Events

if Firaxis personelle are as dedicated as you say they are, then I would think that having direct player involvement in this would be something worth considering.

Quite a few beta testers are people who post here and at Apolyton and from a wide range of playing skills, so I think that should take care of your worries.

We are customers and we are supose to complain.

Oh, so as a customer your *job* is to complain? I didn't think customers were supposed to work.

Honestly, the phrase "the customer is always right" is hog-wash. Some customers will never be happy no matter how hard you try to please them. Some customers are NOT worth the business, because you spend more money trying to please them and not making any profit off of them. If you want to stay alive in business, you have to let some of those 'abusing' customers go and just focus on the customers that aren't as hard to satisfy.

If you have a restaurant and 1 customer ends up demanding the entire staff's attention the entire time he is there (so the other 30 customers in the restaurant gets poor service), don't you think that 1 customer should be told to get lost? I worked a few years in various customer service jobs and with some customers you just have to get them to go some where else, because they are not worth it. When I was working as a pizza delivery man, one person wanted us to deliver just one 2-liter of soda (during our busiest hour) to him and he was 5 miles away. Considering the cost of the pop and paying someone to drive there (and back, so a 10-mile drive), the company would easily lose money, not to mention making other customers less satisfied if their orders are late because of that one tiny order. Occasionally delivering that soda to a customer is worth it, if they make larger orders at other times, but not if this guy wants us to deliver that pop to him every day, and he never orders anything else.

Please, wait until C3C comes out. Judging C3C based on PTW is getting pretty stale. PTW's bugginess when it was initially released has been mention so many times it's not funny anymore. The stake is in as far as it will go, no need to hammer on it anymore. If you keep hammerin' away it just makes you look like a raging lunatic.
 
Quite a few beta testers are people who post here and at Apolyton and from a wide range of playing skills, so I think that should take care of your worries.
It should, but it doesn't. I have noticed that many of the beta-testers tend to be very conservative (in the gaming sense) and although most of them are very familiar with CIV, they seem to have little interst in implementing new things --or changing some things. Although, this is not much of a factor, because as you said: "the customer is always right" is hogwash; i.e. developers make their own decisions in the end regardless of what players say. Most beta-testers must be aware of this, so they probably keep their input as close to the already existing game rules as possible.
Some customers are NOT worth the business, because you spend more money trying to please them and not making any profit off of them.
Very true. Although I don't think that's what "We are customers and we are supose to complain" was refering to. Rather, I think this refers to the implied customer's "duty" to maintain the highest standerds possible. For instance, if everyone buys the best product on the market, then that product will beat the cheaper, lower quality competition and become the norm at a lower price. So in terms of Civ3, that translates into: if we want Civ3 to be at its best, we should remind developers that this is what we want. A game's budget is not usually cut-and-dry, the publisher judges how well the product will do based on various economic variables (inlcuding the popularity game's predecessor) and then assigns the assigns a budget to the game's designers. The amount is based on risk --just like any investment. If the publisher sees that by putting more into a game, sales will be higher, then it will usually boost the game's budget (within reason). If they know people will buy the product with or without the new stuff, there is no incentive to add stuff in. So really, this is a question of player involvement. The reason why players are not such a big factor is because they buy it without thinking twice. In this case though, players have an excuse: they were basing their expectations around what was done in Civ2. In the case of PTW, I personally assumed (wrongly) that the Co. saw it's mistakes and decided to make up for it in the expansion. Since Atari took over, players now don't know what to expect because as you said, Infograms' PTW was glitchy (among other things). Glitches aside, the problem I personally found in PTW, was the fact that they just added a few essentials that were left out of the original Civ3 and activated already existing, but inaccessable features in the Editor. In other words, PTW was more of a big patch --that needed patching. There really was nothing new about it.
Each of these had at least as much power and most of them were much easier to use.
Although I haven't played all of them, are you sure they have all (or the equivilant), or more of the Event features that Civ2 has --that's including the flag system introduced in ToT?

Well here is a place you and I differ on a lot. I don't think Civ2 was perfect. I think that Civ3 is a more fun and interesting game by far. I also don't think that Civ3 is just riding on Civ2's popularity. If that were the case, people wouldn't be playing it still. Give people credit. They know what they like and don't. I'd be willing to bet that more people are playing Civ3 as I type this than are playing Civ2.
I was being sarcastic. Civ2 was far from perfect. In fact I was surprised that so little had changed since Civ1 (units still cost shields to maintain, I mean really) but I was willing to overlook that because of the game's modability.
Civ3 is more interesting...but at a price; i.e. slow turns, ******** AI diplomacy, much lower modability (just to name a few)...and of course, no Events.
As I hear it, many bought Civ3 because of Civ2's popularity; i.e. they were expecting a better Civ2 --not quite what they got as it turns out. I have also heard of people going back to Civ2. Going BACK! There's something not right about that. Yes people know what they like and more than an insignificant number of them aren't liking what's going on with Civ3. It's only logical that people play the newest release. I play Civ3, but that doesn't mean I've given up Civ2. If Civ3 were essentially better than Civ2 in every way isn't it logical that people like myself would just be uninstalling Civ2 by now? Nostalgia aside, what would be the point of playing the old one when you can play the new one without sacrificing anything? I'm not the type to stick with outdated stuff when there's an alternative, so give me the benefit of the doubt that I'm not just thick-headedly holding on to Civ2.
 
