Every civ is denouncing me!?!?

because that dof almost guaruntees that they wont dow u. protecting the part of ur boarders that they reside on from war.

Really? I have no doubt that AI civs will not hesitate to DoW you after the DoF expires.
 
well if u have no doubt they will dow u, then u shouldn't really dof them. seems pretty obvious to me.
of course if Rome is ur neighbour and at turn 10 he wants a dof, then proceeds to surround u with citys, its pretty obvious that he will dow u after the dof is over and he has legions.
the same way Spain will be friendly until tercio's and conquistadors

but during that dof its pretty uncommen to get a dow for no reason out of the blue
 
because that dof almost guaruntees that they wont dow u. protecting the part of ur boarders that they reside on from war. dof is the only way to get research agreements. dof will enable u too befriend other civs that have good relations with the civ u dof'ed. its part of the stratagem of civ.

Thanks. I understand that the DoF helps protect part of my borders from attack, even if only temporarily. It would be really useful when pursuing a diplo victory, or for keeping an ally while pursuing a science victory.

But the main part of my question was: if I'm going for a domination victory, which means that I will need to attack just about everyone, is the risk of being labeled a backstabber worth it? I'm concerned that an early game DoF will come back to haunt me in the renaissance, when I need to whack the capital of the Civ I had DoF'ed. I suppose that one could simply wait to whack the capital of that Civ until last, and minimize the exposure to the denoucements.
 
If you're playing a flat-out warmonger game, avoiding denouncements should not be a major concern. You're trying to conquer the world, and nobody is going to thank you for that. If you are playing on a large map and want to form temporary alliances to keep from fighting more enemies at once that you can handle, that can work. Just remember that in the end, there can only be one.

Assuming you want to maintain friendly status with one or two civs for trade, research, or military purposes, here are some helpful things to keep in mind:

1) Prioritize your targets. As soon as you meet a civ, assess their land, what luxuries they have, what strategic resources they possess. Figure out what kind of military threat they pose. Using this information, decide whether you want to conquer them immediately, in the near future, or at some indefinite later time.

2) Do not bother engaging in more than minimal diplomacy with your high-priority targets. Do not sign DoFs with them. Do not give them open borders. If they challenge you to move your troops, refuse and declare war rather than taking a penalty to diplomacy with everyone else when you break your word.

3) Sign DoFs with your lowest priority targets. Denounce the people they denounce, and do everything you can to isolate them diplomatically from others. Bribe them to declare war on your enemies or on neutral civs. Manipulate them so that they believe you (and any other friends you have) are their only allies. Then crush them mercilessly once all other targets are gone (at which point they usually start to suspect your intentions). With a little luck and careful planning, you may be able to whittle down your erstwhile allies by pitting them against each other and siding with one faction, then mopping up the survivors.

4) Never sign defensive pacts. Ever. They force you into wars when you least want or expect them, and tend to ruin your carefully constructed diplomatic blocs. This is true for almost any style of play, not just warmongering.

None of this matters if you don't want or need more than marginal diplomatic contact, of course. If you're not planning on relying upon diplomacy to gain gold, research, luxuries, or allies at any point, then feel free to backstab, betray, and bully the AI. Just know that once you gain a reputation as a backstabber, it never entirely goes away.
 
No way, I had no idea that all my denouncements in the space of 2-3 turns (around 7 denouncements total) triggered the "You settled cities near us" rule, but that's must be what it was. It was archipelago map, I needed to thin out Elizabeth's numbers so I traveled to a large center-map island and captured/razed 4 cities. The whole world hated her so I didn't understand how all of those denouncements were legitimate.
 
Really? I have no doubt that AI civs will not hesitate to DoW you after the DoF expires.

If they surpass you in troops and production numbers aka higher diff, they will DOW you even if there is DoF

Spoiler :
EZdsQ.jpg


Backstab IS an ugly word
 
One way to watch for this kind of "friendship reintrepretation" is to see if one of your friended neighbors has some pecuilar war request for you:

Spoiler :
TdLmf.jpg


And if you decline, well there is the appearance of this bunch of units

Spoiler :
kjk8L.jpg


followed by the main event itself

Spoiler :
v5hAq.jpg
 
Unlike the two examples given above, civs denouncing you is pretty easy to spot on whether they are a threat or not.

1) They go Neutral. This is the biggest indicator that they want to party with you (check the leader diplomacy screen and they will usually say stuff like "puny one makes appearance" or "your military is a laughing stock") and in a really bad way. Depending on your proximity to said civ (like whether or not you are boxed in with warmongers galore), this upcoming event may or may not be extremely dangerous, but one thing you can eventually expect unless your military MASSIVELY increases is that there will be war.

2) They go Hostile. This one is up for grabs on lethality - if they are a runaway with numbers surpassing your civ and close by, prepare for war. If not... still watch out, but this one is less than certain that a DOW will come.

3) They go Guarded. They vehemently dislike like you... but they can't do a thing because they have been completely surpassed by YOU in techs and military. No need to worry about war unless they suddenly go Neutral.
 
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