.
 
Originally posted by yoshi
(they didn't really ADD all that much)

Maybe, maybe not. We'll all see what was added in 2 months.

I players' reaction to the final product is any indication, the Co. will have to really struggle to regain player confidence. And if their progress up to now is an indication of what's in store for us, they have plenty to worry about.

I'm not worried.

As I see it, Conquests will determine whether CIV survives the test of time. If it's a flop then...:arrow:

You are right of course. If Conquests is a flop, there probably won't be any more Civ games or expansions.

Some players would beg to differ. Besides the game is not as it was in Civ2, things were changed. This is a deviation from Civ2's 'perfection.'

Well here is a place you and I differ on a lot. I don't think Civ2 was perfect. I think that Civ3 is a more fun and interesting game by far. I also don't think that Civ3 is just riding on Civ2's popularity. If that were the case, people wouldn't be playing it still. Give people credit. They know what they like and don't. I'd be willing to bet that more people are playing Civ3 as I type this than are playing Civ2.
 
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