Everyone declares war on me!

Lexus

Chieftain
Joined
Feb 8, 2005
Messages
2
Whenever I play against the computer they all form alliances to destroy me. It's impossible to get anyone to agree to form an alliance with me, but the computer can easily "persuade" the other nations to declare war on me. Is this some kind of bug in the game or is it supposed to be computer vs human?
 
The AI has a tendency to gang up on the human but you should be able to avoid this by having a strong military and making alliances of your own.
 
Well, as I mentioned, the other problem is that the other civilizations always refuse to form alliances with me even with I offer everything I've got.
 
As Theoden mentioned the AI will be much more likely to join a war with you if you are as strong or stronger than they are. I think of it as a kid on a playground. He's more likely to join a fight if he knows he has a strong ally to get into the tussle with. Also how is your reputation. there is a great article on keeping good attitude with the AI (I've listed a link below)

http://www.civfanatics.com/civ3acad_ai_attitude.shtml

Also Welcome to CFC!
 
If you are weak, the AIs see you as an easy target, and are more likely to go at war with you. A good way to prevent an AI to declare on you is having an active trade or treaty with it, but sometimes they go to war anyway (breaking the treaty), since rep hits are irrelevant between AIs
 
Also, if you break treaties, they break treaties. That's my problem, I'm a warmonger. But I destroy them anyhow!

And, different difficulty levels give AI to AI treaties more likelyhood, leaving you out.
 
Post a save and let us look at your situation. There are plenty of people here willing to help

And on a completely off topic subject...

Once you get to the point that you can have a custom avatar I have done a couple that might fit

Lexus_1.gif
Lexus2.JPG
http://www.civfanatics.net/uploads9/Lexus_1.gif
http://www.civfanatics.net/uploads9/Lexus2.JPG
 
Now that we are off topic :P, is there a topic about avatars and such? How to upload them? I know how to do that, but I think that it would be a good idea to have a topic on that. I use imageshack.us, it's great!
 
Lexus said:
Well, as I mentioned, the other problem is that the other civilizations always refuse to form alliances with me even with I offer everything I've got.

Are you sure you offered "everything" ;) ? Did you try lowering your science to zero, and offering them your gold-per-turns?
 
Here is what you want to do to avoid that -

First, in early game, try to avoid fighting anyone or making enemies. If any civ asking you for money or tech, give them whatever they want. If any one ask you to allie against any other civ, try to take only the right to passage deal and drop the alliance part. With the right of passage deal on, you gain a huge bonus on the reaction from the other civ.

If you are going to declare war, make sure you 1) has no unit on the enemy terrority before declaring war, 2) are not in any trading deal with that civ, 3) are not having an active right of passage deal with that civ, and 4) are not in active peace treaty with that civ.

Basically you want to do whatever to avoid taking a reputation hit in early game. If you avoid conflict at all cost till middle age, chance are, all the AI will be fighting each other. At certain point, they will hate each other so much, they will not form an alliance against you. At that point, you can just focus one by one and take them out. I am not sure what size of map are you playing. But this works well on huge 15 AI civ map.

Another thing, if you are much stronger then the rest of AIs, they might focus on you. If you get to that point in early game, maybe you want to increase the difficulty level of the game.
 
If I may add one more point on Darix' comments be careful about breaking a trade route by sea as well. If that route crosses the enemies territory and there's no other route it will bust the trade and good bye reputation.
 
@Mistfit: Are you doing that in the hope that he's gonna play with you in a SG? ;)

Also, "everything" will never work. The AI will never accept cities.
 
This is more than obviouse but just so that it is said. You need embassies early on, don't wait for the AI to establish them. Try to be good to your neighbours, so you can pick fights with their neighbours.
 
Another bit of advice is this.

Pick an empire on your border that you want as your allie. Be good to him and form a friendship. Generaly its Greece, Portugal or

Try not to go to war with empires on your border. Try to fight an Empire that is 2 Empires away and get the empire between you as your allie. This kills multiple birds with 1 stone. Generaly I decide early to go N, E, S, or W and pick a direction I would never go and then make peace with those empires and use them to create multiple fronts against an enemy.
 
Spartanism said:
Try not to go to war with empires on your border. Try to fight an Empire that is 2 Empires away and get the empire between you as your allie. This kills multiple birds with 1 stone.
Waging war that way, you'll hardly conquer new territories and, even if you succeed, you'll gain cities which are likely to be QUITE corrupt, and at risk of cultural flip. On the other hand, your allies will take the most benefits.
 
about fighting neighbors versus fighting distant rivals what it comes down to this: it depends on the state of your military at the time. if you have overwhelming superiority then by all means go solo against your neighbor. but i think the context of this thread is what to do when you feel weak and you still want to progress rather than getting tromped upon.

attacking the guy on the "other side" of your neighbor and allying with your neighbor does not necessarily benefit your neighbor more even if he gets more cities than you. remember this! he gets them at a cost! and this cost is very often discounted for the ai. wars for territorial gain should never be waged with questionable odds because the player OR the ai would gain more through peaceful building. the big advantage of the outlined strategy is that it weakens both ai involved so that they are rendered impotent against the player. the player if he is strong enough to fight either one AFTER this war has played out a while (say for 20 turns) can turn on the neighbor after he has depleted his military on the more distant rival. no military acquisition ever pays for itself quickly. so the fact that the neighbor gained cities in this war is of little benefit to him if he becomes your next target for war right afterward.
 
Suppose 3 empires are placed this way:
[A][C]
and you're Empire A. The best thing to do is to wage war against Empire B and ally with C. Empire B will be forced to split its military forces between 2 distant fronts. The effect is obvious.
 
tR1cKy said:
Suppose 3 empires are placed this way:
[A][C]
and you're Empire A. The best thing to do is to wage war against Empire B and ally with C. Empire B will be forced to split its military forces between 2 distant fronts. The effect is obvious.



Yes! but it all depends. If u give "C" a tech to war against "B". This alliance may only last a few turns. Then, once "B" & "C" declare peace, country "B" may not wish to speak with "your" envoy. Now u have a prolonged war. If your strong great, if your weak, "head for the hills".
It would be better if "B" was your ally, cause "C" has to go thru "B" to get to you. If "B" has the upper hand on "C". You can always tag along with "B"-s units, once they weaken a city you could slide in and take it. Once again this is what u do if your weak. If your strong ...
 
Back
Top Bottom