I have noticed that many of the beta-testers tend to be very conservative (in the gaming sense)

Did you ever think that maybe the people who want to drastically change the game are the ones that are the minority?

If you change the game too much, it no longer resembles Civ3 at all, and is a totally different game than the one we have grown to love. If we love Civ3, we don't want anyone messing with it.

Don't fix something that isn't broken.

There will, of course be some additions and changes, but it will still be Civ3 and not Civ4 (or Civ2 for those who seem to want to travel backwards in the evolutionary process of gaming).
 
My beef is that Civ3 resembles Civ2 in some ways it shouldn't and doesn't resemble Civ2 in some ways that it should (e.g. Events). That is, it seems to be a step back just as it is a step forward. No doubt you've heard this comment before. Enough so that it shouldn't be considered to be the opnion of a minority.
Drastically changing the game is not the intention of most of those who want it changed, I should think. Rather, it is a question of changing the game so as to meet the needs of a wider audience (in terms of strategy gamers at least) without having to distort the basic concept behind CIV.


BTW, the question concerning as to whether or not to add Events has had a tendency to be budget-oriented. It really shouldn't concern players how the developer comes up with the cash. All we need be concerned with is what should be included, regardless of budget. If the budget can handle it, the requests may or may not be included. I don't see why the question of Events in Civ3 has to turn into a discussion on the internal economics of Firaxis. Why not just come up with ideas for new Event structures for the time when the developer can afford to impliment such 'luxuries?'
 
I'm afraid I must agree with Yoshi in this debate! Civ3 is a GREAT GAME-don't get me wrong-and lightyears ahead of Civ2 in sooo many regards (though civ2, itself, should have been lightyears ahead of civ1-but wasn't. Instead it was more like Civ1b!!!) The editor, in particular, is much more improved, and you can vary the game in so many great ways that you couldn't do with civ2!!! That said, though, removing things like events, unit trading-not to mention removing some of the better features of the SMAC engine-on which Civ3 was apparently based-just didn't make ANY sense, and should be brought back posthaste :) :)!!!

Yours,
Aussie_Lurker
 
Originally posted by yoshi
BTW, the question concerning as to whether or not to add Events has had a tendency to be budget-oriented. It really shouldn't concern players how the developer comes up with the cash. All we need be concerned with is what should be included, regardless of budget. If the budget can handle it, the requests may or may not be included. I don't see why the question of Events in Civ3 has to turn into a discussion on the internal economics of Firaxis. Why not just come up with ideas for new Event structures for the time when the developer can afford to impliment such 'luxuries?'

But isn't this exactly the way it is now??

The developers do read these forums and they do keep ideas tossed around here stored in their "possible future enhancements" box. Well, at least those they happen to like. :)

Still I'm quite sure that event scripting is there among other great ideas. There have been just too many requests for it to ignore it.

I too would very much like to have events in the game.

I'm just realist enough to accept that I might have to wait a while before it happens. Probably in some future expansion pack as Major Issues simply can't be done with free patch budgets unless it's something that absolutely has to be done (like patching the PTW multiplayer issues...). Of course, there being a future expansion pack depends entirely on how well Conquests sells. If lots of people buy it you can be sure they will do another expansion pack as they would be stupid not to. And hopefully it will then include the event scripting.

If conquests flops then we probably have to wait for Civ4... :(
 
Since events could be added to Civ2 (and were), and can not be added to Civ3.... then is it logical to say that the Civ3 code was not just an update of Civ2, but a rewrite? I get the impression that due to the changes in personnel in the middle of coding Civ3, some stuff just wasn't considered due to the time constraints. From chats with the programmers and other forum posts, it seems obvious that EVENTS ain't gonna happen in any expansion of Civ3.

But like was said earlier, lack of EVENTS and some of the other features of SMAC really was a step back for Civ3. There surely are lots of improvements from Civ2 to Civ3, but lets hope the Civ4 programmers can take the time and effort to build in EVENTS, return a more robust diplomacy system, and speed up the game.
 
When I said: "We are customers and we are supose to complain",
I was talking about complain of something that you love, and that you know because you are playing every day.

Who can better talk about the game that us, the players. And yes we need to complain if we think that the company can improve something about the game.

I don't have any problem with Attari/Firaxis, I just want let know them what can improve the game, because I want to play with the game for a long time:crazyeye: .

But sometimes I fell that for some players any constructive critisims is like a frontal attack to CIV3, and that's not. If I write about, like everybody, is because I care.:love:

Then please lisent us and give us EVENTS, we really need them:cry: .
 
Hey, speaking of the "good old days" of Civ2, remember how the advisors actually were animated people moving around and talking!

That's right.... moving.... people.... talking.... not 16 still photographs......

Civ4 has a lot of potential to wow us with new features, and the return of some old features that would be something of an upgrade to Civ3.

Has anyone heard if there are plans for a Civ4, and if it will be built on an engine that can do these things we beg for?
 
Ha....sorry. Haven't heard anything yet, but if there were you could say there's plenty for the former, little for the latter (assuming Civ4 has the same developers as Civ3).

16 images of Sid with that pleasant grin of his...let it never be said that Civ3 doesn't have a sense of humour.
 
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